edje: Move part_state_get to efl_part
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@ -175,6 +175,18 @@ EAPI const char *edje_load_error_str (Edje_Load_Error error);
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*/
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EAPI Eina_Bool edje_object_part_geometry_get(const Edje_Object *obj, const char * part, int *x, int *y, int *w, int *h);
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/**
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* @brief Returns the state of the Edje part.
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*
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* @param[in] part The part name
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* @param[out] val_ret Part state value
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*
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* @return The part state: "default" for the default state "" for other states
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*
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* @ingroup Edje_Object
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*/
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EAPI const char *edje_object_part_state_get(const Edje_Object *obj, const char * part, double *val_ret);
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/**
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* @brief Gets a handle to the Evas object implementing a given Edje part, in
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* an Edje object.
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@ -39,3 +39,11 @@ edje_object_part_geometry_get(const Edje_Object *obj, const char *part, int *x,
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if (h) *h = rp->h;
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return EINA_TRUE;
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}
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EAPI const char *
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edje_object_part_state_get(const Edje_Object *obj, const char * part, double *val_ret)
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{
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const char *str = "";
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efl_canvas_layout_internal_state_get(efl_part(obj, part), &str, val_ret);
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return str;
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}
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@ -823,20 +823,6 @@ class Edje.Object (Efl.Canvas.Group.Clipped, Efl.File, Efl.Container, Efl.Part,
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group]]
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}
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}
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@property part_state {
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get {
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[[Returns the state of the Edje part.]]
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return: string; [[The part state:
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"default" for the default state
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"" for other states]]
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}
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keys {
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part: string; [[The part name]]
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}
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values {
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val_ret: double; [[Part state value]]
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}
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}
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@property part_drag_value {
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set {
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[[Sets the dragable object location.
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@ -53,4 +53,15 @@ _efl_canvas_layout_internal_efl_gfx_geometry_get(Eo *obj EINA_UNUSED, Efl_Canvas
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RETURN_VOID;
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}
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EOLIAN static void
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_efl_canvas_layout_internal_state_get(Eo *obj EINA_UNUSED, Efl_Canvas_Layout_Internal_Data *pd, const char **name, double *val)
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{
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const char *str;
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if (!name && !val) return;
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str = _edje_object_part_state_get(pd->ed, pd->part, val);
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if (name) *name = str;
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RETURN_VOID;
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}
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#include "efl_canvas_layout_internal.eo.c"
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@ -2506,6 +2506,7 @@ void _edje_seat_emit(Edje *ed, Efl_Input_Device *dev, const char *sig, const cha
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void _edje_emit_full(Edje *ed, const char *sig, const char *src, void *data, void (*free_func)(void *));
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void _edje_emit_handle(Edje *ed, const char *sig, const char *src, Edje_Message_Signal_Data *data, Eina_Bool prop);
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void _edje_signals_sources_patterns_clean(Edje_Signals_Sources_Patterns *ssp);
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const char * _edje_object_part_state_get(Edje *ed, const char *part, double *val_ret);
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void _edje_focused_part_set(Edje *ed, const char *seat_name, Edje_Real_Part *rp);
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Edje_Real_Part *_edje_focused_part_get(Edje *ed, const char *seat_name);
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@ -3950,8 +3950,8 @@ again:
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}
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/* FIXME: Correctly return other states */
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EOLIAN const char *
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_edje_object_part_state_get(Eo *obj EINA_UNUSED, Edje *ed, const char *part, double *val_ret)
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const char *
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_edje_object_part_state_get(Edje *ed, const char *part, double *val_ret)
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{
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const char *ret;
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@ -1,9 +1,31 @@
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class Efl.Canvas.Layout_Internal (Efl.Object, Efl.Gfx)
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{
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[[Common class for part proxy objects for $Efl.Canvas.Layout.]]
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[[Common class for part proxy objects for $Efl.Canvas.Layout.
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As an @Efl.Part implementation class, all objects of this class are meant
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to be used for one and only one function call. In pseudo-code, the use
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of object of this type looks like the following:
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layout.part("somepart").geometry_get(&x, &y, &w, &h);
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@since 1.20
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]]
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methods {
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@property state {
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[[The name and value of the current state of this part (read-only).
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This is the state name as it appears in EDC description blocks. A
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state has both a name and a value (double). The default state is
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"default" 0.0.
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]]
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get {}
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values {
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state: string("default"); [[The name of the state.]]
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val: double; [[The value of the state.]]
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}
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}
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}
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implements {
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Efl.Object.finalize;
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Efl.Gfx.geometry { get; }
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//Efl.Gfx.Size.size { get; }
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}
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}
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