evas: add YUV double buffering for OpenGL backend.
SVN revision: 63225
This commit is contained in:
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9c08e73d48
commit
120306f05f
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@ -362,11 +362,17 @@ struct _Evas_GL_Texture
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{
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Evas_Engine_GL_Context *gc;
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Evas_GL_Image *im;
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Evas_GL_Texture_Pool *pt, *ptu, *ptv, *ptuv;
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Evas_GL_Texture_Pool *pt, *ptu, *ptv, *ptuv;
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int x, y, w, h;
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double sx1, sy1, sx2, sy2;
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int references;
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struct
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{
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Evas_GL_Texture_Pool *pt[2], *ptuv[2];
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int source;
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} double_buffer;
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Eina_Bool alpha : 1;
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};
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@ -649,6 +649,7 @@ evas_gl_texture_pool_empty(Evas_GL_Texture_Pool *pt)
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static void
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pt_unref(Evas_GL_Texture_Pool *pt)
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{
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if (!pt) return;
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if (!pt->gc) return;
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pt->references--;
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if (pt->references != 0) return;
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@ -666,6 +667,17 @@ pt_unref(Evas_GL_Texture_Pool *pt)
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free(pt);
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}
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static void
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pt_link(Evas_Engine_GL_Context *gc, Evas_GL_Texture *tex, Evas_GL_Texture_Pool *pt)
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{
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gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, pt);
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pt->slot = -1;
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pt->fslot = -1;
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pt->whole = 1;
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pt->allocations = eina_list_prepend(pt->allocations, tex);
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pt->references++;
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}
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Evas_GL_Texture *
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evas_gl_common_texture_native_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha, Evas_GL_Image *im)
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{
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@ -874,15 +886,36 @@ evas_gl_common_texture_free(Evas_GL_Texture *tex)
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if (!tex) return;
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tex->references--;
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if (tex->references != 0) return;
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if (tex->pt)
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if (tex->double_buffer.pt[0])
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{
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// printf("tex->pt = %p\n", tex->pt);
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// printf("tex->pt->references = %i\n", tex->pt->references);
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tex->pt->allocations = eina_list_remove(tex->pt->allocations, tex);
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pt_unref(tex->pt);
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tex->double_buffer.pt[0]->allocations = eina_list_remove(tex->double_buffer.pt[0]->allocations, tex);
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tex->double_buffer.pt[1]->allocations = eina_list_remove(tex->double_buffer.pt[1]->allocations, tex);
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tex->double_buffer.ptuv[0]->allocations = eina_list_remove(tex->double_buffer.ptuv[0]->allocations, tex);
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tex->double_buffer.ptuv[1]->allocations = eina_list_remove(tex->double_buffer.ptuv[1]->allocations, tex);
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}
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else
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{
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if (tex->pt)
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{
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tex->pt->allocations = eina_list_remove(tex->pt->allocations, tex);
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pt_unref(tex->pt);
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}
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if (tex->ptu)
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{
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tex->ptu->allocations = eina_list_remove(tex->ptu->allocations, tex);
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pt_unref(tex->ptu);
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}
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if (tex->ptv)
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{
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tex->ptv->allocations = eina_list_remove(tex->ptv->allocations, tex);
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pt_unref(tex->ptv);
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}
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if (tex->ptuv)
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{
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tex->ptuv->allocations = eina_list_remove(tex->ptuv->allocations, tex);
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pt_unref(tex->ptuv);
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}
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}
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if (tex->ptu) pt_unref(tex->ptu);
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if (tex->ptv) pt_unref(tex->ptv);
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free(tex);
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}
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@ -1077,43 +1110,49 @@ _evas_gl_common_texture_y2uv_new(Evas_Engine_GL_Context *gc,
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GLenum y_ifmt, GLenum y_fmt,
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GLenum uv_ifmt, GLenum uv_fmt)
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{
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Evas_GL_Texture_Pool *pt[2] = { NULL, NULL };
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Evas_GL_Texture_Pool *ptuv[2] = { NULL, NULL };
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Evas_GL_Texture *tex;
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pt[0] = _pool_tex_new(gc, yw + 1, yh + 1, y_ifmt, y_fmt);
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pt[1] = _pool_tex_new(gc, yw + 1, yh + 1, y_ifmt, y_fmt);
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ptuv[0] = _pool_tex_new(gc, uvw + 1, uvh + 1, uv_ifmt, uv_fmt);
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ptuv[1] = _pool_tex_new(gc, uvw + 1, uvh + 1, uv_ifmt, uv_fmt);
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if (!pt[0] || !pt[1] || !ptuv[0] || !ptuv[1])
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goto on_error;
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tex = calloc(1, sizeof(Evas_GL_Texture));
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if (!tex) return NULL;
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if (!tex)
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goto on_error;
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tex->gc = gc;
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tex->references = 1;
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tex->pt = _pool_tex_new(gc, yw + 1, yh + 1, y_ifmt, y_fmt);
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if (!tex->pt)
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{
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free(tex);
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return NULL;
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}
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gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->pt);
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tex->pt->slot = -1;
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tex->pt->fslot = -1;
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tex->pt->whole = 1;
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tex->ptuv = _pool_tex_new(gc, uvw + 1, uvh + 1, uv_ifmt, uv_fmt);
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if (!tex->ptuv)
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{
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pt_unref(tex->pt);
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free(tex);
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return NULL;
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}
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gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->ptuv);
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tex->ptuv->slot = -1;
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tex->ptuv->fslot = -1;
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tex->ptuv->whole = 1;
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tex->pt = pt[0];
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tex->ptuv = ptuv[0];
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pt_link(gc, tex, pt[0]);
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pt_link(gc, tex, pt[1]);
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pt_link(gc, tex, ptuv[0]);
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pt_link(gc, tex, ptuv[1]);
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tex->x = 0;
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tex->y = 0;
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tex->w = yw;
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tex->h = yh;
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tex->pt->allocations = eina_list_prepend(tex->pt->allocations, tex);
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tex->ptuv->allocations = eina_list_prepend(tex->ptuv->allocations, tex);
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tex->pt->references++;
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tex->ptuv->references++;
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tex->double_buffer.source = 0;
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memcpy(tex->double_buffer.pt, pt, sizeof (Evas_GL_Texture_Pool *) * 2);
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memcpy(tex->double_buffer.ptuv, ptuv, sizeof (Evas_GL_Texture_Pool *) * 2);
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return tex;
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on_error:
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pt_unref(pt[0]);
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pt_unref(pt[1]);
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pt_unref(ptuv[0]);
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pt_unref(ptuv[1]);
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return NULL;
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}
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Evas_GL_Texture *
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@ -1131,7 +1170,7 @@ evas_gl_common_texture_nv12_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsign
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{
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Evas_GL_Texture *tex;
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tex = _evas_gl_common_texture_y2uv_new(gc, w, h, w / 2, h / 2, alpha_ifmt, alpha_fmt, lum_alpha_ifmt, lum_alpha_fmt);
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tex = _evas_gl_common_texture_y2uv_new(gc, w, h, w / 2, h / 2, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt);
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evas_gl_common_texture_nv12_update(tex, rows, w, h);
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return tex;
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}
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@ -1153,6 +1192,10 @@ evas_gl_common_texture_yuy2_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned
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// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
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unsigned int y;
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tex->double_buffer.source = 1 - tex->double_buffer.source;
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tex->pt = tex->double_buffer.pt[tex->double_buffer.source];
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tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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@ -1188,6 +1231,11 @@ void
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evas_gl_common_texture_nv12_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h)
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{
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if (!tex->pt) return;
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tex->double_buffer.source = 1 - tex->double_buffer.source;
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tex->pt = tex->double_buffer.pt[tex->double_buffer.source];
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tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
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// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
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#ifdef GL_UNPACK_ROW_LENGTH
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
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@ -1246,14 +1294,19 @@ evas_gl_common_texture_nv12tiled_update(Evas_GL_Texture *tex, DATA8 **rows, unsi
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if (!tex->pt) return;
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tex->double_buffer.source = 1 - tex->double_buffer.source;
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tex->pt = tex->double_buffer.pt[tex->double_buffer.source];
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tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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mb_w = w / 64;
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mb_h = h / 32;
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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// We are telling the driver to not swizzle back the buffer as we are going to replace all pixel
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_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
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@ -1321,7 +1374,6 @@ evas_gl_common_texture_nv12tiled_update(Evas_GL_Texture *tex, DATA8 **rows, unsi
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_tex_sub_2d(x, ry[offset], 32, 32,
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tex->ptuv->format, tex->ptuv->dataformat,
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rows[mb_y + base_h] + rmb_x);
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step++;
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if ((step & 0x3) == 0)
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{
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