Rename Efl.Gfx.Orientation -> Efl.Gfx.Image_Orientation

Summary:
This will help disambiguate later on when we rename Efl.Ui.Direction
to Efl.Ui.Layout_Orientation.

Relates to T7919

Test Plan: Everything still builds and passes tests.

Reviewers: zmike

Reviewed By: zmike

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8934
This commit is contained in:
Xavi Artigas 2019-05-22 14:16:16 -04:00 committed by Mike Blumenkrantz
parent d15b37eea1
commit 12cab54b9c
18 changed files with 111 additions and 115 deletions

View File

@ -48,7 +48,7 @@ efl_eolian_files = \
lib/efl/interfaces/efl_gfx_blur.eo \
lib/efl/interfaces/efl_gfx_hint.eo \
lib/efl/interfaces/efl_model.eo \
lib/efl/interfaces/efl_gfx_orientable.eo \
lib/efl/interfaces/efl_gfx_image_orientable.eo \
lib/efl/interfaces/efl_container.eo \
lib/efl/interfaces/efl_content.eo \
lib/efl/interfaces/efl_gfx_arrangement.eo \

View File

@ -93,12 +93,8 @@ _toggle_map(void *data, const Efl_Event *ev EINA_UNUSED)
static void
_rotate_win(void *data, const Efl_Event *ev EINA_UNUSED)
{
//Efl_Gfx_Orientation orient;
Eo *win = data;
// FIXME: This is not implemented???
//orient = efl_gfx_orientation_get(win);
//efl_gfx_orientation_set(win, (orient + 90) % 360);
elm_win_rotation_set(win, (elm_win_rotation_get(win) + 90) % 360);
}

View File

@ -5,15 +5,15 @@
#include <Efl_Ui.h>
static const struct {
Efl_Gfx_Orientation orient;
Efl_Gfx_Image_Orientation orient;
const char *name;
} images_orient[] = {
{ EFL_GFX_ORIENTATION_NONE, "None" },
{ EFL_GFX_ORIENTATION_RIGHT, "Rotate 90" },
{ EFL_GFX_ORIENTATION_DOWN, "Rotate 180" },
{ EFL_GFX_ORIENTATION_LEFT, "Rotate 270" },
{ EFL_GFX_ORIENTATION_FLIP_HORIZONTAL, "Horizontal Flip" },
{ EFL_GFX_ORIENTATION_FLIP_VERTICAL, "Vertical Flip" },
{ EFL_GFX_IMAGE_ORIENTATION_NONE, "None" },
{ EFL_GFX_IMAGE_ORIENTATION_RIGHT, "Rotate 90" },
{ EFL_GFX_IMAGE_ORIENTATION_DOWN, "Rotate 180" },
{ EFL_GFX_IMAGE_ORIENTATION_LEFT, "Rotate 270" },
{ EFL_GFX_IMAGE_ORIENTATION_FLIP_HORIZONTAL, "Horizontal Flip" },
{ EFL_GFX_IMAGE_ORIENTATION_FLIP_VERTICAL, "Vertical Flip" },
{ 0, NULL }
};
@ -51,11 +51,11 @@ my_im_ch(void *data, const Efl_Event *ev EINA_UNUSED)
Eo *win = data;
Eo *im = efl_key_data_get(win, "im");
Eo *rdg = efl_key_data_get(win, "rdg");
Efl_Gfx_Orientation v = efl_ui_radio_state_value_get(efl_ui_radio_selected_object_get(rdg));
Efl_Gfx_Image_Orientation v = efl_ui_radio_state_value_get(efl_ui_radio_selected_object_get(rdg));
efl_gfx_orientation_set(im, v);
efl_gfx_image_orientation_set(im, v);
fprintf(stderr, "Set %i and got %i\n",
v, efl_gfx_orientation_get(im));
v, efl_gfx_image_orientation_get(im));
}
void

View File

@ -76,7 +76,7 @@ _on_keydown(void *data EINA_UNUSED,
void *einfo)
{
Evas_Event_Key_Down *ev = einfo;
Efl_Gfx_Orientation orient = efl_gfx_orientation_get(d.img);
Efl_Gfx_Image_Orientation orient = efl_gfx_image_orientation_get(d.img);
if (strcmp(ev->key, "h") == 0) /* print help */
{
@ -110,25 +110,25 @@ _on_keydown(void *data EINA_UNUSED,
switch (key_val)
{
case 0:
efl_gfx_orientation_set(d.img, EFL_GFX_ORIENTATION_UP | (orient & EFL_GFX_ORIENTATION_FLIP_BITMASK));
efl_gfx_image_orientation_set(d.img, EFL_GFX_IMAGE_ORIENTATION_UP | (orient & EFL_GFX_IMAGE_ORIENTATION_FLIP_BITMASK));
break;
case 1:
efl_gfx_orientation_set(d.img, EFL_GFX_ORIENTATION_RIGHT | (orient & EFL_GFX_ORIENTATION_FLIP_BITMASK));
efl_gfx_image_orientation_set(d.img, EFL_GFX_IMAGE_ORIENTATION_RIGHT | (orient & EFL_GFX_IMAGE_ORIENTATION_FLIP_BITMASK));
break;
case 2:
efl_gfx_orientation_set(d.img, EFL_GFX_ORIENTATION_DOWN | (orient & EFL_GFX_ORIENTATION_FLIP_BITMASK));
efl_gfx_image_orientation_set(d.img, EFL_GFX_IMAGE_ORIENTATION_DOWN | (orient & EFL_GFX_IMAGE_ORIENTATION_FLIP_BITMASK));
break;
case 3:
efl_gfx_orientation_set(d.img, EFL_GFX_ORIENTATION_LEFT | (orient & EFL_GFX_ORIENTATION_FLIP_BITMASK));
efl_gfx_image_orientation_set(d.img, EFL_GFX_IMAGE_ORIENTATION_LEFT | (orient & EFL_GFX_IMAGE_ORIENTATION_FLIP_BITMASK));
break;
case 4:
efl_gfx_orientation_set(d.img, (orient & EFL_GFX_ORIENTATION_ROTATION_BITMASK) | EFL_GFX_ORIENTATION_FLIP_HORIZONTAL);
efl_gfx_image_orientation_set(d.img, (orient & EFL_GFX_IMAGE_ORIENTATION_ROTATION_BITMASK) | EFL_GFX_IMAGE_ORIENTATION_FLIP_HORIZONTAL);
break;
case 5:
efl_gfx_orientation_set(d.img, (orient & EFL_GFX_ORIENTATION_ROTATION_BITMASK) | EFL_GFX_ORIENTATION_FLIP_VERTICAL);
efl_gfx_image_orientation_set(d.img, (orient & EFL_GFX_IMAGE_ORIENTATION_ROTATION_BITMASK) | EFL_GFX_IMAGE_ORIENTATION_FLIP_VERTICAL);
break;
case 6:
efl_gfx_orientation_set(d.img, (orient & EFL_GFX_ORIENTATION_ROTATION_BITMASK));
efl_gfx_image_orientation_set(d.img, (orient & EFL_GFX_IMAGE_ORIENTATION_ROTATION_BITMASK));
break;
}
}

View File

@ -90,7 +90,7 @@ typedef Efl_Gfx_Path_Command_Type Efl_Gfx_Path_Command;
#include "interfaces/efl_gfx_image.eo.h"
#include "interfaces/efl_gfx_frame_controller.eo.h"
#include "interfaces/efl_gfx_image_load_controller.eo.h"
#include "interfaces/efl_gfx_orientable.eo.h"
#include "interfaces/efl_gfx_image_orientable.eo.h"
#include "interfaces/efl_part.eo.h"
#include "interfaces/efl_playable.eo.h"
#include "interfaces/efl_player.eo.h"

View File

@ -1,6 +1,6 @@
parse efl_ui_direction;
enum @beta Efl.Gfx.Orientation
enum @beta Efl.Gfx.Image_Orientation
{
[[An orientation type, to rotate and flip images.
@ -25,19 +25,19 @@ enum @beta Efl.Gfx.Orientation
flip_bitmask = 12 [[Bitmask that can be used to isolate flipping values, that is, $flip_vertical and $flip_horizontal.]]
}
interface @beta Efl.Gfx.Orientable
interface @beta Efl.Gfx.Image_Orientable
{
[[Interface for objects which can be oriented.]]
c_prefix: efl_gfx_orientation;
c_prefix: efl_gfx_image;
methods {
@property orientation {
[[Control the orientation (rotation and flipping) of a given object.
[[Control the orientation (rotation and flipping) of a visual object.
This can be used to set the rotation on an image or a window, for
instance.
]]
values {
dir: Efl.Gfx.Orientation(Efl.Gfx.Orientation.none); [[The final orientation of the object.]]
dir: Efl.Gfx.Image_Orientation(Efl.Gfx.Image_Orientation.none); [[The final orientation of the object.]]
}
}
}

View File

@ -32,7 +32,7 @@
#include "interfaces/efl_gfx_stack.eo.c"
#include "interfaces/efl_gfx_fill.eo.c"
#include "interfaces/efl_gfx_view.eo.c"
#include "interfaces/efl_gfx_orientable.eo.c"
#include "interfaces/efl_gfx_image_orientable.eo.c"
#include "interfaces/efl_gfx_text_class.eo.c"
#include "interfaces/efl_gfx_size_class.eo.c"

View File

@ -1,13 +1,13 @@
// FIXME: Documentation lacks proper references due to cyclic imports.
// FIXME: What about AnyRTL? And other strange directions?
parse efl_gfx_orientable;
parse efl_gfx_image_orientable;
enum @beta Efl.Ui.Dir
{
[[Direction for UI objects and layouts.
Not to be confused with @Efl.Gfx.Orientation which is for images and canvases. This
Not to be confused with @Efl.Gfx.Image_Orientation which is for images and canvases. This
enum is used to define how widgets should expand and orient themselves,
not to rotate images.

View File

@ -64,7 +64,7 @@ pub_eo_files = [
'efl_gfx_hint.eo',
'efl_model.eo',
'efl_interpolator.eo',
'efl_gfx_orientable.eo',
'efl_gfx_image_orientable.eo',
'efl_container.eo',
'efl_content.eo',
'efl_pack.eo',

View File

@ -807,7 +807,7 @@ _efl_ui_image_sizing_eval(Evas_Object *obj)
//Retained way. Nothing does, if either way hasn't been changed.
if (!sd->edje)
{
efl_gfx_orientation_set(sd->img, sd->orient);
efl_gfx_image_orientation_set(sd->img, sd->orient);
}
if (sd->img)
@ -1364,7 +1364,7 @@ _efl_ui_image_efl_gfx_image_load_controller_load_size_get(const Eo *obj EINA_UNU
}
EOLIAN static void
_efl_ui_image_efl_gfx_orientable_orientation_set(Eo *obj, Efl_Ui_Image_Data *sd, Efl_Gfx_Orientation orient)
_efl_ui_image_efl_gfx_image_orientable_orientation_set(Eo *obj, Efl_Ui_Image_Data *sd, Efl_Gfx_Image_Orientation orient)
{
if (sd->edje) return;
if (sd->orient == orient) return;
@ -1373,8 +1373,8 @@ _efl_ui_image_efl_gfx_orientable_orientation_set(Eo *obj, Efl_Ui_Image_Data *sd,
_efl_ui_image_sizing_eval(obj);
}
EOLIAN static Efl_Gfx_Orientation
_efl_ui_image_efl_gfx_orientable_orientation_get(const Eo *obj EINA_UNUSED, Efl_Ui_Image_Data *sd)
EOLIAN static Efl_Gfx_Image_Orientation
_efl_ui_image_efl_gfx_image_orientable_orientation_get(const Eo *obj EINA_UNUSED, Efl_Ui_Image_Data *sd)
{
return sd->orient;
}
@ -2118,23 +2118,23 @@ elm_image_preload_disabled_set(Evas_Object *obj, Eina_Bool disable)
EAPI void
elm_image_orient_set(Evas_Object *obj, Elm_Image_Orient elm_orient)
{
// This array takes an Elm_Image_Orient and turns it into an Efl_Gfx_Orientation
static const Efl_Gfx_Orientation efl_orient[8] = {
EFL_GFX_ORIENTATION_NONE,
EFL_GFX_ORIENTATION_RIGHT,
EFL_GFX_ORIENTATION_DOWN,
EFL_GFX_ORIENTATION_LEFT,
EFL_GFX_ORIENTATION_FLIP_HORIZONTAL,
EFL_GFX_ORIENTATION_FLIP_VERTICAL,
EFL_GFX_ORIENTATION_LEFT | EFL_GFX_ORIENTATION_FLIP_VERTICAL,
EFL_GFX_ORIENTATION_RIGHT | EFL_GFX_ORIENTATION_FLIP_VERTICAL
// This array takes an Elm_Image_Orient and turns it into an Efl_Gfx_Image_Orientation
static const Efl_Gfx_Image_Orientation efl_orient[8] = {
EFL_GFX_IMAGE_ORIENTATION_NONE,
EFL_GFX_IMAGE_ORIENTATION_RIGHT,
EFL_GFX_IMAGE_ORIENTATION_DOWN,
EFL_GFX_IMAGE_ORIENTATION_LEFT,
EFL_GFX_IMAGE_ORIENTATION_FLIP_HORIZONTAL,
EFL_GFX_IMAGE_ORIENTATION_FLIP_VERTICAL,
EFL_GFX_IMAGE_ORIENTATION_LEFT | EFL_GFX_IMAGE_ORIENTATION_FLIP_VERTICAL,
EFL_GFX_IMAGE_ORIENTATION_RIGHT | EFL_GFX_IMAGE_ORIENTATION_FLIP_VERTICAL
};
EFL_UI_IMAGE_CHECK(obj);
EFL_UI_IMAGE_DATA_GET(obj, sd);
EINA_SAFETY_ON_FALSE_RETURN(elm_orient >= 0 && elm_orient < 8);
sd->image_orient = elm_orient;
efl_gfx_orientation_set(obj, efl_orient[elm_orient]);
efl_gfx_image_orientation_set(obj, efl_orient[elm_orient]);
}
EAPI Elm_Image_Orient

View File

@ -19,7 +19,7 @@ struct @beta Efl.Ui.Image_Error
class @beta Efl.Ui.Image extends Efl.Ui.Widget implements Efl.Ui.Clickable, Efl.Ui.Draggable,
Efl.File, Efl.Gfx.Image, Efl.Gfx.Image_Load_Controller, Efl.Player, Efl.Gfx.View,
Efl.Access.Component, Efl.Access.Widget.Action, Efl.Gfx.Color,
Efl.Gfx.Orientable,
Efl.Gfx.Image_Orientable,
Efl.Layout.Calc,
Efl.Layout.Group, Efl.Layout.Signal
{
@ -100,7 +100,7 @@ class @beta Efl.Ui.Image extends Efl.Ui.Widget implements Efl.Ui.Clickable, Efl.
Efl.Gfx.Image_Load_Controller.load_size { get; set; }
Efl.Gfx.Image.smooth_scale { get; set; }
Efl.Gfx.Image.scale_type { get; set; }
Efl.Gfx.Orientable.orientation { get; set; }
Efl.Gfx.Image_Orientable.orientation { get; set; }
Efl.Player.playable { get; }
Efl.Player.play { get; set; }
Efl.Layout.Signal.signal_emit;

View File

@ -622,7 +622,7 @@ _grid_create(Evas_Object *obj)
g->grid[tn].img =
evas_object_image_add(evas_object_evas_get(obj));
evas_object_image_load_orientation_set(g->grid[tn].img, EINA_TRUE);
efl_gfx_orientation_set(g->grid[tn].img, sd->orient);
efl_gfx_image_orientation_set(g->grid[tn].img, sd->orient);
evas_object_image_scale_hint_set
(g->grid[tn].img, EVAS_IMAGE_SCALE_HINT_DYNAMIC);
evas_object_pass_events_set(g->grid[tn].img, EINA_TRUE);
@ -1321,7 +1321,7 @@ _orient_apply(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd)
}
}
efl_gfx_orientation_set(sd->img, sd->orient);
efl_gfx_image_orientation_set(sd->img, sd->orient);
evas_object_image_size_get(sd->img, &iw, &ih);
sd->size.imw = iw;
sd->size.imh = ih;
@ -1331,8 +1331,8 @@ _orient_apply(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd)
}
EOLIAN static void
_efl_ui_image_zoomable_efl_gfx_orientable_orientation_set(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd,
Efl_Gfx_Orientation orient)
_efl_ui_image_zoomable_efl_gfx_image_orientable_orientation_set(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd,
Efl_Gfx_Image_Orientation orient)
{
if (sd->orient == orient) return;
@ -1340,8 +1340,8 @@ _efl_ui_image_zoomable_efl_gfx_orientable_orientation_set(Eo *obj, Efl_Ui_Image_
_orient_apply(obj, sd);
}
EOLIAN static Efl_Gfx_Orientation
_efl_ui_image_zoomable_efl_gfx_orientable_orientation_get(const Eo *obj EINA_UNUSED, Efl_Ui_Image_Zoomable_Data *sd)
EOLIAN static Efl_Gfx_Image_Orientation
_efl_ui_image_zoomable_efl_gfx_image_orientable_orientation_get(const Eo *obj EINA_UNUSED, Efl_Ui_Image_Zoomable_Data *sd)
{
return sd->orient;
}
@ -2056,7 +2056,7 @@ _img_proxy_set(Evas_Object *obj, Efl_Ui_Image_Zoomable_Data *sd,
tz = sd->zoom;
sd->zoom = 0.0;
elm_photocam_zoom_set(obj, tz);
sd->orient = EFL_GFX_ORIENTATION_NONE;
sd->orient = EFL_GFX_IMAGE_ORIENTATION_NONE;
sd->orientation_changed = EINA_FALSE;
return 0;
@ -2141,7 +2141,7 @@ _internal_file_set(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd, Evas_Load_Error *ret
tz = sd->zoom;
sd->zoom = 0.0;
elm_photocam_zoom_set(obj, tz);
sd->orient = EFL_GFX_ORIENTATION_NONE;
sd->orient = EFL_GFX_IMAGE_ORIENTATION_NONE;
sd->orientation_changed = EINA_FALSE;
if (ret) *ret = evas_object_image_load_error_get(sd->img);
@ -3172,45 +3172,45 @@ elm_photocam_add(Evas_Object *parent)
return elm_legacy_add(EFL_UI_IMAGE_ZOOMABLE_LEGACY_CLASS, parent);
}
static inline Efl_Gfx_Orientation
static inline Efl_Gfx_Image_Orientation
_evas_orient_to_efl_orient(const Evas_Image_Orient evas_orient)
{
// This array takes an Elm_Image_Orient and turns it into an Efl_Gfx_Orientation
static const Efl_Gfx_Orientation efl_orient[8] = {
EFL_GFX_ORIENTATION_NONE,
EFL_GFX_ORIENTATION_RIGHT,
EFL_GFX_ORIENTATION_DOWN,
EFL_GFX_ORIENTATION_LEFT,
EFL_GFX_ORIENTATION_FLIP_HORIZONTAL,
EFL_GFX_ORIENTATION_FLIP_VERTICAL,
EFL_GFX_ORIENTATION_LEFT | EFL_GFX_ORIENTATION_FLIP_VERTICAL,
EFL_GFX_ORIENTATION_RIGHT | EFL_GFX_ORIENTATION_FLIP_VERTICAL
// This array takes an Elm_Image_Orient and turns it into an Efl_Gfx_Image_Orientation
static const Efl_Gfx_Image_Orientation efl_orient[8] = {
EFL_GFX_IMAGE_ORIENTATION_NONE,
EFL_GFX_IMAGE_ORIENTATION_RIGHT,
EFL_GFX_IMAGE_ORIENTATION_DOWN,
EFL_GFX_IMAGE_ORIENTATION_LEFT,
EFL_GFX_IMAGE_ORIENTATION_FLIP_HORIZONTAL,
EFL_GFX_IMAGE_ORIENTATION_FLIP_VERTICAL,
EFL_GFX_IMAGE_ORIENTATION_LEFT | EFL_GFX_IMAGE_ORIENTATION_FLIP_VERTICAL,
EFL_GFX_IMAGE_ORIENTATION_RIGHT | EFL_GFX_IMAGE_ORIENTATION_FLIP_VERTICAL
};
EINA_SAFETY_ON_FALSE_RETURN_VAL(evas_orient >= 0 && evas_orient < 8, EFL_GFX_ORIENTATION_NONE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(evas_orient >= 0 && evas_orient < 8, EFL_GFX_IMAGE_ORIENTATION_NONE);
return efl_orient[evas_orient];
}
static inline Evas_Image_Orient
_efl_orient_to_evas_orient(Efl_Gfx_Orientation efl_orient)
_efl_orient_to_evas_orient(Efl_Gfx_Image_Orientation efl_orient)
{
// This array takes an Efl_Gfx_Orientation and turns it into an Elm_Image_Orient
// This array takes an Efl_Gfx_Image_Orientation and turns it into an Elm_Image_Orient
static const Evas_Image_Orient evas_orient[16] = {
EVAS_IMAGE_ORIENT_NONE, // EFL_GFX_ORIENTATION_NONE
EVAS_IMAGE_ORIENT_90, // EFL_GFX_ORIENTATION_RIGHT
EVAS_IMAGE_ORIENT_180, // EFL_GFX_ORIENTATION_DOWN
EVAS_IMAGE_ORIENT_270, // EFL_GFX_ORIENTATION_LEFT
EVAS_IMAGE_FLIP_HORIZONTAL, // EFL_GFX_ORIENTATION_NONE + FLIP_HOR
EVAS_IMAGE_FLIP_TRANSPOSE, // EFL_GFX_ORIENTATION_RIGHT + FLIP_HOR
EVAS_IMAGE_FLIP_VERTICAL, // EFL_GFX_ORIENTATION_DOWN + FLIP_HOR
EVAS_IMAGE_FLIP_TRANSVERSE, // EFL_GFX_ORIENTATION_LEFT + FLIP_HOR
EVAS_IMAGE_FLIP_VERTICAL, // EFL_GFX_ORIENTATION_NONE + FLIP_VER
EVAS_IMAGE_FLIP_TRANSVERSE, // EFL_GFX_ORIENTATION_RIGHT + FLIP_VER
EVAS_IMAGE_FLIP_HORIZONTAL, // EFL_GFX_ORIENTATION_DOWN + FLIP_VER
EVAS_IMAGE_FLIP_TRANSPOSE, // EFL_GFX_ORIENTATION_LEFT + FLIP_VER
EVAS_IMAGE_ORIENT_180, // EFL_GFX_ORIENTATION_NONE + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_270, // EFL_GFX_ORIENTATION_RIGHT + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_0, // EFL_GFX_ORIENTATION_DOWN + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_90 // EFL_GFX_ORIENTATION_LEFT + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_NONE, // EFL_GFX_IMAGE_ORIENTATION_NONE
EVAS_IMAGE_ORIENT_90, // EFL_GFX_IMAGE_ORIENTATION_RIGHT
EVAS_IMAGE_ORIENT_180, // EFL_GFX_IMAGE_ORIENTATION_DOWN
EVAS_IMAGE_ORIENT_270, // EFL_GFX_IMAGE_ORIENTATION_LEFT
EVAS_IMAGE_FLIP_HORIZONTAL, // EFL_GFX_IMAGE_ORIENTATION_NONE + FLIP_HOR
EVAS_IMAGE_FLIP_TRANSPOSE, // EFL_GFX_IMAGE_ORIENTATION_RIGHT + FLIP_HOR
EVAS_IMAGE_FLIP_VERTICAL, // EFL_GFX_IMAGE_ORIENTATION_DOWN + FLIP_HOR
EVAS_IMAGE_FLIP_TRANSVERSE, // EFL_GFX_IMAGE_ORIENTATION_LEFT + FLIP_HOR
EVAS_IMAGE_FLIP_VERTICAL, // EFL_GFX_IMAGE_ORIENTATION_NONE + FLIP_VER
EVAS_IMAGE_FLIP_TRANSVERSE, // EFL_GFX_IMAGE_ORIENTATION_RIGHT + FLIP_VER
EVAS_IMAGE_FLIP_HORIZONTAL, // EFL_GFX_IMAGE_ORIENTATION_DOWN + FLIP_VER
EVAS_IMAGE_FLIP_TRANSPOSE, // EFL_GFX_IMAGE_ORIENTATION_LEFT + FLIP_VER
EVAS_IMAGE_ORIENT_180, // EFL_GFX_IMAGE_ORIENTATION_NONE + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_270, // EFL_GFX_IMAGE_ORIENTATION_RIGHT + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_0, // EFL_GFX_IMAGE_ORIENTATION_DOWN + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_90 // EFL_GFX_IMAGE_ORIENTATION_LEFT + FLIP_HOR + FLIP_VER
};
EINA_SAFETY_ON_FALSE_RETURN_VAL(efl_orient >= 0 && efl_orient < 16, EVAS_IMAGE_ORIENT_NONE);
return evas_orient[efl_orient];
@ -3219,7 +3219,7 @@ _efl_orient_to_evas_orient(Efl_Gfx_Orientation efl_orient)
EAPI void
elm_photocam_image_orient_set(Eo *obj, Evas_Image_Orient evas_orient)
{
efl_gfx_orientation_set(obj, _evas_orient_to_efl_orient(evas_orient));
efl_gfx_image_orientation_set(obj, _evas_orient_to_efl_orient(evas_orient));
}
EAPI Evas_Image_Orient

View File

@ -65,7 +65,7 @@ class @beta Efl.Ui.Image_Zoomable extends Efl.Ui.Image implements Efl.Ui.Zoom,
Efl.Access.Widget.Action.elm_actions { get; }
Efl.File.load;
Efl.File.file { get; set; }
Efl.Gfx.Orientable.orientation { get; set; }
Efl.Gfx.Image_Orientable.orientation { get; set; }
Efl.Layout.Group.group_size_min { get; }
Efl.Layout.Group.group_size_max { get; }
Efl.Layout.Signal.signal_callback_add;

View File

@ -129,7 +129,7 @@ struct _Efl_Ui_Image_Zoomable_Data
int frame_count;
Eina_List *grids;
Efl_Gfx_Orientation orient;
Efl_Gfx_Image_Orientation orient;
Eina_Bool main_load_pending : 1;
Eina_Bool longpressed : 1;

View File

@ -65,7 +65,7 @@ struct _Efl_Ui_Image_Data
int cur_frame;
Elm_Image_Orient image_orient; // to support EAPI
Efl_Gfx_Orientation orient;
Efl_Gfx_Image_Orientation orient;
struct {
Ecore_Thread *th;

View File

@ -1,7 +1,7 @@
abstract @beta Efl.Canvas.Image_Internal extends Efl.Canvas.Object implements Efl.Canvas.Filter.Internal,
Efl.Gfx.Image, Efl.Gfx.Buffer,
Efl.Gfx.Fill, Efl.Gfx.View,
Efl.Gfx.Orientable, Efl.File_Save
Efl.Gfx.Image_Orientable, Efl.File_Save
{
[[Efl canvas internal image class]]
data: Evas_Image_Data;
@ -11,7 +11,7 @@ abstract @beta Efl.Canvas.Image_Internal extends Efl.Canvas.Object implements Ef
Efl.Object.finalize;
Efl.Object.debug_name_override;
Efl.File_Save.save;
Efl.Gfx.Orientable.orientation { get; set; }
Efl.Gfx.Image_Orientable.orientation { get; set; }
Efl.Gfx.Image.smooth_scale { get; set; }
Efl.Gfx.Image.ratio { get; }
Efl.Gfx.Image.border { get; set; }

View File

@ -115,7 +115,7 @@ struct _Evas_Image_Data
Efl_Gfx_Image_Scale_Hint scale_hint;
Efl_Gfx_Image_Content_Hint content_hint;
Efl_Gfx_Orientation orient_value;
Efl_Gfx_Image_Orientation orient_value;
struct {
short w, h;

View File

@ -412,26 +412,26 @@ _evas_image_orientation_set(Eo *eo_obj, Evas_Image_Data *o, Evas_Image_Orient or
}
EOLIAN static void
_efl_canvas_image_internal_efl_gfx_orientable_orientation_set(Eo *obj, Evas_Image_Data *o, Efl_Gfx_Orientation efl_orient)
_efl_canvas_image_internal_efl_gfx_image_orientable_orientation_set(Eo *obj, Evas_Image_Data *o, Efl_Gfx_Image_Orientation efl_orient)
{
// This array takes an Efl_Gfx_Orientation and turns it into an Elm_Image_Orient
// This array takes an Efl_Gfx_Image_Orientation and turns it into an Elm_Image_Orient
static const Evas_Image_Orient evas_orient[16] = {
EVAS_IMAGE_ORIENT_NONE, // EFL_GFX_ORIENTATION_NONE
EVAS_IMAGE_ORIENT_90, // EFL_GFX_ORIENTATION_RIGHT
EVAS_IMAGE_ORIENT_180, // EFL_GFX_ORIENTATION_DOWN
EVAS_IMAGE_ORIENT_270, // EFL_GFX_ORIENTATION_LEFT
EVAS_IMAGE_FLIP_HORIZONTAL, // EFL_GFX_ORIENTATION_NONE + FLIP_HOR
EVAS_IMAGE_FLIP_TRANSPOSE, // EFL_GFX_ORIENTATION_RIGHT + FLIP_HOR
EVAS_IMAGE_FLIP_VERTICAL, // EFL_GFX_ORIENTATION_DOWN + FLIP_HOR
EVAS_IMAGE_FLIP_TRANSVERSE, // EFL_GFX_ORIENTATION_LEFT + FLIP_HOR
EVAS_IMAGE_FLIP_VERTICAL, // EFL_GFX_ORIENTATION_NONE + FLIP_VER
EVAS_IMAGE_FLIP_TRANSVERSE, // EFL_GFX_ORIENTATION_RIGHT + FLIP_VER
EVAS_IMAGE_FLIP_HORIZONTAL, // EFL_GFX_ORIENTATION_DOWN + FLIP_VER
EVAS_IMAGE_FLIP_TRANSPOSE, // EFL_GFX_ORIENTATION_LEFT + FLIP_VER
EVAS_IMAGE_ORIENT_180, // EFL_GFX_ORIENTATION_NONE + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_270, // EFL_GFX_ORIENTATION_RIGHT + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_0, // EFL_GFX_ORIENTATION_DOWN + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_90 // EFL_GFX_ORIENTATION_LEFT + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_NONE, // EFL_GFX_IMAGE_ORIENTATION_NONE
EVAS_IMAGE_ORIENT_90, // EFL_GFX_IMAGE_ORIENTATION_RIGHT
EVAS_IMAGE_ORIENT_180, // EFL_GFX_IMAGE_ORIENTATION_DOWN
EVAS_IMAGE_ORIENT_270, // EFL_GFX_IMAGE_ORIENTATION_LEFT
EVAS_IMAGE_FLIP_HORIZONTAL, // EFL_GFX_IMAGE_ORIENTATION_NONE + FLIP_HOR
EVAS_IMAGE_FLIP_TRANSPOSE, // EFL_GFX_IMAGE_ORIENTATION_RIGHT + FLIP_HOR
EVAS_IMAGE_FLIP_VERTICAL, // EFL_GFX_IMAGE_ORIENTATION_DOWN + FLIP_HOR
EVAS_IMAGE_FLIP_TRANSVERSE, // EFL_GFX_IMAGE_ORIENTATION_LEFT + FLIP_HOR
EVAS_IMAGE_FLIP_VERTICAL, // EFL_GFX_IMAGE_ORIENTATION_NONE + FLIP_VER
EVAS_IMAGE_FLIP_TRANSVERSE, // EFL_GFX_IMAGE_ORIENTATION_RIGHT + FLIP_VER
EVAS_IMAGE_FLIP_HORIZONTAL, // EFL_GFX_IMAGE_ORIENTATION_DOWN + FLIP_VER
EVAS_IMAGE_FLIP_TRANSPOSE, // EFL_GFX_IMAGE_ORIENTATION_LEFT + FLIP_VER
EVAS_IMAGE_ORIENT_180, // EFL_GFX_IMAGE_ORIENTATION_NONE + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_270, // EFL_GFX_IMAGE_ORIENTATION_RIGHT + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_0, // EFL_GFX_IMAGE_ORIENTATION_DOWN + FLIP_HOR + FLIP_VER
EVAS_IMAGE_ORIENT_90 // EFL_GFX_IMAGE_ORIENTATION_LEFT + FLIP_HOR + FLIP_VER
};
EINA_SAFETY_ON_FALSE_RETURN(efl_orient >= 0 && efl_orient < 16);
@ -439,8 +439,8 @@ _efl_canvas_image_internal_efl_gfx_orientable_orientation_set(Eo *obj, Evas_Imag
_evas_image_orientation_set(obj, o, evas_orient[efl_orient]);
}
EOLIAN static Efl_Gfx_Orientation
_efl_canvas_image_internal_efl_gfx_orientable_orientation_get(const Eo *obj EINA_UNUSED, Evas_Image_Data *o)
EOLIAN static Efl_Gfx_Image_Orientation
_efl_canvas_image_internal_efl_gfx_image_orientable_orientation_get(const Eo *obj EINA_UNUSED, Evas_Image_Data *o)
{
return o->orient_value;
}