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3 changed files with 85 additions and 0 deletions
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#ifdef HAVE_CONFIG_H |
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# include <config.h> |
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#endif |
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#include "ephysics_test.h" |
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static void |
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_ball_add(Test_Data *test_data, int x) |
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{ |
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Evas_Object *sphere, *shadow; |
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EPhysics_Body *ball; |
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shadow = elm_layout_add(test_data->win); |
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elm_layout_file_set( |
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shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball"); |
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evas_object_move(shadow, WIDTH / 3, FLOOR_Y); |
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evas_object_resize(shadow, 70, 3); |
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evas_object_show(shadow); |
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test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow); |
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sphere = elm_image_add(test_data->win); |
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elm_image_file_set( |
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sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball"); |
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evas_object_move(sphere, x, HEIGHT / 8); |
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evas_object_resize(sphere, 70, 70); |
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evas_object_show(sphere); |
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test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere); |
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ball = ephysics_body_circle_add(test_data->world); |
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ephysics_body_evas_object_set(ball, sphere, EINA_TRUE); |
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ephysics_body_restitution_set(ball, 0.95); |
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ephysics_body_friction_set(ball, 0.1); |
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ephysics_body_event_callback_add(ball, EPHYSICS_CALLBACK_BODY_UPDATE, |
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update_object_cb, shadow); |
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test_data->bodies = eina_list_append(test_data->bodies, ball); |
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} |
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static void |
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_world_populate(Test_Data *test_data) |
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{ |
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_ball_add(test_data, WIDTH / 3); |
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_ball_add(test_data, WIDTH / 3 + 160); |
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} |
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static void |
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) |
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{ |
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test_clean(data); |
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_world_populate(data); |
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} |
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void |
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test_light(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) |
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{ |
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EPhysics_Body *boundary; |
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EPhysics_World *world; |
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Test_Data *test_data; |
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if (!ephysics_init()) |
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return; |
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test_data = test_data_new(); |
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test_win_add(test_data, "Light", EINA_TRUE); |
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elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", |
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_restart, test_data); |
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elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); |
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world = ephysics_world_new(); |
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ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40); |
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test_data->world = world; |
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boundary = ephysics_body_bottom_boundary_add(test_data->world, 10); |
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ephysics_body_restitution_set(boundary, 0.65); |
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ephysics_body_friction_set(boundary, 4); |
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ephysics_world_light_set(world, 200, 300, -120, 255, 120, 120, 40, 40, 40); |
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ephysics_world_light_all_bodies_set(world, EINA_TRUE); |
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_world_populate(test_data); |
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} |
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