ecore_drm_evdev: Avoid shadowing a local variable.

input is already used within this function so rename it in the block.
This commit is contained in:
Stefan Schmidt 2015-08-07 14:54:34 +02:00
parent 7ac5b36bc5
commit 19c6617d78
1 changed files with 5 additions and 5 deletions

View File

@ -80,19 +80,19 @@ _device_output_set(Ecore_Drm_Evdev *edev)
if (libinput_device_has_capability(edev->device,
LIBINPUT_DEVICE_CAP_POINTER))
{
Ecore_Drm_Input *input;
Ecore_Drm_Input *pointer_input;
Ecore_Event_Mouse_Move *ev;
edev->mouse.dx = edev->output->current_mode->width / 2;
edev->mouse.dy = edev->output->current_mode->height / 2;
/* send a fake motion event to let other know the initial pos of mouse */
if (!(input = edev->seat->input)) return;
if (!(pointer_input = edev->seat->input)) return;
if (!(ev = calloc(1, sizeof(Ecore_Event_Mouse_Move)))) return;
ev->window = (Ecore_Window)input->dev->window;
ev->event_window = (Ecore_Window)input->dev->window;
ev->root_window = (Ecore_Window)input->dev->window;
ev->window = (Ecore_Window)pointer_input->dev->window;
ev->event_window = (Ecore_Window)pointer_input->dev->window;
ev->root_window = (Ecore_Window)pointer_input->dev->window;
_device_modifiers_update(edev);
ev->modifiers = edev->xkb.modifiers;