readme - update readme for efl 1.8
lots of extra documentation and information now in the README
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README
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README
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@ -1,18 +1,585 @@
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EFL 1.8.0
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=========
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******************************************************************************
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FOR ANY ISSUES PLEASE EMAIL:
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enlightenment-devel@lists.sourceforge.net
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******************************************************************************
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EFL is a collection of libraries for handling many common tasks a
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developer man have such as data structures, communication, rendering,
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widgets and more.
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VALGRIND DEPENDENCY:
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------------------------------------------------------------------------------
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There are many components inside EFL. They also build various things
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like shared libraries, loadable plug-in modules and also binary
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executables. Different elements will end up being licensed differently
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too. Below is a rundown of the components, what they do and their
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licensing.
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All library source is in the src/lib/ directory. All binaries are in
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src/bin/. All loadable modules are in src/modules/. All data files are
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in the data/ directory. Licensing details are listed in COPYING and
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the licenses/ directory. The pc/ directory holds all the Package
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Config files installed to help developers build against EFL.
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For more doumentation please see:
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http://www.enlightenment.org/p.php?p=docs
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COMPONENTS
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----------
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**Ecore:**
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//BSD 2-Clause license//
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This is the core main-loop, system events and execution layer. This
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handles running the main loop, integrating with external data and
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timing sources (the system clock, file descriptors, system signals),
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and producing an event queue, walking that queue and dispatching
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events to appropriate callbacks.
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**Ecore Audio:**
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//BSD 2-Clause license//
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This library provides an API for audio playback and recording. It uses
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pulse audio underneath to handle mixing and policies. The API for this
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should not be considered stable right now because it relies on EO and
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EO is not considers finalized yet.
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**Ecore Cocoa:**
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//BSD 2-Clause license//
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This provides wrappers/abstractions around Max OS-X Cocoa APIs to help
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Mac porting.
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**Ecore Con:**
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//BSD 2-Clause license//
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This provides a completely event-based TCP/UDB and Unix domain socket
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API that integrates with the main-loop. This means no blocking to send
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or receive data, supporting "infinite send buffers" with storage and
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spooling being done by Ecore Con. It also supports SSL encryption
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transparently turned on or not on the same connection, certificate
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verification, CURL wrapping for HTTP connection usage (GETs, POSTs
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etc.), asynchronous DNS lookups and provides the ability to also be a
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server, not just a client, with the same event-based API.
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**Ecore Evas:**
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//BSD 2-Clause license//
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This acts as glue between the display target (X11, Wayland,
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Frame buffer, Cocoa on OSX, Win32 etc.) and Evas. It creates/provides a
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target for Evas to render to (a Window or Surface etc.) and feeds
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input events (Keyboard, Mouse, Multi-touch) into Evas, which then
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selects the target object and calls the callbacks. It also provides
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wrappers/glue for manipulating the Window/Surface.
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**Ecore Fb:**
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//BSD 2-Clause license//
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This provides virtual terminal allocation, access and handling,
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frame buffer information, raw input handling for keyboard, mouse and
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touch (via tslib).
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**Ecore File:**
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//BSD 2-Clause license//
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This provides file access convenience APIs for doing simple file
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operations like renames, copies, listing directories and more. It also
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supports file change monitoring and URL downloads.
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**Ecore IMF:**
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//BSD 2-Clause license//
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This is an input method abstraction framework to allow EFL to talk to
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things like SCIM, IBus, Wayland and XIM. This allows for complex text
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entry in languages such as Chinese, Japanese and Korean.
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**Ecore IMF Evas:**
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//BSD 2-Clause license//
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This library glues Input method support from Ecore IMF and Evas
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together.
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**Ecore Input:**
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//BSD 2-Clause license//
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This acts as a generic input layer where multiple display systems can
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post events in the same format to the event queue.
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**Ecore Input Evas:**
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//BSD 2-Clause license//
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This Routes events from Ecore Input into a given Evas canvas which
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will then route the event further to the destination object and
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callbacks.
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**Ecore IPC:**
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//BSD 2-Clause license//
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This acts as a layer on top of Ecore Con which handles entire IPC
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message packets, dealing with header delta compression and
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portability, as well as ensuring an entire message is received in one
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go as a single IPC message, regardless of payload data size. The
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entire API is event based almost exactly like Ecore Con and thus it
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supports all the transport layers Ecore Con supports.
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**Ecore Psl1ght:**
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//BSD 2-Clause license//
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This library acts as a helper for porting to the Playstation 3 (PS3)
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native runtime environment.
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**Ecore SDL:**
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//BSD 2-Clause license//
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This acts as a wrapper/glue around SDL to handle SDL Windows as well
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as input events from SDL and tie them to the Ecore main-loop and event
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queue.
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**Ecore Wayland:**
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//BSD 2-Clause license//
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This is a glue/wrapper library to interface EFL to Wayland libraries
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to tie them into the Ecore main-loop and event queue.
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**Ecore Win32:**
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//BSD 2-Clause license//
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This acts as glue/wrapper around Windows Win32 APIs to tie them into
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the Ecore main-loop and event queue.
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**Ecore WinCE:**
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//BSD 2-Clause license//
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This acts as glue/wrapper around Windows CE APIs to tie them into the
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Ecore main-loop and event queue.
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**Ecore X:**
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//BSD 2-Clause license//
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This is a library to wrap/deal with Xlib as well as optionally XCB to
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make dealing with X11 less painful and less footwork as well as being
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glue to tie these into the Ecore main-loop and event queue.
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**Edje:**
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//BSD 2-Clause license// (except the epp binary which is GPLv2)
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This is a graphics event, input, theme, animation and theme
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abstraction library used to place many UI/UX elements into data files
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(called edj files) that define how to react to incoming
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events/signals, and define animation time lines, states, relative
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scalable layout and much much more. It comes with a compiler that
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compiles source "edc" files into "edj" files (which are actually just
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data files managed by Eet). These "edj" files are fully portable and
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can work on any OS/Architecture just like a JPEG or PNG might be
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portable.
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**Eet:**
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//BSD 2-Clause license//
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This library is a data storage, encoding and decoding library
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designed to be extremely compact, fast and easy to use. It can take
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data structures directly from memory and serialize them portably to
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disk, then de-serialize them right back to the same data structures in
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memory handling allocation and population of memory all for you in 1
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call. It handles indirections such as pointers, linked lists, arrays
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and hash tables too, so almost any level of data structure complexity
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can be easily saved and loaded back. It is used for "edj" files by
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Edje as well as all configuration in Enlightenment, Elementary and
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Terminology. It supports encryption of data too via SSL, signing of
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files, as well as various compression techniques. It also supports
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encoding and decoding of image data in lossless or lossy form.
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**Eeze:**
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//BSD 2-Clause license//
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This library acts as an abstraction to discovering hardware interfaces
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for sensors as well as removable media and much more.
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**EFL:**
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//BSD 2-Clause license//
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This is just some core common header data like a common version number
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for EFL and how to expose the EO API.
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**Efreet:**
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//BSD 2-Clause license//
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This library provides code for handling Freedesktop.org standards such
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as .desktop files, XDG Menus, Icon search paths and more. It provides
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a central daemon to handle monitoring for changes that the library
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talks to, and the daemon handles updating local cache files the
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library reads.
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**Eina:**
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//LGPL v2 license//
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This library provides low-level routines for common things like linked
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lists, hash tables, growable arrays, basic string buffers, shared
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string tokens, mmaped() file access, thread abstraction and locking,
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memory pools, copy-on-write segments, iterators, matrices, general
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data models, red/black trees, quad-trees, a simple SAX XML parser and
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more.
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**EIO:**
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//LGPL v2 license//
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This is an asynchronous I/O library for doing disk I/O without blocking.
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||||
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||||
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**ElDBus:**
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//LGPL v2 license//
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This is a DBus access library to allow you to create DBus services as
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well as clients. This glues in DBus into the main-loop so all access is
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asynchronous.
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**Embryo:**
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//Small license (same as ZLib license)//
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This is a small C-like language compiler and byte-code interpreter
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library. This is used for scripting in Edje. The code is based on
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original source from the Pawn/Small Language but has been made
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portable (endianess issues fixed) and 64bit issues fixed, with the
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runtime library being refactored to be extremely small.
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**Emotion:**
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//BSD 2-Clause license//
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This is a wrapper around Gstreamer and/or Xine and/or external
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pluggable decoder binaries (generic binaries provided by Emotion
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Generic Players or any suitable drop-in replacement). This glues in
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the decoder library, and its output into a smart Evas object that will
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display the playback for you as the video plays, as well as providing
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higher level controls to seek, play, pause and query the stream
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regardless of the back-end used. Note that using the Xine module may
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effectively make this library GPL v2, so be aware of that before
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turning that on.
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**EO:**
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//BSD 2-Clause license//
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This is a core object system API that EFL 1.8 and on depend on. The
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API is not finalized, so do not depend on it yet in EFL 1.8, but
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future EFL versions will lock it down.
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This object system does simple and multiple inheritance, refcounting,
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strong and weak references, auto-deletion of child objects, unifies
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callback handling with a single path, and also abstracts object
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pointers to be indirect table lookups for increased safety at runtime.
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**EPhysics:**
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//BSD 2-Clause license//
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This library provides a wrapper around the Bullet physics library,
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allowing for it to be linked directly with Evas objects and control
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their behavior as if they were real physical objects.
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**Escape:**
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//GPL v2 license//
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This library is used as a compatibility library to provide missing
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libc APIs for porting to the Playstation 3 (PS3) native runtime
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environment.
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**Ethumb:**
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//LGPL v2 license//
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||||
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This library provides core API for a thumbnailing daemon as well as
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the thumbnail daemon itself. Ethumb Client talks with Ethumb to pass
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off thumbnail generation to a central location to be done
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asynchronously.
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|
||||
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||||
|
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**Ethumb Client:**
|
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|
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//LGPL v2 license//
|
||||
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This is the client-side part of Ethumb that provides and API for
|
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clients to request the Ethumb thumbnailer to generate or find cached
|
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thumbnails of files.
|
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**Evas:**
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|
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//BSD 2-Clause license//
|
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This is the core rendering and scene graph abstraction library for
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EFL. It manages a stateful 2D scene graph that defines the entire
|
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content of any canvas. This supplies rendering back-ends for many
|
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display systems like X11, Windows, Wayland, Frame-buffer etc. and via
|
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many rendering APIs like OpenGL, OpenGL-ES 2, and pure software
|
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implementations that are fast and accurate.
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||||
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||||
|
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**Evil:**
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//BSD 2-Clause license//
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This library acts as a porting library for Windows to provide missing
|
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libc calls not in Mingw32 that EFL needs.
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COMPILING AND INSTALLING
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------------------------
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./configure
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make
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sudo make install
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If you have doxygen, then you csan build documentation with:
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make doc
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You will find documentation in the doc/ directory.
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REQUIREMENTS
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------------
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EFL requires a C and C++ compiler by default. Very little C++ exists
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and is mostly to interface to C++ libraries like Bullet.
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Required by default:
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bullet
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libpng
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libjpeg
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gstreamer (0.10) (ensure you have all the gstreamer codecs you need/want)
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zlib
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||||
lua (5.1 or 5.2)
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libtiff
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openssl
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||||
curl
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||||
dbus
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||||
libc
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||||
fontconfig
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||||
freetype2
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||||
fribidi
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||||
libpulse
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||||
libsndfile
|
||||
libx11
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||||
libxau
|
||||
libxcomposite
|
||||
libxdamage
|
||||
libxdmcp
|
||||
libxext
|
||||
libxfixes
|
||||
libxinerama
|
||||
libxrandr
|
||||
libxrender
|
||||
libxss
|
||||
libxtst
|
||||
libxcursor
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||||
libxp
|
||||
libxi
|
||||
libgl
|
||||
giflib
|
||||
util-linux
|
||||
|
||||
Recommended requirements (highly recommended):
|
||||
|
||||
harfbuzz
|
||||
libxi (2.2 or newer)
|
||||
systemd
|
||||
libwebp
|
||||
|
||||
Enable these with configure options:
|
||||
|
||||
--enable-xinput22 \
|
||||
--enable-multisense \
|
||||
--enable-systemd \
|
||||
--enable-image-loader-webp \
|
||||
--enable-harfbuzz
|
||||
|
||||
After you install EFL it is **HIGHLY** recommended to install the Evas
|
||||
Generic Loaders package and Emotion Generic Players too. These provide
|
||||
external binaries, that are either unstable or GPL licensed that are
|
||||
just drop-in utilities for handling image and video codecs. They can
|
||||
be added or removed at any time (even runtime) so they could be
|
||||
replaced or augmented with other drop-in binaries that do the same job
|
||||
and talk the same simple stdin/out and shared memory protocol.
|
||||
|
||||
|
||||
COMPILER FLAGS
|
||||
--------------
|
||||
|
||||
You can affect compilation optimization, debugging and other factors
|
||||
by setting your CFLAGS environment variable (and CXXFLAGS)
|
||||
|
||||
Other recommendations:
|
||||
|
||||
scim
|
||||
|
||||
Enable this with:
|
||||
|
||||
--enable-scim
|
||||
|
||||
Framebuffer support:
|
||||
|
||||
This requires linux frame-buffer support, headers etc. This supports
|
||||
basic frame-buffers like /dev/fb as well as input via /dev/input for
|
||||
keyboards and mice in a basic way. Enable this with:
|
||||
|
||||
--enable-fb
|
||||
|
||||
This also turns on support for touch-screens via tslib. Not everyone
|
||||
has tslib, so you may want to disable it with:
|
||||
|
||||
--disable-tslib
|
||||
|
||||
You likely don't need static libraries most of the time so you can
|
||||
disable them with:
|
||||
|
||||
--disable-static
|
||||
|
||||
You may want to change the install prefix for EFL with:
|
||||
|
||||
--prefix=/path/to/prefix
|
||||
|
||||
The default prefix if not given is "/usr/local". Many people like to
|
||||
use prefixes like /opt/e or /opt/efl or /home/USERNAME/software etc.
|
||||
|
||||
You may want to enable valgrind support if you plan on doing debugging
|
||||
with EFL or apps built on top of EFL. This requires an install of
|
||||
valgrind first. You can enable this with:
|
||||
|
||||
--enable-valgrind
|
||||
|
||||
You may want to enable xine support in emotion, as this library
|
||||
provides fairly solid support for a lot of codecs and DVD navigation
|
||||
support and more. You can enable it with:
|
||||
|
||||
--enable-xine
|
||||
|
||||
Wayland is also supported fairly solidly in EFL 1.8. It is not
|
||||
required by default due to it being new and not that widely spread.
|
||||
You can enable Wayland support with:
|
||||
|
||||
--enable-wayland
|
||||
|
||||
For faster rendering when dithering down to lower-than 24/32bpp, you
|
||||
can try:
|
||||
|
||||
--with-evas-dither-mask=small
|
||||
|
||||
But this will drop quality slightly, using a small 16x16 ordered
|
||||
dither mask rather than the default 128x128. This should save a little
|
||||
memory too in the binary size of Evas.
|
||||
|
||||
There are many other configure options that can be used, but in
|
||||
general it is not a good idea to go enabling or disabling things
|
||||
unless you wish to break things. The defaults are well tested, with
|
||||
the above recommended options also being well tested. Go much further
|
||||
and your mileage may vary wildly. Disabling features is a good way of
|
||||
breaking EFL functionality, so it is not recommended. The defaults
|
||||
have been carefully considered to provide full functionality so users
|
||||
will not be missing anything.
|
||||
|
||||
|
||||
VALGRIND DEPENDENCY
|
||||
-------------------
|
||||
|
||||
EFL uses the concept of memory pools (mempool) and this will confuse
|
||||
valgrind memcheck tool. By using memory pool, the memory is still
|
||||
owned by EFL, then valgrind won't alert on memory leaks or use of
|
||||
|
@ -29,65 +596,68 @@ EFL does NOT link to valgrind libraries. Then there is NO runtime
|
|||
dependency on valgrind.
|
||||
|
||||
|
||||
BULLET PHYSICS DEPENDENCY:
|
||||
------------------------------------------------------------------------------
|
||||
EFL comes with EPhysics(a physics wrapper library) enabled by default, to
|
||||
BULLET PHYSICS DEPENDENCY
|
||||
-------------------------
|
||||
|
||||
EFL comes with EPhysics (a physics wrapper library) enabled by default, to
|
||||
build it the user must have BulletPhysics engine installed.
|
||||
|
||||
More informations about BulletPhysics can be obtained in the upstream project
|
||||
web site at: http://bulletphysics.org.
|
||||
web site at http://bulletphysics.org
|
||||
|
||||
We have received many reports about BulletPhysics installation and distros
|
||||
packages in bad shape, some without even a package. If your distro doesn't
|
||||
ship a BulletPhysics package or you want to build it from source code follow the
|
||||
instructions below:
|
||||
ship a BulletPhysics package or you want to build it from source code follow
|
||||
the instructions below:
|
||||
|
||||
**Required Packages:**
|
||||
|
||||
* Required Packages:
|
||||
You should have cmake installed. Bullet comes with autotools and cmake build
|
||||
systems, do not use the autotools alternative, it's unstable, bogus and hasn't
|
||||
been maintained for quite some time.
|
||||
|
||||
* Download the tarball from:
|
||||
**Download the tarball from:**
|
||||
|
||||
http://code.google.com/p/bullet/downloads/list
|
||||
|
||||
NOTE: the current supported version is 2.80 or greater.
|
||||
**NOTE:**
|
||||
|
||||
* Compiling and Installing:
|
||||
Uncompress it to(say) ~/bullet and:
|
||||
The current supported version is 2.80 or greater.
|
||||
|
||||
$ cd ~/bullet/build
|
||||
$ cmake .. -DBUILD_CPU_DEMOS=OFF -DBUILD_DEMOS=OFF -DBUILD_SHARED_LIBS=ON
|
||||
$ make
|
||||
$ sudo make install
|
||||
$ sudo ldconfig
|
||||
**Compiling and Installing:**
|
||||
|
||||
* Ubuntu Users:
|
||||
Alternatively ubuntu users have the option to install the BulletPhysics from
|
||||
Uncompress it to (say) ~/bullet and:
|
||||
|
||||
cd ~/bullet/build
|
||||
cmake .. -DBUILD_CPU_DEMOS=OFF -DBUILD_DEMOS=OFF -DBUILD_SHARED_LIBS=ON
|
||||
make
|
||||
sudo make install
|
||||
sudo ldconfig
|
||||
|
||||
**Ubuntu Users:**
|
||||
|
||||
Alternatively Ubuntu users have the option to install the BulletPhysics from
|
||||
our official EFL PPA:
|
||||
|
||||
https://launchpad.net/~efl/+archive/trunk
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
COMPILING AND INSTALLING:
|
||||
|
||||
./configure
|
||||
make
|
||||
(do this as root unless you are installing in your users directories):
|
||||
make install
|
||||
PROFILES
|
||||
--------
|
||||
|
||||
EFL build is based on "profiles". It will default to "dev" for
|
||||
unreleased software and "release" for official tarballs. One can
|
||||
change it with --with-profile=NAME, where NAME is one of:
|
||||
|
||||
* dev: extra checks useful to test software.
|
||||
|
||||
* debug: superset of dev, with debug features and assert().
|
||||
|
||||
* release: optimizations and less checks so it runs faster.
|
||||
* **dev**: extra checks useful to test software.
|
||||
* **debug**: superset of dev, with debug features and assert().
|
||||
* **release**: optimizations and less checks so it runs faster.
|
||||
|
||||
|
||||
CRYPTOGRAPHIC SYSTEM: EFL officially uses "openssl" library to do
|
||||
signature, cipher and related. Alternatively one can use "gnutls"
|
||||
(some distros are strict about licenses and want gnutls instead of
|
||||
openssl) or disable it. One can change it with --with-crypto=NAME,
|
||||
where NAME is one of: "openssl", "gnutls" and "none".
|
||||
CRYPTOGRAPHY
|
||||
------------
|
||||
|
||||
EFL officially uses "openssl" library to do signature, cipher and related.
|
||||
Alternatively one can use "gnutls" (some distros are strict about licenses
|
||||
and want gnutls instead of openssl) or disable it. One can change it with
|
||||
--with-crypto=NAME, where NAME is one of: "openssl", "gnutls" and "none".
|
||||
|
|
Loading…
Reference in New Issue