evas: disable pipe rendering for release as it doesn't help enough.
NOTE: It will be enable again when async rendering will be in. SVN revision: 73338
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@ -864,3 +864,7 @@
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* Fixed Map pipe region issue. It caused the incorrect object rendering order
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on gl backened.
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2012-07-05 Cedric Bail
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* Strongly disable Evas pipe rendering.
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@ -25,6 +25,7 @@ Removal:
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* Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
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* Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
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* Remove software DirectDraw 16 bits engine
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* Pipe rendering now need a patch to be turned on.
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Evas 1.2.0
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@ -1147,23 +1147,27 @@ AC_ARG_ENABLE(pthreads,
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## Pipe Renderer
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build_pipe_render="no"
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AC_MSG_CHECKING(whether to build Threaded Pipe Rendering support)
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AC_ARG_ENABLE(pipe-render,
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AC_HELP_STRING([--enable-pipe-render], [enable threaded pipe rendering support]),
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[ build_pipe_render=$enableval ]
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)
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AC_MSG_RESULT($build_pipe_render)
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# Let disable pipe render strongly as it doesn't massively improve performance, but
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# just hammer more watt for a few more percent. The code is kept as the understanding
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# is that with an async pipeline things will be better.
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#
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#AC_MSG_CHECKING(whether to build Threaded Pipe Rendering support)
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#AC_ARG_ENABLE(pipe-render,
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# AC_HELP_STRING([--enable-pipe-render], [enable threaded pipe rendering support]),
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# [ build_pipe_render=$enableval ]
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#)
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#AC_MSG_RESULT($build_pipe_render)
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AC_MSG_CHECKING(whether we can build Threaded Pipe Rendering support)
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if test \( "x$build_pipe_render" = "xyes" -o "x$build_pipe_render" = "xauto" \); then
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AC_MSG_RESULT(yes)
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AC_DEFINE(BUILD_PIPE_RENDER, 1, [Build pipe render support])
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build_pipe_render="yes"
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need_pthreads="yes"
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else
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AC_MSG_RESULT(no)
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build_pipe_render="no"
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fi
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#AC_MSG_CHECKING(whether we can build Threaded Pipe Rendering support)
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#if test \( "x$build_pipe_render" = "xyes" -o "x$build_pipe_render" = "xauto" \); then
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# AC_MSG_RESULT(yes)
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# AC_DEFINE(BUILD_PIPE_RENDER, 1, [Build pipe render support])
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# build_pipe_render="yes"
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# need_pthreads="yes"
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#else
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# AC_MSG_RESULT(no)
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# build_pipe_render="no"
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#fi
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#######################################
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## Async events
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