Actually implement the 5 param version of map:populate.

Plus - let another TODO sneak in.


SVN revision: 65026
This commit is contained in:
David Walter Seikel 2011-11-10 16:59:21 +00:00
parent 01b5854b54
commit 1c3344d1d1
1 changed files with 8 additions and 2 deletions

View File

@ -1332,6 +1332,7 @@ _elua_2_int_get(lua_State *L, int i, Eina_Bool tr,
// int %
// num #
// str $
// Can also have a matching _elua_ret("%i#f$str", i, f, str));
static int
_elua_str_int_get(lua_State *L, int i, Eina_Bool tr,
const char *n1, char **v1,
@ -2558,9 +2559,14 @@ _elua_map_populate(lua_State *L)
break;
}
default :
case 6 :
{
// FIXME: unpack 5 integers and pass them to evas_map_util_points_populate_from_geometry()
Evas_Coord x, y, w, h;
if (n = _elua_4_int_get(L, 2, EINA_FALSE, "x", &x, "y", &y, "w", &w, "h", &h) > 0)
{
evas_map_util_points_populate_from_geometry(elm->map, x, y, w, h, lua_tointeger(L, 2 + n));
}
break;
}
}