ector renderer: correct indentation.

This commit is contained in:
Hermet Park 2018-11-23 19:44:06 +09:00
parent 02840efec2
commit 206ec05711
1 changed files with 52 additions and 52 deletions

View File

@ -18,45 +18,45 @@ abstract Ector.Renderer (Efl.Object)
@property surface {
[[Surface associated with this renderer]]
set {
[[Do not use.]]
}
get {
[[Gets the surface associated with this renderer. Can not be set.]]
}
values {
s: Ector.Surface; [[Associated surface]]
}
[[Do not use.]]
}
get {
[[Gets the surface associated with this renderer. Can not be set.]]
}
values {
s: Ector.Surface; [[Associated surface]]
}
}
@property transformation {
[[Transformation property]]
[[Transformation property]]
set {
}
get {
}
values {
@cref m: Eina.Matrix3; [[Transformation matrix]]
}
}
get {
}
values {
@cref m: Eina.Matrix3; [[Transformation matrix]]
}
}
@property origin {
[[Renderer origin]]
[[Renderer origin]]
set {
}
get {
}
values {
x: double; [[X coordinate]]
y: double; [[Y coordinate]]
}
}
get {
}
values {
x: double; [[X coordinate]]
y: double; [[Y coordinate]]
}
}
@property visibility {
[[The given Ector renderer can be visible or invisible.]]
set {
}
get {
}
values {
v: bool; [[$true to make the object visible, $false otherwise]]
}
}
get {
}
values {
v: bool; [[$true to make the object visible, $false otherwise]]
}
}
@property color {
[[Retrieves the general/main color of the given Ector renderer.
@ -79,49 +79,49 @@ abstract Ector.Renderer (Efl.Object)
g: int; [[The green component of the given color.]]
b: int; [[The blue component of the given color.]]
a: int; [[The alpha component of the given color.]]
}
}
}
@property mask {
[[Rendering mask]]
[[Rendering mask]]
set {
}
get {
}
values {
r: Ector.Renderer; [[Rendering mask]]
}
}
get {
}
values {
r: Ector.Renderer; [[Rendering mask]]
}
}
@property quality {
[[Quality of the renderer]]
set {
}
get {
}
values {
q: Ector.Quality; [[Quality of the renderer]]
}
}
get {
}
values {
q: Ector.Quality; [[Quality of the renderer]]
}
}
@property crc {
[[Cyclic redundancy check]]
get {
return: uint; [[CRC value]]
}
}
}
draw @pure_virtual {
[[Actual draw operation]]
[[Actual draw operation]]
return: bool; [[$true on success, $false otherwise]]
params {
@in op: Efl.Gfx.Render_Op; [[Renderer operation]]
@in clips: array<ptr(Eina.Rect)>; [[Array of @Eina.Rect clip]]
@in mul_col: uint; [[Premultiplied color]]
}
params {
@in op: Efl.Gfx.Render_Op; [[Renderer operation]]
@in clips: array<ptr(Eina.Rect)>; [[Array of @Eina.Rect clip]]
@in mul_col: uint; [[Premultiplied color]]
}
}
prepare {
[[Prepare for rendering]]
[[Prepare for rendering]]
return: bool; [[$true on success, $false otherwise]]
}
done @pure_virtual {
[[Done with rendering]]
[[Done with rendering]]
return: bool; [[$true on success, $false otherwise]]
}
}