elm,action,collapse -> elm,action,toggle

SVN revision: 67199
This commit is contained in:
Mike Blumenkrantz 2012-01-14 02:49:00 +00:00
parent 380a53df76
commit 28333aeadc
2 changed files with 3 additions and 3 deletions

View File

@ -133,7 +133,7 @@ group { name: "elm/frame/base/default";
action: SIGNAL_EMIT "elm,action,click" "elm";
}
program { name: "toggle";
signal: "elm,action,collapse";
signal: "elm,action,toggle";
source: "elm";
script {
new st[31];

View File

@ -221,7 +221,7 @@ _signal_click(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED_
if (!wd->collapsible) return;
// printf("recalc begin %3.3f\n", ecore_loop_time_get());
evas_object_smart_callback_add(wd->frm, "recalc", _recalc, data);
edje_object_signal_emit(wd->frm, "elm,action,collapse", "elm");
edje_object_signal_emit(wd->frm, "elm,action,toggle", "elm");
wd->collapsed++;
wd->anim = EINA_TRUE;
}
@ -294,7 +294,7 @@ elm_frame_collapse_set(Evas_Object *obj, Eina_Bool enable)
if (!wd) return;
enable = !!enable;
if (wd->collapsed == enable) return;
edje_object_signal_emit(wd->frm, "elm,action,collapse", "elm");
edje_object_signal_emit(wd->frm, "elm,action,toggle", "elm");
evas_object_smart_callback_add(wd->frm, "recalc", (Evas_Smart_Cb)_recalc, obj);
wd->collapsed = enable;
wd->anim = EINA_TRUE;