edje: Improve reference doc for part drag APIs
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import edje_types;
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// FIXME: This EO doc needs a direct link to the "edcref" doc
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class Edje.Object (Efl.Canvas.Group.Clipped, Efl.File, Efl.Container, Efl.Part,
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Efl.Observer)
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{
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@ -452,6 +454,8 @@ class Edje.Object (Efl.Canvas.Group.Clipped, Efl.File, Efl.Container, Efl.Part,
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key: string; [[The data field's key string]]
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}
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}
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/* MESSAGE & SIGNAL APIS BEGIN --------------------------------------- */
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message_send {
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[[Sends an (Edje) message to a given Edje object
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@ -597,6 +601,9 @@ class Edje.Object (Efl.Canvas.Group.Clipped, Efl.File, Efl.Container, Efl.Part,
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}
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legacy: null;
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}
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/* MESSAGE & SIGNAL APIS END ----------------------------------------- */
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/* CLASS APIS BEGIN -------------------------------------------------- */
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@property global_color_class @class {
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set {
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[[Sets Edje color class.
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@ -809,174 +816,177 @@ class Edje.Object (Efl.Canvas.Group.Clipped, Efl.File, Efl.Container, Efl.Part,
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@in size_class: string; [[Size class name]]
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}
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}
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/* CLASS APIS END ---------------------------------------------------- */
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access_part_iterate {
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[[Iterates over all accessibility-enabled part names.]]
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legacy: null;
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return: free(own(iterator<string>), eina_iterator_free); [[Part name iterator]]
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}
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part_exists @const {
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[[Checks if an Edje part exists in a given Edje object's group
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definition.
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[[Checks if a part exists in a given Edje object's group definition.
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This function returns if a given part exists in the Edje group
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bound to object obj (with edje_object_file_set()).
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bound to this object (with @Efl.File.set()).
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This call is useful, for example, when one could expect or not a
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given GUI element, depending on the theme applied to obj.]]
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given GUI element, depending on the theme applied to the object.
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Note: @Efl.Part.part() called on an Edje object will return $null
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if it doesn't contain the given part.
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]]
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return: bool; [[$true if the Edje part exists in obj's group, or
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$false otherwise (and on errors)]]
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params {
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@in part: string; [[The part's name to check for existence in obj's
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group]]
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group]]
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}
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}
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/* DRAG PART APIS BEGIN ---------------------------------------------- */
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// FIXME: "dragable" or "draggable"? Only EFL uses "dragable"...
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@property part_drag_value {
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[[The dragable object relative location.
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Some parts in Edje can be dragged along the X/Y axes, if the part
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contains a "dragable" section (in EDC). For instance, scroll bars
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can be dragable objects.
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$dx and $dy are real numbers that range from 0 to 1, representing
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the relative position to the dragable area on that axis.
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This value means, for the vertical axis, that 0.0 will be at the top
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if the first parameter of $y in the dragable part theme is 1, and at
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the bottom if it is -1.
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For the horizontal axis, 0.0 means left if the first parameter of $x
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in the dragable part theme is 1, and right if it is -1.
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]]
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set {
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[[Sets the dragable object location.
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Places the dragable object at the given location.
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Values for dx and dy are real numbers that range from 0 to 1,
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representing the relative position to the dragable area on that axis.
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This value means, for the vertical axis, that 0.0 will be at the top if the
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first parameter of $y in the dragable part theme is 1, and at bottom if it
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is -1.
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For the horizontal axis, 0.0 means left if the first parameter of $x in the
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dragable part theme is 1, and right if it is -1.
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See also @.part_drag_value.get()]]
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This places the dragable object at the given location.
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]]
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return: bool; [[$true on success, $false otherwise]]
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}
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get {
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[[Gets the dragable object location.
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Values for dx and dy are real numbers that range from 0 to 1,
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representing the relative position to the dragable area on that axis.
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See also @.part_drag_value.set()
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Gets the drag location values.]]
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[[Gets the dragable object location.]]
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return: bool; [[$true on success, $false otherwise]]
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}
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keys {
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part: string; [[The part name]]
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}
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values {
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dx: double; [[The x value]]
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dy: double; [[The y value]]
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dx: double; [[The x relative position, from 0 to 1.]]
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dy: double; [[The y relative position, from 0 to 1.]]
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}
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}
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@property part_drag_size {
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[[The dragable object relative size.
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Values for $dw and $dh are real numbers that range from 0 to 1,
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representing the relative size of the dragable area on that axis.
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For instance a scroll bar handle size may depend on much large is
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the scroller's content.
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]]
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set {
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[[Sets the dragable object size.
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Values for dw and dh are real numbers that range from 0 to 1,
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representing the relative size of the dragable area on that axis.
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Sets the size of the dragable object.
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See also @.part_drag_size.get()]]
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[[Sets the size of the dragable object.]]
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return: bool; [[$true on success, $false otherwise]]
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}
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get {
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[[Gets the dragable object size.
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Gets the dragable object size.
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See also @.part_drag_size.set()]]
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[[Gets the size of the dradgable object.]]
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return: bool; [[$true on success, $false otherwise]]
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}
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keys {
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part: string; [[The part name]]
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}
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values {
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dw: double; [[The drag width]]
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dh: double; [[The drag height]]
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dw: double; [[The drag relative width, from 0 to 1.]]
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dh: double; [[The drag relative height, from 0 to 1.]]
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}
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}
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@property part_drag_dir {
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get {
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[[Determines dragable directions.
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[[Determines the dragable directions (read-only).
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The dragable directions are defined in the EDC file, inside the \@ref dragable
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section, by the attributes $x and $y. See the \@ref edcref for more
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information.]]
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The dragable directions are defined in the EDC file, inside the
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"dragable" section, by the attributes $x and $y. See the EDC
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reference documentation for more information.
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]]
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get {
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[[Gets the dragable direction.]]
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return: Edje.Drag_Dir; [[#EDJE_DRAG_DIR_NONE: Not dragable
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#EDJE_DRAG_DIR_X: Dragable in X direction
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#EDJE_DRAG_DIR_Y: Dragable in Y direction
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#EDJE_DRAG_DIR_XY: Dragable in X & Y directions]]
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#EDJE_DRAG_DIR_X: dragable in X direction
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#EDJE_DRAG_DIR_Y: dragable in Y direction
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#EDJE_DRAG_DIR_XY: dragable in X & Y directions]]
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}
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keys {
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part: string; [[The part name]]
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}
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}
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@property part_drag_step {
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[[The drag step increment.
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Values for $dx and $dy are real numbers that range from 0 to 1,
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representing the relative size of the dragable area on that axis by
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which the part will be moved.
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This differs from @.part_drag_page in that this is meant to
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represent a unit increment, like a single line for example.
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See also @.part_drag_page.
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]]
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set {
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[[Sets the drag step increment.
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Sets the x,y step increments for a dragable object.
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Values for dx and dy are real numbers that range from 0 to 1,
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representing the relative size of the dragable area on that axis by which the
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part will be moved.
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See also @.part_drag_step.get()]]
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[[Sets the x,y step increments for a dragable object.]]
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return: bool; [[$true on success, $false otherwise]]
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}
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get {
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[[Gets the drag step increment values.
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Gets the x and y step increments for the dragable object.
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See also @.part_drag_step.set()]]
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[[Gets the x and y step increments for the dragable object.]]
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return: bool; [[$true on success, $false otherwise]]
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}
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keys {
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part: string; [[The part name]]
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}
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values {
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dx: double; [[The x step amount]]
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dy: double; [[The y step amount]]
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dx: double; [[The x step relative amount, from 0 to 1.]]
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dy: double; [[The y step relative amount, from 0 to 1.]]
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}
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}
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part_drag_step {
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[[Steps the dragable x,y steps.
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[[Moves the dragable by $dx,$dy steps.
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Steps x,y where the step increment is the amount set by
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@.part_drag_step.set().
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Values for dx and dy are real numbers that range from 0 to 1.
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See also @.part_drag_page()]]
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This moves the dragable part by $dx,$dy steps where the step
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increment is the amount set by @.part_drag_step.set().
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$dx and $dy can be positive or negative numbers, integer values are
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recommended.
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]]
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return: bool; [[$true on success, $false otherwise]]
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params {
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@in part: string; [[The part name]]
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@in dx: double; [[The x step]]
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@in dy: double; [[The y step]]
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@in dx: double; [[The number of steps horizontally.]]
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@in dy: double; [[The number of steps vertically.]]
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}
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}
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@property part_drag_page {
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[[The page step increments.
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Values for $dx and $dy are real numbers that range from 0 to 1,
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representing the relative size of the dragable area on that axis by
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which the part will be moved.
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This differs from @.part_drag_step in that this is meant to be a
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larger step size, basically an entire page as opposed to a single
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or couple of lines.
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See also @.part_drag_step.
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]]
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set {
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[[Sets the page step increments.
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Sets the x,y page step increment values.
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Values for dx and dy are real numbers that range from 0 to 1,
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representing the relative size of the dragable area on that axis by which the
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part will be moved.
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See also @.part_drag_page.get()]]
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[[Sets the x,y page step increment values.]]
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return: bool; [[$true on success, $false otherwise]]
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}
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get {
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[[Gets the page step increments.
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Gets the x,y page step increments for the dragable object.
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See also @.part_drag_page.set()]]
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[[Gets the x,y page step increments for the dragable object.]]
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return: bool; [[$true on success, $false otherwise]]
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}
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keys {
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@ -988,24 +998,26 @@ class Edje.Object (Efl.Canvas.Group.Clipped, Efl.File, Efl.Container, Efl.Part,
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}
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}
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part_drag_page {
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[[Pages x,y steps.
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[[Moves the dragable by $dx,$dy pages.
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Pages x,y where the increment is defined by
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@.part_drag_page.set().
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This moves the dragable by $dx,$dy pages where the increment is
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defined by @.part_drag_page.set().
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Values for dx and dy are real numbers that range from 0 to 1.
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$dx and $dy can be positive or negative numbers, integer values are
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recommended.
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Warning: Paging is bugged!
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See also @.part_drag_step()]]
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]]
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return: bool; [[$true on success, $false otherwise]]
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params {
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@in part: string; [[The part name]]
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@in dx: double; [[The x step]]
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@in dy: double; [[The y step]]
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@in dx: double; [[The number of pages horizontally.]]
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@in dy: double; [[The number of pages vertically.]]
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}
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}
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/* DRAG PART APIS END ------------------------------------------------ */
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/* TEXT PART APIS BEGIN ---------------------------------------------- */
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@property text_change_cb {
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set {
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[[Sets the object text callback.
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@ -1873,6 +1885,8 @@ class Edje.Object (Efl.Canvas.Group.Clipped, Efl.File, Efl.Container, Efl.Part,
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part: string; [[The part name]]
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}
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}
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/* TEXT PART APIS END ------------------------------------------------ */
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@property seat {
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get {
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[[Returns the seat device given its Edje's name.
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