ephysics: change bouncing 3d example

Make it easier to test 3d rotations



SVN revision: 78204
This commit is contained in:
Bruno Dilly 2012-10-18 23:27:19 +00:00
parent 90e21f1637
commit 30a0f7c659
2 changed files with 32 additions and 27 deletions

View File

@ -117,8 +117,8 @@
mouse_events: 0;
description {
state: "default" 0.0;
rel1.relative: 0.5 0.5;
rel2.relative: 0.5 0.5;
rel1.relative: 0.3 0.3;
rel2.relative: 0.3 0.3;
color: 0 0 0 0;
text {
style: "test_style";

View File

@ -27,29 +27,29 @@ _on_keydown(void *data, Evas_Object *obj __UNUSED__, Evas_Object *src __UNUSED__
return EINA_FALSE;
if (!strcmp(ev->keyname, "j"))
ephysics_body_central_impulse_apply(body, 0, -150, 0);
ephysics_body_central_impulse_apply(body, 0, -20, 0);
else if (!strcmp(ev->keyname, "k"))
ephysics_body_central_impulse_apply(body, 0, 150, 0);
ephysics_body_central_impulse_apply(body, 0, 20, 0);
else if (!strcmp(ev->keyname, "l"))
ephysics_body_central_impulse_apply(body, 150, 0, 0);
ephysics_body_central_impulse_apply(body, 20, 0, 0);
else if (!strcmp(ev->keyname, "h"))
ephysics_body_central_impulse_apply(body, -150, 0, 0);
ephysics_body_central_impulse_apply(body, -20, 0, 0);
else if (!strcmp(ev->keyname, "f"))
ephysics_body_central_impulse_apply(body, 0, 0, -150);
ephysics_body_central_impulse_apply(body, 0, 0, -20);
else if (!strcmp(ev->keyname, "g"))
ephysics_body_central_impulse_apply(body, 0, 0, 150);
ephysics_body_central_impulse_apply(body, 0, 0, 20);
else if (!strcmp(ev->keyname, "u"))
ephysics_body_torque_impulse_apply(body, 0, -5, 0);
ephysics_body_torque_impulse_apply(body, 0, -2, 0);
else if (!strcmp(ev->keyname, "i"))
ephysics_body_torque_impulse_apply(body, 0, 5, 0);
ephysics_body_torque_impulse_apply(body, 0, 2, 0);
else if (!strcmp(ev->keyname, "o"))
ephysics_body_torque_impulse_apply(body, 5, 0, 0);
ephysics_body_torque_impulse_apply(body, 2, 0, 0);
else if (!strcmp(ev->keyname, "y"))
ephysics_body_torque_impulse_apply(body, -5, 0, 0);
ephysics_body_torque_impulse_apply(body, -2, 0, 0);
else if (!strcmp(ev->keyname, "r"))
ephysics_body_torque_impulse_apply(body, 0, 0, -5);
ephysics_body_torque_impulse_apply(body, 0, 0, -2);
else if (!strcmp(ev->keyname, "t"))
ephysics_body_torque_impulse_apply(body, 0, 0, 5);
ephysics_body_torque_impulse_apply(body, 0, 0, 2);
return EINA_TRUE;
}
@ -71,15 +71,17 @@ _world_populate(Test_Data *test_data)
cube = elm_image_add(test_data->win);
elm_image_file_set(
cube, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
evas_object_move(cube, WIDTH / 3, HEIGHT / 8);
evas_object_move(cube, WIDTH / 2, HEIGHT / 2);
evas_object_resize(cube, 70, 70);
evas_object_show(cube);
test_data->evas_objs = eina_list_append(test_data->evas_objs, cube);
box = ephysics_body_box_add(test_data->world);
ephysics_body_evas_object_set(box, cube, EINA_TRUE);
ephysics_body_restitution_set(box, 0.95);
ephysics_body_friction_set(box, 0.1);
ephysics_body_restitution_set(box, 0);
ephysics_body_friction_set(box, 0);
ephysics_body_sleeping_threshold_set(box, 0, 0);
ephysics_body_damping_set(box, 0, 0);
ephysics_body_linear_movement_enable_set(box, EINA_TRUE, EINA_TRUE,
EINA_TRUE);
ephysics_body_angular_movement_enable_set(box, EINA_TRUE, EINA_TRUE,
@ -122,31 +124,34 @@ test_bouncing_3d(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event
elm_object_signal_emit(test_data->layout, "controls,show", "ephysics_test");
world = ephysics_world_new();
ephysics_world_gravity_set(world, 0, 0, 0);
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.65);
ephysics_body_friction_set(boundary, 4);
ephysics_body_restitution_set(boundary, 0);
ephysics_body_friction_set(boundary, 0);
boundary = ephysics_body_right_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.4);
ephysics_body_friction_set(boundary, 3);
ephysics_body_restitution_set(boundary, 0);
ephysics_body_friction_set(boundary, 0);
boundary = ephysics_body_left_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.4);
ephysics_body_friction_set(boundary, 3);
ephysics_body_restitution_set(boundary, 0);
ephysics_body_friction_set(boundary, 0);
boundary = ephysics_body_front_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.4);
ephysics_body_friction_set(boundary, 3);
ephysics_body_restitution_set(boundary, 0);
ephysics_body_friction_set(boundary, 0);
boundary = ephysics_body_back_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.4);
ephysics_body_friction_set(boundary, 3);
ephysics_body_restitution_set(boundary, 0);
ephysics_body_friction_set(boundary, 0);
ephysics_body_top_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0);
ephysics_body_friction_set(boundary, 0);
_world_populate(test_data);
elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data);