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commit
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@ -4,7 +4,6 @@
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* Elementary is mostly composed of widgets, but it also contains some
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* infrastructure modules that facilitate the use of widgets. These are the
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* infrastructure modules:
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* @li @ref Animator
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* @li @ref Caches
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* @li @ref Cursors
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* @li @ref Debug
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@ -28,8 +27,8 @@
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*
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* The other two main groups in Elementary are:
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* @li @ref widgetslist - These are the widgets you'll compose your UI out of.
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* @li @ref containerslist - These are the containers in which the widgets will be
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* layouted.
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* @li @ref containerslist - These are the containers in which the widgets will
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* be laid out.
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*/
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/**
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* @page widgetslist Widget list
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@ -20,7 +20,6 @@ EAPI int
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elm_main(int argc, char **argv)
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{
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Evas_Object *win, *bg, *bubble, *label, *icon;
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Elm_Animator *animator;
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char buf[256];
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win = elm_win_add(NULL, "bubble", ELM_WIN_BASIC);
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@ -12,7 +12,6 @@ EAPI int
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elm_main(int argc, char **argv)
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{
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Evas_Object *win, *bg, *cs, *frame, *rect;
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Elm_Animator *animator;
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char buf[256];
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win = elm_win_add(NULL, "color selector", ELM_WIN_BASIC);
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@ -52,4 +51,4 @@ _change_color(void *data, Evas_Object *obj, void *event_info)
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int r, g, b, a;
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elm_colorselector_color_get(obj, &r, &g, &b, &a);
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evas_object_color_set(data, r, g, b, a);
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}
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}
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@ -11,7 +11,6 @@ elm_main(int argc, char **argv)
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{
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Evas_Object *win, *bg;
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Evas_Object *f1, *r1, *f2, *r2, *f3, *r3, *f4, *r4;
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Elm_Animator *animator;
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char buf[256];
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win = elm_win_add(NULL, "frame", ELM_WIN_BASIC);
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@ -10,7 +10,6 @@ EAPI int
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elm_main(int argc, char **argv)
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{
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Evas_Object *win, *bg, *bx, *rect, *separator;
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Elm_Animator *animator;
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char buf[256];
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win = elm_win_add(NULL, "separator", ELM_WIN_BASIC);
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