diff --git a/legacy/ephysics/src/lib/EPhysics.h b/legacy/ephysics/src/lib/EPhysics.h index 9b238460a3..f0c0b07e94 100644 --- a/legacy/ephysics/src/lib/EPhysics.h +++ b/legacy/ephysics/src/lib/EPhysics.h @@ -2302,8 +2302,8 @@ typedef void (*EPhysics_Body_Event_Cb)(void *data, EPhysics_Body *body, void *ev * * The hardness percentage will define how the soft body is supposed to deform, * its default is set to 100%. The soft body mass will also interfere on soft - * body deformation, so bare in mind that the bodies mass must also be changed to - * have different deformation results. + * body deformation, so bare in mind that the bodies mass must also be changed + * to have different deformation results. * * Valid values vary from 0 to 100. * @@ -2340,8 +2340,8 @@ EAPI double ephysics_body_soft_body_hardness_get(const EPhysics_Body *body); * ephysics_body_soft_body_dragging_unset(). * * @note Freezing a specific trimesh face means no forces are applied to it, no - * gravity enforced, that's @p triangle will have no mass untill it dragging gets - * unset. + * gravity enforced, that's @p triangle will have no mass untill it dragging + * gets unset. * * @param body The body of interest. * @param triangle The triangle to freeze. @@ -2721,7 +2721,7 @@ EAPI EPhysics_Body *ephysics_body_cloth_add(EPhysics_World *world, unsigned shor * @brief * Anchors a cloth with a rigid body. * - * All the informed @p side of @p body1 will be anchored to @p body1 wherever + * All the informed @p side of @p body1 will be anchored to @p body2 wherever * it's in time of anchoring. That is, all the nodes in the informed "edge". * * An anchor assumes the @p body1 positions, if it's 20px far from @p body2 then @@ -3774,7 +3774,7 @@ EAPI void ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, dou * torque impulse and body's inertia. * * @param body The physics body that will receive the impulse. - * @param pitch Impulse to rotate body around Z axis (rotate on y - z plane). + * @param pitch Impulse to rotate body around X axis (rotate on y - z plane). * Negative values will impulse body on counter clockwise rotation. * @param yaw Impulse to rotate body around Y axis (rotate on x - z plane). * Negative values will impulse body on counter clockwise rotation. @@ -4020,7 +4020,6 @@ EAPI void ephysics_body_central_force_apply(EPhysics_Body *body, double x, doubl * * A torque will be applied over the @p body to change the angular acceleration * of this body. It will leads to a change on angular velocity over time. - * And the body will rotate around Z axis considering this angular velocity. * * @param body The physics body that will receive the torque. * @param torque_x Torque to change angular acceleration of the body around X