cleanup llvm warnings by michael bouchaud.
By: michael bouchaud. SVN revision: 41024
This commit is contained in:
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3d720628ce
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3e04e9ec3f
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@ -238,7 +238,7 @@ evas_event_feed_mouse_down(Evas *e, int b, Evas_Button_Flags flags, unsigned int
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evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_DOWN, &ev);
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if (e->delete_me) break;
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}
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if (copy) copy = eina_list_free(copy);
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if (copy) eina_list_free(copy);
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e->last_mouse_down_counter++;
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_evas_unwalk(e);
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}
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@ -153,10 +153,7 @@ evas_object_rectangle_free(Evas_Object *obj)
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static void
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evas_object_rectangle_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y)
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{
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Evas_Object_Rectangle *o;
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/* render object to surface with context, and offxet by x,y */
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o = (Evas_Object_Rectangle *)(obj->object_data);
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obj->layer->evas->engine.func->context_color_set(output,
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context,
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obj->cur.cache.clip.r,
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@ -183,7 +180,6 @@ evas_object_rectangle_render(Evas_Object *obj, void *output, void *context, void
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static void
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evas_object_rectangle_render_pre(Evas_Object *obj)
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{
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Evas_Object_Rectangle *o;
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int is_v, was_v;
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/* dont pre-render the obj twice! */
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@ -194,7 +190,6 @@ evas_object_rectangle_render_pre(Evas_Object *obj)
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/* elsewhere, decoding video etc. */
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/* then when this is done the object needs to figure if it changed and */
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/* if so what and where and add the appropriate redraw rectangles */
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o = (Evas_Object_Rectangle *)(obj->object_data);
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/* if someone is clipping this obj - go calculate the clipper */
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if (obj->cur.clipper)
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{
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@ -283,12 +278,10 @@ evas_object_rectangle_render_pre(Evas_Object *obj)
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static void
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evas_object_rectangle_render_post(Evas_Object *obj)
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{
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Evas_Object_Rectangle *o;
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/* this moves the current data to the previous state parts of the object */
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/* in whatever way is safest for the object. also if we don't need object */
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/* data anymore we can free it if the object deems this is a good idea */
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o = (Evas_Object_Rectangle *)(obj->object_data);
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/* remove those pesky changes */
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evas_object_clip_changes_clean(obj);
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/* move cur to prev safely for object data */
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@ -298,11 +291,8 @@ evas_object_rectangle_render_post(Evas_Object *obj)
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static int
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evas_object_rectangle_is_opaque(Evas_Object *obj)
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{
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Evas_Object_Rectangle *o;
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/* this returns 1 if the internal object data implies that the object is */
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/* currently fully opaque over the entire rectangle it occupies */
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o = (Evas_Object_Rectangle *)(obj->object_data);
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if (obj->cur.render_op == EVAS_RENDER_COPY)
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return 1;
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if (obj->cur.render_op != EVAS_RENDER_BLEND)
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@ -313,11 +303,8 @@ evas_object_rectangle_is_opaque(Evas_Object *obj)
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static int
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evas_object_rectangle_was_opaque(Evas_Object *obj)
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{
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Evas_Object_Rectangle *o;
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/* this returns 1 if the internal object data implies that the object was */
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/* previously fully opaque over the entire rectangle it occupies */
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o = (Evas_Object_Rectangle *)(obj->object_data);
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if (obj->prev.render_op == EVAS_RENDER_COPY)
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return 1;
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if (obj->prev.render_op != EVAS_RENDER_BLEND)
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@ -372,46 +359,34 @@ evas_object_rectangle_unstore(Evas_Object *obj)
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static int
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evas_object_rectangle_is_visible(Evas_Object *obj)
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{
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Evas_Object_Rectangle *o;
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/* this returns 1 if the internal object data would imply that it is */
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/* visible (ie drawing it draws something. this is not to do with events */
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o = (Evas_Object_Rectangle *)(obj->object_data);
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return 1;
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}
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static int
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evas_object_rectangle_was_visible(Evas_Object *obj)
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{
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Evas_Object_Rectangle *o;
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/* this returns 1 if the internal object data would imply that it was */
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/* visible (ie drawing it draws something. this is not to do with events */
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o = (Evas_Object_Rectangle *)(obj->object_data);
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return 1;
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}
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static int
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evas_object_rectangle_is_inside(Evas_Object *obj, double x, double y)
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{
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Evas_Object_Rectangle *o;
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/* this returns 1 if the canvas co-ordinates are inside the object based */
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/* on object private data. not much use for rects, but for polys, images */
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/* and other complex objects it might be */
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o = (Evas_Object_Rectangle *)(obj->object_data);
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return 1;
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}
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static int
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evas_object_rectangle_was_inside(Evas_Object *obj, double x, double y)
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{
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Evas_Object_Rectangle *o;
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/* this returns 1 if the canvas co-ordinates were inside the object based */
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/* on object private data. not much use for rects, but for polys, images */
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/* and other complex objects it might be */
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o = (Evas_Object_Rectangle *)(obj->object_data);
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return 1;
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}
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#endif
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@ -487,5 +487,4 @@ evas_common_draw_func_copy_get(int pixels, int reverse)
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#else
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return NULL;
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#endif
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pixels = 0;
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}
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@ -268,7 +268,6 @@ _sci_find(RGBA_Image *im,
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static void
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_cache_prune(Scaleitem *notsci, Evas_Bool copies_only)
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{
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RGBA_Image *im;
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Scaleitem *sci;
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while (cache_size > max_cache_size)
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{
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@ -281,7 +280,6 @@ _cache_prune(Scaleitem *notsci, Evas_Bool copies_only)
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if (!sci) return;
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}
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if (sci == notsci) return;
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im = sci->parent_im;
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if (sci->im)
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{
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evas_common_rgba_image_free(&sci->im->cache_entry);
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