* evas: fix polygon move on first frame.

SVN revision: 54144
This commit is contained in:
Cedric BAIL 2010-11-04 11:05:38 +00:00
parent b9fade7530
commit 3ede459046
1 changed files with 17 additions and 9 deletions

View File

@ -131,15 +131,15 @@ evas_object_polygon_point_add(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
if (!o->points)
{
o->offset.x = obj->cur.geometry.x - obj->prev.geometry.x;
o->offset.y = obj->cur.geometry.y - obj->prev.geometry.y;
o->offset.x = obj->cur.geometry.x;
o->offset.y = obj->cur.geometry.y;
}
else
{
/* Update all points and take offset into account. */
Eina_List *over;
EINA_LIST_FOREACH(o->points, over, p)
EINA_LIST_FOREACH(o->points, over, p)
{
p->x += o->offset.x;
p->y += o->offset.y;
@ -160,13 +160,13 @@ evas_object_polygon_point_add(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
}
else
{
if (x < obj->cur.geometry.x) min_x = x;
if (p->x < obj->cur.geometry.x) min_x = p->x;
else min_x = obj->cur.geometry.x;
if (x > (obj->cur.geometry.x + obj->cur.geometry.w - 2)) max_x = x;
if (p->x > (obj->cur.geometry.x + obj->cur.geometry.w - 2)) max_x = p->x;
else max_x = obj->cur.geometry.x + obj->cur.geometry.w - 2;
if (y < obj->cur.geometry.y) min_y = y;
if (p->y < obj->cur.geometry.y) min_y = p->y;
else min_y = obj->cur.geometry.y;
if (y > (obj->cur.geometry.y + obj->cur.geometry.h - 2)) max_y = y;
if (p->y > (obj->cur.geometry.y + obj->cur.geometry.h - 2)) max_y = p->y;
else max_y = obj->cur.geometry.y + obj->cur.geometry.h - 2;
obj->cur.geometry.x = min_x;
obj->cur.geometry.y = min_y;
@ -430,8 +430,16 @@ evas_object_polygon_render_pre(Evas_Object *obj)
if ((obj->cur.geometry.x != obj->prev.geometry.x) ||
(obj->cur.geometry.y != obj->prev.geometry.y))
{
o->offset.x += obj->cur.geometry.x - obj->prev.geometry.x;
o->offset.y += obj->cur.geometry.y - obj->prev.geometry.y;
if (!o->changed)
{
o->offset.x += obj->cur.geometry.x - obj->prev.geometry.x;
o->offset.y += obj->cur.geometry.y - obj->prev.geometry.y;
}
else
{
o->offset.x += obj->cur.geometry.x - o->geometry.x;
o->offset.y += obj->cur.geometry.y - o->geometry.y;
}
}
evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, obj, is_v, was_v);
}