From 3fc6e48c8ac70c1d4566c5eec45a92c4eac75890 Mon Sep 17 00:00:00 2001 From: Jean-Philippe Andre Date: Wed, 20 Jan 2016 19:54:44 +0900 Subject: [PATCH] Ector: Fix warning on Windows (use PRIx64 to print uint64_t) Thanks @vtorri for pointing this out. --- src/lib/ector/gl/ector_gl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lib/ector/gl/ector_gl_shader.c b/src/lib/ector/gl/ector_gl_shader.c index 10b5a88204..159d8eb34b 100644 --- a/src/lib/ector/gl/ector_gl_shader.c +++ b/src/lib/ector/gl/ector_gl_shader.c @@ -126,7 +126,7 @@ _ector_gl_shader_glsl_link(uint64_t flags, if (!ok) { gl_compile_link_error(prg, "link fragment and vertex shaders", EINA_FALSE); - ERR("Abort compile of shader (flags: %16lx)", flags); + ERR("Abort compile of shader (flags: %16" PRIx64 ")", flags); GL.glDeleteProgram(prg); prg = 0; goto on_error;