evas: Fix shadow warnings
x1, x2 shadow something in the math library. Would probably be better to turn off -Wshadow, but for some reason people think this there's some value in it... Signed-off-by: Mike McCormack <mikem@atratus.org> SVN revision: 79446
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@ -946,7 +946,7 @@ static Tilebuf_Rect *
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_merge_rects(Tilebuf *tb, Tilebuf_Rect *r1, Tilebuf_Rect *r2, Tilebuf_Rect *r3)
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{
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Tilebuf_Rect *r, *rects;
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int x1, y1, x2, y2;
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Evas_Point p1, p2;
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if (r1)
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{
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@ -977,23 +977,23 @@ _merge_rects(Tilebuf *tb, Tilebuf_Rect *r1, Tilebuf_Rect *r2, Tilebuf_Rect *r3)
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// between multiple update regions to render and total pixels to render.
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if (rects)
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{
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x1 = rects->x; y1 = rects->y;
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x2 = rects->x + rects->w; y2 = rects->y + rects->h;
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p1.x = rects->x; p1.y = rects->y;
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p2.x = rects->x + rects->w; p2.y = rects->y + rects->h;
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EINA_INLIST_FOREACH(EINA_INLIST_GET(rects), r)
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{
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if (r->x < x1) x1 = r->x;
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if (r->y < y1) y1 = r->y;
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if ((r->x + r->w) > x2) x2 = r->x + r->w;
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if ((r->y + r->h) > y2) y2 = r->y + r->h;
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if (r->x < p1.x) p1.x = r->x;
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if (r->y < p1.y) p1.y = r->y;
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if ((r->x + r->w) > p2.x) p2.x = r->x + r->w;
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if ((r->y + r->h) > p2.y) p2.y = r->y + r->h;
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}
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evas_common_tilebuf_free_render_rects(rects);
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rects = calloc(1, sizeof(Tilebuf_Rect));
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if (rects)
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{
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rects->x = x1;
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rects->y = y1;
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rects->w = x2 - x1;
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rects->h = y2 - y1;
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rects->x = p1.x;
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rects->y = p1.y;
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rects->w = p2.x - p2.x;
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rects->h = p2.y - p2.y;
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}
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}
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evas_common_tilebuf_clear(tb);
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@ -1313,7 +1313,7 @@ eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w
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}
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static void
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eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
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eng_line_draw(void *data, void *context, void *surface, int p1x, int p1y, int p2x, int p2y)
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{
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Render_Engine *re;
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@ -1321,7 +1321,7 @@ eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2,
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eng_window_use(re->win);
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evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
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re->win->gl_context->dc = context;
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evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2);
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evas_gl_common_line_draw(re->win->gl_context, p1x, p1y, p2x, p2y);
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}
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static void *
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