edje: make edje map have the same behavior has visibility.
It is in fact more coherent to follow the logic of visibility for map to. So you don't require a specific state to finish your animation before turning map off.
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@ -3610,10 +3610,17 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta
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break;
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}
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p3->mapped = p1->mapped;
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/* mapped is a special case like visible */
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if ((p1->mapped) && (!p2->mapped))
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p3->mapped = (pos != FROM_INT(1));
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else if ((!p1->mapped) && (p2->mapped))
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p3->mapped = (pos != ZERO);
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else
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p3->mapped = p1->mapped;
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p3->persp_on = p3->mapped ? p1->persp_on | p2->persp_on : 0;
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p3->lighted = p3->mapped ? p1->lighted | p2->lighted : 0;
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if (p1->mapped)
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if (p3->mapped)
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{
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EINA_COW_CALC_MAP_BEGIN(p3, p3_write)
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{
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