From 4655f90aafd88dfa07a1d85fb359c7629012fa75 Mon Sep 17 00:00:00 2001 From: Vitalii Vorobiov Date: Fri, 28 Oct 2016 15:56:28 +0300 Subject: [PATCH] Edje_Edit: save files name instead of full path on sound add Since file will be inside of edj file, there is no need in having full path to the place from where it was imported @fix --- src/lib/edje/edje_edit.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lib/edje/edje_edit.c b/src/lib/edje/edje_edit.c index aa411241d1..03a5fdf40e 100644 --- a/src/lib/edje/edje_edit.c +++ b/src/lib/edje/edje_edit.c @@ -1226,7 +1226,7 @@ edje_edit_sound_sample_add(Evas_Object *obj, const char *name, const char *snd_s sound_sample = ed->file->sound_dir->samples + ed->file->sound_dir->samples_count - 1; sound_sample->name = (char *)eina_stringshare_add(name); - sound_sample->snd_src = (char *)eina_stringshare_add(snd_src); + sound_sample->snd_src = (char *)eina_stringshare_add(ecore_file_file_get(snd_src)); sound_sample->compression = EDJE_SOUND_SOURCE_TYPE_INLINE_RAW; sound_sample->id = id; sound_sample->mode = 0;