ecore timeline animators - actually state the starting time

the starting time has always been "now" like in timers (loop time). it
would appear some people don't know this.
This commit is contained in:
Carsten Haitzler 2017-03-28 11:44:22 +09:00
parent 1fa1b46ebf
commit 479fd24650
1 changed files with 4 additions and 2 deletions

View File

@ -116,8 +116,10 @@ EAPI Ecore_Animator *ecore_animator_add(Ecore_Task_Cb func, const void *data);
* runs for a limited time specified in seconds by @p runtime. Once the
* runtime the animator has elapsed (animator finished) it will automatically
* be deleted. The callback function @p func can return @c ECORE_CALLBACK_RENEW
* to keep the animator running or @c ECORE_CALLBACK_CANCEL ro stop it and have
* it be deleted automatically at any time.
* to keep the animator running or @c ECORE_CALLBACK_CANCEL or stop it and have
* it be deleted automatically at any time. Just like timers, the start of
* The animation is "now" (when the loop woke up - gettable with
* ecore_loop_time_get()).
*
* The @p func will ALSO be passed a position parameter that will be in value
* from 0.0 to 1.0 to indicate where along the timeline (0.0 start, 1.0 end)