Fix elm_transit and elm_web docs.

Signed-off-by: Sanjeev BA <eflelev8@gmail.com>

SVN revision: 68251
This commit is contained in:
Sanjeev BA 2012-02-22 08:58:26 +00:00 committed by Sanjeev BA
parent 931a64c939
commit 47b9767b1a
2 changed files with 31 additions and 33 deletions

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@ -8,8 +8,8 @@
* effects, create an @ref Elm_Transit and add the desired transition effects.
*
* Once the effects are added into transit, they will be automatically
* managed (their callback will be called until the duration is ended, and
* they will be deleted on completion).
* managed (their callback will be called for the set duration and
* they will be deleted upon completion).
*
* Example:
* @code
@ -32,7 +32,7 @@
* @li @ref elm_transit_effect_resizing_add
*
* Other transition effects are used to make one object disappear and another
* object appear on its old place. These effects are:
* object appear on its place. These effects are:
*
* @li @ref elm_transit_effect_flip_add
* @li @ref elm_transit_effect_resizeable_flip_add
@ -43,8 +43,8 @@
* elm_transit_chain_transit_add.
*
* @warning We strongly recommend to use elm_transit just when edje can not do
* the trick. Edje has more advantage than Elm_Transit, it has more flexibility and
* animations can be manipulated inside the theme.
* the trick. Edje is better at handling transitions than Elm_Transit.
* Edje has more flexibility and animations can be manipulated inside the theme.
*
* List of examples:
* @li @ref transit_example_01_explained
@ -75,7 +75,7 @@ typedef enum
/**
* @enum Elm_Transit_Effect_Flip_Axis
*
* The axis where flip effect should be applied.
* The axis along which flip effect should be applied.
*/
typedef enum
{
@ -86,7 +86,7 @@ typedef enum
/**
* @enum Elm_Transit_Effect_Wipe_Dir
*
* The direction where the wipe effect should occur.
* The direction in which the wipe effect should occur.
*/
typedef enum
{
@ -141,12 +141,11 @@ typedef void (*Elm_Transit_Effect_End_Cb)(Elm_Transit_Effect *effect, Elm_Transi
typedef void (*Elm_Transit_Del_Cb)(void *data, Elm_Transit *transit);
/**
* Add new transit.
* Create new transit.
*
* @note Is not necessary to delete the transit object, it will be deleted at
* @note It is not necessary to delete the transit object, it will be deleted at
* the end of its operation.
* @note The transit will start playing when the program enter in the main loop, is not
* necessary to give a start to the transit.
* @note The transit will start playing when the program enters the main loop.
*
* @return The transit object.
*
@ -157,8 +156,8 @@ EAPI Elm_Transit *elm_transit_add(void);
/**
* Stops the animation and delete the @p transit object.
*
* Call this function if you wants to stop the animation before the duration
* time. Make sure the @p transit object is still alive with
* Call this function if you want to stop the animation before the
* transit time. Make sure the @p transit object is still alive with
* elm_transit_del_cb_set() function.
* All added effects will be deleted, calling its respective data_free_cb
* functions. The function set by elm_transit_del_cb_set() will be called.
@ -168,16 +167,15 @@ EAPI Elm_Transit *elm_transit_add(void);
* @param transit The transit object to be deleted.
*
* @ingroup Transit
* @warning Just call this function if you are sure the transit is alive.
*/
EAPI void elm_transit_del(Elm_Transit *transit);
/**
* Add a new effect to the transit.
*
* @note The cb function and the data are the key to the effect. If you try to
* add an already added effect, nothing is done.
* @note After the first addition of an effect in @p transit, if its
* @note The cb function and the data are the key to the effect.
* If you try to add an existing effect, nothing is done.
* @note After the first addition of an effect to @p transit, if its
* effect list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
*
@ -201,8 +199,9 @@ EAPI void elm_transit_del(Elm_Transit *transit);
* @p data.
*
* @ingroup Transit
* @warning The transit free the context data at the and of the transition with
* the data_free_cb function, do not use the context data in another transit.
* @warning The transit will free the context data at the and of the
* transition with the data_free_cb function.
* Do not share the context data in between different transit objects.
*/
EAPI void elm_transit_effect_add(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect, Elm_Transit_Effect_End_Cb end_cb);
@ -216,7 +215,7 @@ EAPI void elm_transit_effect_add(Elm_Transit *transit, Elm_Tra
*
* @note If the effect is not found, nothing is done.
* @note If the effect list become empty, this function will call
* elm_transit_del(transit), that is, it will kill the @p transit.
* elm_transit_del(transit), i.e., it will kill the @p transit.
*
* @param transit The transit object.
* @param transition_cb The operation function.
@ -229,23 +228,22 @@ EAPI void elm_transit_effect_del(Elm_Transit *transit, Elm_Tra
/**
* Add new object to apply the effects.
*
* @note After the first addition of an object in @p transit, if its
* @note After the first addition of an object to @p transit, if its
* object list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
* @note If the @p obj belongs to another transit, the @p obj will be
* removed from it and it will only belong to the @p transit. If the old
* transit stays without objects, it will die.
* removed from it and it will only belong to the other @p transit.
* If the old transit stays without objects, it will die.
* @note When you add an object into the @p transit, its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state with evas_object_pass_events_set()
* after add the object, this state will change again when @p transit stops to
* run.
* after add the object, this state will change again when @p transit stops.
*
* @param transit The transit object.
* @param obj Object to be animated.
*
* @ingroup Transit
* @warning It is not allowed to add a new object after transit begins to go.
* @warning It is not allowed to add a new object after transit begins.
*/
EAPI void elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj);
@ -254,13 +252,13 @@ EAPI void elm_transit_object_add(Elm_Transit *transit, Evas_Ob
*
* @note If the @p obj is not in the @p transit, nothing is done.
* @note If the list become empty, this function will call
* elm_transit_del(transit), that is, it will kill the @p transit.
* elm_transit_del(transit), i.e., it will kill the @p transit.
*
* @param transit The transit object.
* @param obj Object to be removed from @p transit.
*
* @ingroup Transit
* @warning It is not allowed to remove objects after transit begins to go.
* @warning It is not allowed to remove objects after transit begins.
*/
EAPI void elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj);
@ -282,7 +280,7 @@ EAPI const Eina_List *elm_transit_objects_get(const Elm_Transit *transit);
* @note One state includes geometry, color, map data.
*
* @param transit The transit object.
* @param state_keep Keeping or Non Keeping.
* @param state_keep retain the state or not.
*
* @ingroup Transit
*/
@ -306,11 +304,11 @@ EAPI Eina_Bool elm_transit_objects_final_state_keep_get(const Elm_T
/**
* Set the event enabled when transit is operating.
*
* If @p enabled is EINA_TRUE, the objects of the transit will receives
* If @p enabled is EINA_TRUE, the objects of the transit will receive
* events from mouse and keyboard during the animation.
* @note When you add an object with elm_transit_object_add(), its state from
* evas_object_freeze_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state with evas_object_freeze_events_set()
* transit ends. If you change this state with evas_object_freeze_events_set()
* after adding the object, this state will change again when @p transit stops
* to run.
*
@ -383,7 +381,7 @@ EAPI Eina_Bool elm_transit_auto_reverse_get(const Elm_Transit *tran
* Set the transit repeat count. Effect will be repeated by repeat count.
*
* This function sets the number of repetition the transit will run after
* the first one, that is, if @p repeat is 1, the transit will run 2 times.
* the first one, i.e., if @p repeat is 1, the transit will run 2 times.
* If the @p repeat is a negative number, it will repeat infinite times.
*
* @note If this function is called during the transit execution, the transit

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@ -4,7 +4,7 @@
* @image html img/widget/web/preview-00.png
* @image latex img/widget/web/preview-00.eps
*
* A web object is used for displaying web pages (HTML/CSS/JS)
* A web widget is used for displaying web pages (HTML/CSS/JS)
* using WebKit-EFL. You must have compiled Elementary with
* ewebkit support.
*