evas gl: Add missing GLES 3.1 definitions
Evas_GL_API supports the GLES 3.1 functions but the required macros were not present. Thanks Brokenshakles for the tip.
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@ -4295,7 +4295,6 @@ typedef struct __GLsync* GLsync;
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#ifndef __gl3_h_
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# define __gl3_h_ 1
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#define GL_READ_BUFFER 0x0C02
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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@ -4604,6 +4603,184 @@ typedef struct __GLsync* GLsync;
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#endif
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#ifndef __gl31_h_
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#define __gl31_h_ 1
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#define GL_COMPUTE_SHADER 0x91B9
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#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
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#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
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#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
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#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
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#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
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#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
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#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
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#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
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#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
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#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
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#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
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#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
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#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
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#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
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#define GL_COMPUTE_SHADER_BIT 0x00000020
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#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
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#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
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#define GL_MAX_UNIFORM_LOCATIONS 0x826E
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#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
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#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
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#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
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#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
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#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
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#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
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#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
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#define GL_UNIFORM 0x92E1
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#define GL_UNIFORM_BLOCK 0x92E2
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#define GL_PROGRAM_INPUT 0x92E3
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#define GL_PROGRAM_OUTPUT 0x92E4
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#define GL_BUFFER_VARIABLE 0x92E5
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#define GL_SHADER_STORAGE_BLOCK 0x92E6
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#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
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#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
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#define GL_ACTIVE_RESOURCES 0x92F5
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#define GL_MAX_NAME_LENGTH 0x92F6
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#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
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#define GL_NAME_LENGTH 0x92F9
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#define GL_TYPE 0x92FA
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#define GL_ARRAY_SIZE 0x92FB
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#define GL_OFFSET 0x92FC
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#define GL_BLOCK_INDEX 0x92FD
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#define GL_ARRAY_STRIDE 0x92FE
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#define GL_MATRIX_STRIDE 0x92FF
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#define GL_IS_ROW_MAJOR 0x9300
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#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
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#define GL_BUFFER_BINDING 0x9302
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#define GL_BUFFER_DATA_SIZE 0x9303
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#define GL_NUM_ACTIVE_VARIABLES 0x9304
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#define GL_ACTIVE_VARIABLES 0x9305
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#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
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#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
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#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
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#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
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#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
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#define GL_LOCATION 0x930E
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#define GL_VERTEX_SHADER_BIT 0x00000001
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#define GL_FRAGMENT_SHADER_BIT 0x00000002
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#define GL_ALL_SHADER_BITS 0xFFFFFFFF
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#define GL_PROGRAM_SEPARABLE 0x8258
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#define GL_ACTIVE_PROGRAM 0x8259
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#define GL_PROGRAM_PIPELINE_BINDING 0x825A
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#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
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#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
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#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
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#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
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#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
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#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
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#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
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#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
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#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
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#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
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#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
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#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
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#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
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#define GL_MAX_IMAGE_UNITS 0x8F38
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#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
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#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
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#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
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#define GL_IMAGE_BINDING_NAME 0x8F3A
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#define GL_IMAGE_BINDING_LEVEL 0x8F3B
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#define GL_IMAGE_BINDING_LAYERED 0x8F3C
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#define GL_IMAGE_BINDING_LAYER 0x8F3D
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#define GL_IMAGE_BINDING_ACCESS 0x8F3E
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#define GL_IMAGE_BINDING_FORMAT 0x906E
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#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
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#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
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#define GL_UNIFORM_BARRIER_BIT 0x00000004
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#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
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#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
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#define GL_COMMAND_BARRIER_BIT 0x00000040
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#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
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#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
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#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
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#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
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#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
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#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
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#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
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#define GL_IMAGE_2D 0x904D
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#define GL_IMAGE_3D 0x904E
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#define GL_IMAGE_CUBE 0x9050
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#define GL_IMAGE_2D_ARRAY 0x9053
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#define GL_INT_IMAGE_2D 0x9058
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#define GL_INT_IMAGE_3D 0x9059
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#define GL_INT_IMAGE_CUBE 0x905B
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#define GL_INT_IMAGE_2D_ARRAY 0x905E
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#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
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#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
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#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
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#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
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#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
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#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
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#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
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#define GL_READ_ONLY 0x88B8
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#define GL_WRITE_ONLY 0x88B9
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#define GL_READ_WRITE 0x88BA
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#define GL_SHADER_STORAGE_BUFFER 0x90D2
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#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
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#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
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#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
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#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
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#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
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#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
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#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
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#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
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#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
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#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
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#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
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#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
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#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
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#define GL_STENCIL_INDEX 0x1901
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#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
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#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
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#define GL_SAMPLE_POSITION 0x8E50
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#define GL_SAMPLE_MASK 0x8E51
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#define GL_SAMPLE_MASK_VALUE 0x8E52
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#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
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#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
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#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
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#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
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#define GL_MAX_INTEGER_SAMPLES 0x9110
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#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
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#define GL_TEXTURE_SAMPLES 0x9106
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#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_TEXTURE_DEPTH_SIZE 0x884A
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#define GL_TEXTURE_STENCIL_SIZE 0x88F1
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#define GL_TEXTURE_SHARED_SIZE 0x8C3F
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#define GL_TEXTURE_RED_TYPE 0x8C10
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#define GL_TEXTURE_GREEN_TYPE 0x8C11
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#define GL_TEXTURE_BLUE_TYPE 0x8C12
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#define GL_TEXTURE_ALPHA_TYPE 0x8C13
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#define GL_TEXTURE_DEPTH_TYPE 0x8C16
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#define GL_TEXTURE_COMPRESSED 0x86A1
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#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
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#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
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#define GL_VERTEX_ATTRIB_BINDING 0x82D4
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#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
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#define GL_VERTEX_BINDING_DIVISOR 0x82D6
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#define GL_VERTEX_BINDING_OFFSET 0x82D7
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#define GL_VERTEX_BINDING_STRIDE 0x82D8
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#define GL_VERTEX_BINDING_BUFFER 0x8F4F
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#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
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#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
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#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
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#endif
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/*
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* EGL-related definitions
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