put visual studio files outside the libraries directory

SVN revision: 56688
This commit is contained in:
Vincent Torri 2011-02-03 19:53:57 +00:00
parent 1bd7d9b3b5
commit 4ddec6a307
39 changed files with 0 additions and 9215 deletions

View File

@ -1,328 +0,0 @@
/* config.h. Generated from config.h.in by configure. */
/* config.h.in. Generated from configure.in by autoheader. */
/* Build Altivec Code */
/* #undef BUILD_ALTIVEC */
/* Build plain C code */
#define BUILD_C 1
/* 16bpp BGR 565 Converter Support */
#define BUILD_CONVERT_16_BGR_565 1
/* 16bpp RGB 444 Converter Support */
#define BUILD_CONVERT_16_RGB_444 1
/* 16bpp 565 (444 ipaq) Converter Support */
#define BUILD_CONVERT_16_RGB_454645 1
/* 16bpp RGB 555 Converter Support */
#define BUILD_CONVERT_16_RGB_555 1
/* 16bpp RGB 565 Converter Support */
#define BUILD_CONVERT_16_RGB_565 1
/* 16bpp RGB Rotation 0 Converter Support */
#define BUILD_CONVERT_16_RGB_ROT0 1
/* 16bpp RGB Rotation 180 Converter Support */
#define BUILD_CONVERT_16_RGB_ROT180 1
/* 16bpp RGB Rotation 270 Converter Support */
#define BUILD_CONVERT_16_RGB_ROT270 1
/* 16bpp RGB Rotation 90 Converter Support */
#define BUILD_CONVERT_16_RGB_ROT90 1
/* 24bpp BGR 888 Converter Support */
#define BUILD_CONVERT_24_BGR_888 1
/* 24bpp RGB 888 Converter Support */
#define BUILD_CONVERT_24_RGB_888 1
/* 32bpp BGRX 8888 Converter Support */
#define BUILD_CONVERT_32_BGRX_8888 1
/* 32bpp BGR 8888 Converter Support */
#define BUILD_CONVERT_32_BGR_8888 1
/* 32bpp RGBX 8888 Converter Support */
#define BUILD_CONVERT_32_RGBX_8888 1
/* 32bpp RGB 8888 Converter Support */
#define BUILD_CONVERT_32_RGB_8888 1
/* 32bpp RGB Rotation 0 Converter Support */
#define BUILD_CONVERT_32_RGB_ROT0 1
/* 32bpp RGB Rotation 180 Converter Support */
#define BUILD_CONVERT_32_RGB_ROT180 1
/* 32bpp RGB Rotation 270 Converter Support */
#define BUILD_CONVERT_32_RGB_ROT270 1
/* 32bpp RGB Rotation 90 Converter Support */
#define BUILD_CONVERT_32_RGB_ROT90 1
/* 8bpp RGB 111 Converter Support */
#define BUILD_CONVERT_8_RGB_111 1
/* 8bpp RGB 121 Converter Support */
#define BUILD_CONVERT_8_RGB_121 1
/* 8bpp RGB 221 Converter Support */
#define BUILD_CONVERT_8_RGB_221 1
/* 8bpp RGB 222 Converter Support */
#define BUILD_CONVERT_8_RGB_222 1
/* 8bpp RGB 232 Converter Support */
#define BUILD_CONVERT_8_RGB_232 1
/* 8bpp RGB 332 Converter Support */
#define BUILD_CONVERT_8_RGB_332 1
/* 8bpp RGB 666 Converter Support */
#define BUILD_CONVERT_8_RGB_666 1
/* YUV Converter Support */
#define BUILD_CONVERT_YUV 1
/* Buffer Rendering Backend */
#define BUILD_ENGINE_BUFFER 1
/* Generic Cairo Rendering Support */
/* #undef BUILD_ENGINE_CAIRO_COMMON */
/* Cairo X11 Rendering Backend */
/* #undef BUILD_ENGINE_CAIRO_X11 */
/* Direct3D Rendering Backend */
#define BUILD_ENGINE_DIRECT3D 1
/* DirectFB Rendering Backend */
/* #undef BUILD_ENGINE_DIRECTFB */
/* Linux FB Rendering Backend */
/* #undef BUILD_ENGINE_FB */
/* Glitz X11 Rendering Backend */
/* #undef BUILD_ENGINE_GLITZ_X11 */
/* Generic OpenGL Rendering Support */
#define BUILD_ENGINE_GL_COMMON 1
/* OpenGL Glew Rendering Backend */
#define BUILD_ENGINE_GL_GLEW 1
/* OpenGL X11 Rendering Backend */
/* #undef BUILD_ENGINE_GL_X11 */
/* SDL Rendering Backend */
#define BUILD_ENGINE_SDL 1
/* 16bit Software DirectDraw Rendering Backend */
/* #undef BUILD_ENGINE_SOFTWARE_16_DDRAW */
/* Software 16bit X11 Rendering Backend */
/* #undef BUILD_ENGINE_SOFTWARE_16_X11 */
/* Software DirectDraw Rendering Backend */
/* #undef BUILD_ENGINE_SOFTWARE_DDRAW */
/* Qtopia Rendering Backend */
/* #undef BUILD_ENGINE_SOFTWARE_QTOPIA */
/* Software X11 Rendering Backend */
/* #undef BUILD_ENGINE_SOFTWARE_X11 */
/* Software XCB Rendering Backend */
/* #undef BUILD_ENGINE_SOFTWARE_XCB */
/* XRender X11 Rendering Backend */
/* #undef BUILD_ENGINE_XRENDER_X11 */
/* Xrender XCB Rendering Backend */
/* #undef BUILD_ENGINE_XRENDER_XCB */
/* EET Font Loader Support */
#define BUILD_FONT_LOADER_EET 1
/* EDB Image Loader Support */
/* #undef BUILD_LOADER_EDB */
/* EET Image Loader Support */
#define BUILD_LOADER_EET 1
/* GIF Image Loader Support */
#define BUILD_LOADER_GIF 1
/* JPEG Image Loader Support */
#define BUILD_LOADER_JPEG 1
/* TIFF Image Loader Support */
#define BUILD_LOADER_TIFF 1
/* Build MMX Code */
/* #define BUILD_MMX 1 */
/* No Dither Mask Support */
/* #undef BUILD_NO_DITHER_MASK */
/* Build Threaded Rendering */
/* #undef BUILD_PTHREAD */
/* Sampling Scaler Support */
#define BUILD_SCALE_SAMPLE 1
/* Smooth Scaler Support */
#define BUILD_SCALE_SMOOTH 1
/* Small Dither Mask Support */
/* #undef BUILD_SMALL_DITHER_MASK */
/* Build SSE Code */
/* #define BUILD_SSE 1 */
/* Define to one of `_getb67', `GETB67', `getb67' for Cray-2 and Cray-YMP
systems. This function is required for `alloca.c' support on those systems.
*/
/* #undef CRAY_STACKSEG_END */
/* Define to 1 if using `alloca.c'. */
/* #undef C_ALLOCA */
/* Define to mention that evas is built */
#define EFL_EVAS_BUILD 1
/* Define to 1 if you have `alloca', as a function or macro. */
#define HAVE_ALLOCA 1
/* Define to 1 if you have <alloca.h> and it should be used (not on Ultrix).
*/
/* #undef HAVE_ALLOCA_H */
/* Have altivec.h header file */
/* #undef HAVE_ALTIVEC_H */
/* Define to 1 if you have the <d3d9.h> header file. */
#define HAVE_D3D9_H 1
/* Define to 1 if you have the <d3dx9.h> header file. */
/* #undef HAVE_D3DX9_H */
/* Define to 1 if you have the `dladdr' function. */
#define HAVE_DLADDR 1
/* Define to 1 if you have the <dlfcn.h> header file. */
#define HAVE_DLFCN_H 1
/* Define to 1 if you have the `dlopen' function. */
/* #undef HAVE_DLOPEN */
/* Set to 1 if evil package is installed */
#define HAVE_EVIL 1
/* Define to 1 if you have the `fnmatch' function. */
/* #undef HAVE_FNMATCH */
/* have fontconfig searching capabilities */
#define HAVE_FONTCONFIG 1
/* Define to 1 if you have the <GL/glew.h> header file. */
#define HAVE_GL_GLEW_H 1
/* Define to 1 if you have the <GL/glu.h> header file. */
#define HAVE_GL_GLU_H 1
/* Define to 1 if you have the <GL/gl.h> header file. */
#define HAVE_GL_GL_H 1
/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1
/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H 1
/* Define to 1 if you have the <pthread.h> header file. */
/* #undef HAVE_PTHREAD_H */
/* Define to 1 if you have the <sched.h> header file. */
/* #undef HAVE_SCHED_H */
/* Define to 1 if you have the <stdint.h> header file. */
/* #define HAVE_STDINT_H 1 */
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#define HAVE_STRINGS_H 1
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <unistd.h> header file. */
/* #define HAVE_UNISTD_H 1 */
/* Valgrind support */
/* #undef HAVE_VALGRIND */
/* Define to 1 if you have the <X11/extensions/Xrender.h> header file. */
/* #undef HAVE_X11_EXTENSIONS_XRENDER_H */
/* Define to 1 if you have the <X11/X.h> header file. */
/* #undef HAVE_X11_X_H */
/* Name of package */
#define PACKAGE "evas"
/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT "enlightenment-devel@lists.sourceforge.net"
/* Define to the full name of this package. */
#define PACKAGE_NAME "evas"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "evas 1.0.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "evas"
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.0.0"
/* If using the C implementation of alloca, define if you know the
direction of stack growth for your system; otherwise it will be
automatically deduced at runtime.
STACK_DIRECTION > 0 => grows toward higher addresses
STACK_DIRECTION < 0 => grows toward lower addresses
STACK_DIRECTION = 0 => direction of growth unknown */
/* #undef STACK_DIRECTION */
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* Version number of package */
#define VERSION "1.0.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
/* #undef WORDS_BIGENDIAN */
/* Define to 1 if the X Window System is missing or not being used. */
#define X_DISPLAY_MISSING 1
/* Define to empty if `const' does not conform to ANSI C. */
/* #undef const */
#define VMAJ 1
#define VMIN 0
#define VMIC 0
#define VREV 0

View File

@ -1,70 +0,0 @@
--- ../../src/lib/include/evas_common.h 2010-04-15 17:50:07 +0000
+++ ../../src/lib/include/evas_common_new.h 2010-04-15 17:49:51 +0000
@@ -312,10 +312,10 @@
/*****************************************************************************/
-#define UNROLL2(op...) op op
-#define UNROLL4(op...) UNROLL2(op) UNROLL2(op)
-#define UNROLL8(op...) UNROLL4(op) UNROLL4(op)
-#define UNROLL16(op...) UNROLL8(op) UNROLL8(op)
+#define UNROLL2(op) op op
+#define UNROLL4(op) UNROLL2(op) UNROLL2(op)
+#define UNROLL8(op) UNROLL4(op) UNROLL4(op)
+#define UNROLL16(op) UNROLL8(op) UNROLL8(op)
#define UNROLL8_PLD_WHILE(start, size, end, op) \
pld(start, 0); \
@@ -726,7 +726,9 @@
} image;
struct {
+#ifdef BUILD_PTHREAD
LK(lock);
+#endif
Eina_List *list;
unsigned long long orig_usage;
unsigned long long usage_count;
@@ -921,7 +923,9 @@
int references;
Fash_Int *fash;
unsigned char sizeok : 1;
+#ifdef BUILD_PTHREAD
LK(lock);
+#endif
};
struct _RGBA_Font_Int
@@ -938,7 +942,9 @@
// Eina_Hash *glyphs;
+#ifdef BUILD_PTHREAD
LK(ft_mutex);
+#endif
Eina_Hash *kerning;
// Eina_Hash *indexes;
--- ../../src/lib/file/evas_module.h 2010-04-15 17:40:42 +0000
+++ ../../src/lib/file/evas_module_new.h 2010-04-15 17:40:21 +0000
@@ -47,7 +47,9 @@
int ref; /* how many refs */
int last_used; /* the cycle count when it was last used */
+#ifdef BUILD_PTHREAD
LK(lock);
+#endif
unsigned char loaded : 1;
};
--- ../../src/lib/canvas/evas_render.c 2010-04-15 17:42:18 +0000
+++ ../../src/lib/canvas/evas_render_new.c 2010-04-15 17:41:46 +0000
@@ -34,7 +34,7 @@
rend_dbg(__tmpbuf); \
}
#else
-#define RD(args...)
+#define RD(args,...)
#define RDI(x)
#endif

View File

@ -1,99 +0,0 @@
@echo off
rem Set external libraries directory.
set EXT_DIR=%cd%\..\..\..\extern
if not exist %EXT_DIR% (
set EXT_DIR=
echo ERROR: External libs dir is not set.
pause
goto END
)
if "%DXSDK_DIR%" == "" (
echo ERROR: Microsoft DirectX SDK is not installed.
pause
goto END
)
rem Check for basic requirements for Visual Studio 2008
if "%VS90COMNTOOLS%" == "" (
echo ERROR: Microsoft Visual Studio 2008 is not installed.
echo ERROR: Try to launch Microsoft Visual Studio 2005.
pause
goto NOVS9
)
set PROJECT_TYPE=vs9
set VSCOMMONTOOLS=%VS90COMNTOOLS%vsvars32.bat
goto STARTVS
:NOVS9
rem Check for basic requirements for Visual Studio 2005
if "%VS80COMNTOOLS%" == "" (
echo ERROR: Microsoft Visual Studio 2005 is not installed.
pause
goto END
)
set PROJECT_TYPE=vs8
set VSCOMMONTOOLS=%VS80COMNTOOLS%vsvars32.bat
rem Patching Eina
patch.exe --binary -p1 < %cd%\patch\eina.diff
echo INFO: Eina patched.
pause
:STARTVS
rem Setup common Win32 environment variables
rem Add DirectX includes and libraries dirs.
set INCLUDE=%DXSDK_DIR%Include;%INCLUDE%
set LIB=%DXSDK_DIR%Lib\x86;%LIB%
rem Add Evil lib path
set EvilInclude=%cd%\..\..\evil\src\lib
set EvilCommon=%cd%\..\..\evil\win32\common
set EvilOut=%cd%\..\..\evil\win32\%PROJECT_TYPE%\out
set INCLUDE=%EvilCommon%;%EvilInclude%;%EvilInclude%\dlfcn;%INCLUDE%
set LIB=%EvilOut%;%LIB%
rem Add Eina lib path
set EinaInclude=%cd%\..\..\eina\src\include
set EinaCommon=%cd%\..\..\eina\win32\common
set EinaOut=%cd%\..\..\eina\win32\%PROJECT_TYPE%\out
set INCLUDE=%EinaInclude%;%EinaCommon%;%INCLUDE%
set LIB=%EinaOut%;%LIB%
rem Add Eet lib path
set EetInclude=%cd%\..\..\eet\src\lib
set EetOut=%cd%\..\..\eet\win32\%PROJECT_TYPE%\out
set INCLUDE=%EetInclude%;%INCLUDE%
set LIB=%EetOut%;%LIB%
rem Add installation directory pathes.
set INCLUDE=%EXT_DIR%\include;%EXT_DIR%\include\freetype2;%INCLUDE%
set LIB=%EXT_DIR%\lib;%LIB%
set INCLUDE=%cd%\common;%cd%\..\src\lib;%cd%\..\src\lib\include;%cd%\..\src\lib\file;%cd%\..\src\lib\cserve;%INCLUDE%
set SolutionDirectory=%cd%\%PROJECT_TYPE%
set DebugOutputDirectory=%SolutionDirectory%\out
set ReleaseOutputDirectory=%SolutionDirectory%\out
set DebugLibraryDirectory=%SolutionDirectory%\out
set ReleaseLibraryDirectory=%SolutionDirectory%\out
set TemporaryDirectory=%SolutionDirectory%\temp
rem Setting environment for using Microsoft Visual Studio x86 tools.
call "%VSCOMMONTOOLS%"
%PROJECT_TYPE%\evas.sln
:END

View File

@ -1,227 +0,0 @@
<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="engine_buffer"
ProjectGUID="{FF8981EF-618E-45B9-9F03-738D7E2914AF}"
RootNamespace="engine_buffer"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(DebugOutputDirectory)"
IntermediateDirectory="$(TemporaryDirectory)\$(ProjectName)\$(TargetName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(INCLUDE)"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;EFL_EVAS_BUILD;DLL_EXPORT;__CRT_INLINE=__inline;inline=__inline;HAVE_CONFIG_H;snprintf=_snprintf_c;strcasecmp=_stricmp;__UNUSED__="
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="false"
LinkLibraryDependencies="true"
UseLibraryDependencyInputs="false"
AdditionalDependencies="libevas.lib libeina.lib"
OutputFile="$(OutDir)\engines\buffer\module.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(LIB); $(DebugLibraryDirectory)"
AddModuleNamesToAssembly=""
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ReleaseOutputDirectory)"
IntermediateDirectory="$(TemporaryDirectory)\$(ProjectName)\$(TargetName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(INCLUDE)"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;EFL_EVAS_BUILD;DLL_EXPORT;__CRT_INLINE=__inline;inline=__inline;HAVE_CONFIG_H;snprintf=_snprintf_c;strcasecmp=_stricmp;__UNUSED__="
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="false"
LinkLibraryDependencies="true"
UseLibraryDependencyInputs="false"
AdditionalDependencies="libevas.lib libeina.lib"
OutputFile="$(OutDir)\engines\buffer\module.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(LIB); $(ReleaseLibraryDirectory)"
AddModuleNamesToAssembly=""
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\src\modules\engines\buffer\evas_engine.h"
>
</File>
<File
RelativePath="..\..\src\modules\engines\buffer\Evas_Engine_Buffer.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\src\modules\engines\buffer\evas_engine.c"
>
</File>
<File
RelativePath="..\..\src\modules\engines\buffer\evas_outbuf.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,323 +0,0 @@
<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="engine_direct3d"
ProjectGUID="{689B4F2B-666D-439F-9BF3-1203D813DE3F}"
RootNamespace="engine_direct3d"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(DebugOutputDirectory)"
IntermediateDirectory="$(TemporaryDirectory)\$(ProjectName)\$(TargetName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(INCLUDE)"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;BUILD_C;__CRT_INLINE=__inline;inline=__inline;snprintf=_snprintf_c;strcasecmp=_stricmp;__UNUSED__="
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="false"
LinkLibraryDependencies="true"
UseLibraryDependencyInputs="false"
AdditionalDependencies="libevas.lib d3d9.lib d3dx9.lib"
OutputFile="$(OutDir)\engines\direct3d\module.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(LIB); $(DebugLibraryDirectory)"
AddModuleNamesToAssembly=""
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ReleaseOutputDirectory)"
IntermediateDirectory="$(TemporaryDirectory)\$(ProjectName)\$(TargetName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(INCLUDE)"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILD_C;__CRT_INLINE=__inline;inline=__inline;snprintf=_snprintf_c;strcasecmp=_stricmp;__UNUSED__="
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="false"
LinkLibraryDependencies="true"
UseLibraryDependencyInputs="false"
AdditionalDependencies="libevas.lib d3d9.lib d3dx9.lib"
OutputFile="$(OutDir)\engines\direct3d\module.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(LIB); $(ReleaseLibraryDirectory)"
AddModuleNamesToAssembly=""
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
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