evas: disable unecessary lock when not using evas_render2
Calling this lock for no good reason result in a 2% slow down. Easy enough to disable as we do not use evas_render2 at all. Might be something to consider if we ever develop evas_render2 further.
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@ -4,6 +4,8 @@
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#include "region.c"
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Eina_Bool evas_render2_use = EINA_FALSE;
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#ifndef _WIN32
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static inline double
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get_time(void)
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@ -69,6 +71,7 @@ _evas_render2(Eo *eo_e, Evas_Public_Data *e)
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if (e->rendering) return EINA_FALSE;
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// mark this canvas as a render2 canvas - not normal render
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e->render2 = EINA_TRUE;
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evas_render2_use = EINA_TRUE;
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// check viewport size is same as output - not allowed to differ
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if ((e->output.w != e->viewport.w) || (e->output.h != e->viewport.h))
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ERR("viewport size != output size!");
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@ -302,9 +302,12 @@ evas_object_clip_dirty(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Da
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evas_object_clip_dirty_do(obj);
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}
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extern Eina_Bool evas_render2_use;
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static inline void
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evas_object_async_block(Evas_Object_Protected_Data *obj)
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{
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if (!evas_render2_use) return ;
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if (EVAS_OBJECT_DATA_VALID(obj))
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{
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eina_lock_take(&(obj->layer->evas->lock_objects));
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@ -315,6 +318,7 @@ evas_object_async_block(Evas_Object_Protected_Data *obj)
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static inline void
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evas_canvas_async_block(Evas_Public_Data *e)
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{
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if (!evas_render2_use) return ;
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if (e)
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{
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eina_lock_take(&(e->lock_objects));
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