evas/gl_x11 - replace inlist counting to one api call.
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@ -1612,7 +1612,7 @@ eng_output_flush(void *data, Evas_Render_Mode render_mode)
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Tilebuf_Rect *r;
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Tilebuf_Rect *r;
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// if partial swaps can be done use re->rects
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// if partial swaps can be done use re->rects
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EINA_INLIST_FOREACH(EINA_INLIST_GET(re->rects), r) num++;
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num = eina_inlist_count(EINA_INLIST_GET(re->rects));
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if (num > 0)
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if (num > 0)
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{
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{
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rects = alloca(sizeof(EGLint) * 4 * num);
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rects = alloca(sizeof(EGLint) * 4 * num);
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