genlist: Make more realistic scenario.
With this, we can test with arrow keys and find more bugs.
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@ -4121,20 +4121,23 @@ _gl_del_text_get(void *data, Evas_Object *obj EINA_UNUSED,
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{
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char buf[256] = { 0 };
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int num = (int)(uintptr_t)data;
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int num_category = num % 4;
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int num_category = num % 10;
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if (num_category == 0)
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if (num_category == 3)
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snprintf(buf, sizeof(buf),
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"Item #%.02i - 1. Item Del", num);
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else if (num_category == 1)
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else if (num_category == 5)
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snprintf(buf, sizeof(buf),
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"Item #%.02i - 2. Genlist Clear and Item Append", num);
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else if (num_category == 2)
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else if (num_category == 7)
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snprintf(buf, sizeof(buf),
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"Item #%.02i - 3. Genlist Del", num);
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else if (num_category == 3)
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else if (num_category == 9)
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snprintf(buf, sizeof(buf),
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"Item #%.02i - 4. Genlist Clear on double-click", num);
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else
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snprintf(buf, sizeof(buf),
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"Item #%.02i - Normal item", num);
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return strdup(buf);
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}
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@ -4143,19 +4146,19 @@ static void
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_gl_del_sel(void *data, Evas_Object *obj, void *event_info)
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{
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int num = (int)(uintptr_t)data;
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int num_category = num % 4;
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int num_category = num % 10;
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Elm_Object_Item *it = event_info;
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Elm_Genlist_Item_Class *itc =
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(Elm_Genlist_Item_Class *)elm_genlist_item_item_class_get(it);
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if (num_category == 0)
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if (num_category == 3)
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elm_object_item_del(it);
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else if (num_category == 1)
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else if (num_category == 5)
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{
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elm_genlist_clear(obj);
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_gl_del_item_append(obj, itc);
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}
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else if (num_category == 2)
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else if (num_category == 7)
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{
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evas_object_del(obj);
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}
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