evas-wayland-egl: Fix includes for using GL Generic

Recent changes to evas engines require using evas_gl_generic now, so
let's sort out the headers and include the gl_generic one we need

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2014-08-04 15:42:17 -04:00
parent 9dd6d70dd2
commit 59294c7381
1 changed files with 9 additions and 10 deletions

View File

@ -2,24 +2,23 @@
# define EVAS_ENGINE_H
# include "config.h"
# include "evas_common_private.h"
# include "evas_private.h"
# include "Evas.h"
# include "Evas_Engine_Wayland_Egl.h"
/* NB: This already includes wayland-client.h */
# include <wayland-egl.h>
# define GL_GLEXT_PROTOTYPES
# ifdef GL_GLES
# include <EGL/egl.h>
/* NB: These are already included from gl_common */
/* # include <GLES2/gl2.h> */
/* # include <GLES2/gl2ext.h> */
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# endif
# include "evas_common_private.h"
# include "evas_private.h"
# include "evas_gl_common.h"
# include "Evas.h"
# include "Evas_Engine_Wayland_Egl.h"
# define GL_GLEXT_PROTOTYPES
# include "../gl_generic/Evas_Engine_GL_Generic.h"
extern int _evas_engine_wl_egl_log_dom;