Eina : eina_lock : make it compile on Windows

SVN revision: 59391
This commit is contained in:
Vincent Torri 2011-05-14 21:19:36 +00:00
parent bf8e99c128
commit 65892e65b7
4 changed files with 308 additions and 22 deletions

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@ -72,3 +72,7 @@
2011-04-29 Cedric Bail
* Add Eina_Refcount macro helper. You should really use them when running with thread !
2011-05-14 Cedric Bail
* Add Eina_Condition API on Windows.

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@ -80,10 +80,10 @@ eina_lock_free(Eina_Lock mutex)
* #EINA_FALSE otherwise. For performance reasons, no check is done on
* @p mutex.
*/
static inline Eina_Bool
static inline Eina_Lock_Result
eina_lock_take(Eina_Lock mutex)
{
return EINA_FALSE;
return EINA_LOCK_FAIL;
}
/**
@ -101,10 +101,10 @@ eina_lock_take(Eina_Lock mutex)
*
* @note On Windows CE, this function is actually eina_lock_take().
*/
static inline Eina_Bool
static inline Eina_Lock_Result
eina_lock_take_try(Eina_Lock mutex)
{
return EINA_FALSE;
return EINA_LOCK_FAIL;
}
/**
@ -118,8 +118,42 @@ eina_lock_take_try(Eina_Lock mutex)
* #EINA_FALSE otherwise. For performance reasons, no check is done on
* @p mutex.
*/
static inline Eina_Bool
static inline Eina_Lock_Result
eina_lock_release(Eina_Lock mutex)
{
return EINA_LOCK_FAIL;
}
static inline void
eina_lock_debug(const Eina_Lock *mutex)
{
}
static inline Eina_Bool
eina_condition_new(Eina_Condition *cond, Eina_Lock *mutex)
{
return EINA_FALSE;
}
static inline void
eina_condition_free(Eina_Condition *cond)
{
}
static inline Eina_Bool
eina_condition_wait(Eina_Condition *cond)
{
return EINA_FALSE;
}
static inline Eina_Bool
eina_condition_broadcast(Eina_Condition *cond)
{
return EINA_FALSE;
}
static inline Eina_Bool
eina_condition_signal(Eina_Condition *cond)
{
return EINA_FALSE;
}

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@ -21,7 +21,27 @@
#include <windows.h>
typedef CRITICAL_SECTION Eina_Lock;
typedef CRITICAL_SECTION Eina_Lock;
typedef struct _Eina_Condition Eina_Condition;
#if _WIN32_WINNT >= 0x0600
struct _Eina_Condition
{
CRITICAL_SECTION mutex;
CONDITION_VARIABLE condition;
};
#else
struct _Eina_Condition
{
int waiters_count;
CRITICAL_SECTION waiters_count_lock;
CRITICAL_SECTION mutex;
HANDLE semaphore;
HANDLE waiters_done;
Eina_Bool was_broadcast;
};
#endif
EAPI extern Eina_Bool _eina_threads_activated;
@ -39,38 +59,232 @@ eina_lock_free(Eina_Lock *mutex)
DeleteCriticalSection(mutex);
}
static inline Eina_Bool
static inline Eina_Lock_Result
eina_lock_take(Eina_Lock *mutex)
{
#ifdef EINA_HAVE_ON_OFF_THREADS
if (!_eina_threads_activated) return EINA_FALSE;
if (!_eina_threads_activated) return EINA_LOCK_FAIL;
#endif
EnterCriticalSection(mutex);
return EINA_TRUE;
return EINA_LOCK_SUCCEED;
}
static inline Eina_Bool
static inline Eina_Lock_Result
eina_lock_take_try(Eina_Lock *mutex)
{
#ifdef EINA_HAVE_ON_OFF_THREADS
if (!_eina_threads_activated) return EINA_FALSE;
if (!_eina_threads_activated) return EINA_LOCK_FAIL;
#endif
return TryEnterCriticalSection(mutex) == 0 ? EINA_FALSE : EINA_TRUE;
return TryEnterCriticalSection(mutex) == 0 ? EINA_LOCK_FAIL : EINA_LOCK_SUCCEED;
}
static inline Eina_Bool
static inline Eina_Lock_Result
eina_lock_release(Eina_Lock *mutex)
{
#ifdef EINA_HAVE_ON_OFF_THREADS
if (!_eina_threads_activated) return EINA_FALSE;
if (!_eina_threads_activated) return EINA_LOCK_FAIL;
#endif
LeaveCriticalSection(mutex);
return EINA_LOCK_SUCCEED;
}
static inline void
eina_lock_debug(const Eina_Lock *mutex)
{
(void)mutex;
}
static inline Eina_Bool
eina_condition_new(Eina_Condition *cond, Eina_Lock *mutex)
{
#if _WIN32_WINNT >= 0x0600
InitializeCriticalSection(&cond->mutex);
InitializeConditionVariable(&cond->condition);
#else
cond->waiters_count = 0;
cond->was_broadcast = EINA_FALSE;
cond->mutex = *mutex;
cond->semaphore = CreateSemaphore(NULL, // no security
0, // initially 0
0x7fffffff, // max count
NULL); // unnamed
if (!cond->semaphore)
return EINA_FALSE;
InitializeCriticalSection(&cond->waiters_count_lock);
InitializeCriticalSection(&cond->mutex);
cond->waiters_done = CreateEvent(NULL, // no security
FALSE, // auto-reset
FALSE, // non-signaled initially
NULL); // unnamed
if (!cond->waiters_done)
{
CloseHandle(cond->semaphore);
return EINA_FALSE;
}
return EINA_TRUE;
#endif
}
static inline void
eina_condition_free(Eina_Condition *cond)
{
#if _WIN32_WINNT >= 0x0600
DeleteCriticalSection(&cond->mutex);
#else
CloseHandle(cond->waiters_done);
DeleteCriticalSection(&cond->mutex);
DeleteCriticalSection(&cond->waiters_count_lock);
CloseHandle(cond->semaphore);
#endif
}
static inline Eina_Bool
eina_condition_wait(Eina_Condition *cond)
{
#if _WIN32_WINNT >= 0x0600
SleepConditionVariableCS(&cond->condition, &cond->mutex, INFINITE);
#else
DWORD ret;
Eina_Bool last_waiter;
/* Avoid race conditions. */
EnterCriticalSection(&cond->waiters_count_lock);
cond->waiters_count++;
LeaveCriticalSection(&cond->waiters_count_lock);
/*
* This call atomically releases the mutex and waits on the
* semaphore until <pthread_cond_signal> or <pthread_cond_broadcast>
* are called by another thread.
*/
ret = SignalObjectAndWait(&cond->mutex, cond->semaphore, INFINITE, FALSE);
if (ret == WAIT_FAILED)
return EINA_FALSE;
/* Reacquire lock to avoid race conditions. */
EnterCriticalSection(&cond->waiters_count_lock);
/* We're no longer waiting... */
cond->waiters_count--;
/* Check to see if we're the last waiter after <pthread_cond_broadcast>. */
last_waiter = (cond->was_broadcast) && (cond->waiters_count == 0);
LeaveCriticalSection(&cond->waiters_count_lock);
/*
* If we're the last waiter thread during this particular broadcast
* then let all the other threads proceed.
*/
if (last_waiter)
{
/*
* This call atomically signals the <waiters_done_> event and waits until
* it can acquire the <external_mutex>. This is required to ensure fairness.
*/
ret = SignalObjectAndWait(cond->waiters_done, &cond->mutex, INFINITE, FALSE);
if (ret == WAIT_FAILED)
return EINA_FALSE;
}
else
{
/*
* Always regain the external mutex since that's the guarantee we
* give to our callers.
*/
ret = WaitForSingleObject(&cond->mutex, INFINITE);
if (ret == WAIT_FAILED)
return EINA_FALSE;
}
return EINA_TRUE;
#endif
}
static inline Eina_Bool
eina_condition_broadcast(Eina_Condition *cond)
{
#if _WIN32_WINNT >= 0x0600
WakeAllConditionVariable(&cond->condition);
#else
Eina_Bool have_waiters;
/*
* This is needed to ensure that <waiters_count_> and <was_broadcast_> are
* consistent relative to each other.
*/
EnterCriticalSection(&cond->waiters_count_lock);
have_waiters = EINA_FALSE;
if (cond->waiters_count > 0)
{
/*
* We are broadcasting, even if there is just one waiter...
* Record that we are broadcasting, which helps optimize
* <pthread_cond_wait> for the non-broadcast case.
*/
cond->was_broadcast = EINA_TRUE;
have_waiters = EINA_TRUE;
}
if (have_waiters)
{
DWORD ret;
/* Wake up all the waiters atomically. */
ret = ReleaseSemaphore(cond->semaphore, cond->waiters_count, 0);
LeaveCriticalSection(&cond->waiters_count_lock);
if (!ret) return EINA_FALSE;
/*
* Wait for all the awakened threads to acquire the counting
* semaphore.
*/
ret = WaitForSingleObject(cond->waiters_done, INFINITE);
if (ret == WAIT_FAILED)
return EINA_FALSE;
/*
* This assignment is okay, even without the <waiters_count_lock_> held
* because no other waiter threads can wake up to access it.
*/
cond->was_broadcast = EINA_FALSE;
}
else
LeaveCriticalSection(&cond->waiters_count_lock);
return EINA_TRUE;
#endif
}
static inline Eina_Bool
eina_condition_signal(Eina_Condition *cond)
{
#if _WIN32_WINNT >= 0x0600
WakeConditionVariable(&cond->condition);
#else
Eina_Bool have_waiters;
EnterCriticalSection(&cond->waiters_count_lock);
have_waiters = (cond->waiters_count > 0);
LeaveCriticalSection(&cond->waiters_count_lock);
/* If there aren't any waiters, then this is a no-op. */
if (have_waiters)
{
if (!ReleaseSemaphore(cond->semaphore, 1, 0))
return EINA_FALSE;
}
return EINA_TRUE;
#endif
}
#endif

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@ -41,36 +41,70 @@ eina_lock_free(Eina_Lock *mutex)
CloseHandle(*mutex);
}
static inline Eina_Bool
static inline Eina_Lock_Result
eina_lock_take(Eina_Lock *mutex)
{
DWORD res;
#ifdef EINA_HAVE_ON_OFF_THREADS
if (!_eina_threads_activated) return EINA_FALSE;
if (!_eina_threads_activated) return EINA_LOCK_FAIL;
#endif
res = WaitForSingleObject(*mutex, INFINITE);
if ((res == WAIT_ABANDONED) || (res == WAIT_FAILED))
return EINA_FALSE;
return EINA_LOCK_FAIL;
return EINA_TRUE;
return EINA_LOCK_SUCCEED;
}
static inline Eina_Bool
static inline Eina_Lock_Result
eina_lock_take_try(Eina_Lock *mutex)
{
return eina_lock_take(*mutex);
}
static inline Eina_Bool
static inline Eina_Lock_Result
eina_lock_release(Eina_Lock *mutex)
{
#ifdef EINA_HAVE_ON_OFF_THREADS
if (!_eina_threads_activated) return EINA_FALSE;
if (!_eina_threads_activated) return ;
#endif
return ReleaseMutex(*mutex);
return ReleaseMutex(*mutex) ? EINA_LOCK_SUCCEED : EINA_LOCK_FAIL;
}
static inline void
eina_lock_debug(const Eina_Lock *mutex)
{
}
static inline Eina_Bool
eina_condition_new(Eina_Condition *cond, Eina_Lock *mutex)
{
return EINA_FALSE;
}
static inline void
eina_condition_free(Eina_Condition *cond)
{
}
static inline Eina_Bool
eina_condition_wait(Eina_Condition *cond)
{
return EINA_FALSE;
}
static inline Eina_Bool
eina_condition_broadcast(Eina_Condition *cond)
{
return EINA_FALSE;
}
static inline Eina_Bool
eina_condition_signal(Eina_Condition *cond)
{
return EINA_FALSE;
}