fix rect clip bug in gl engine - oops.

SVN revision: 47370
This commit is contained in:
Carsten Haitzler 2010-03-22 09:55:50 +00:00
parent a0bd0a91b8
commit 68db2638fa
1 changed files with 7 additions and 0 deletions

View File

@ -19,6 +19,13 @@ evas_gl_common_rect_draw(Evas_GL_Context *gc, int x, int y, int w, int h)
cb = (gc->dc->col.col ) & 0xff;
evas_common_draw_context_clip_clip(gc->dc, 0, 0, gc->w, gc->h);
/* no cutouts - cut right to the chase */
if ((gc->dc) && (gc->dc->clip.use))
{
RECTS_CLIP_TO_RECT(x, y, w, h,
gc->dc->clip.x, gc->dc->clip.y,
gc->dc->clip.w, gc->dc->clip.h);
}
if (!gc->dc->cutout.rects)
{
evas_gl_common_context_rectangle_push(gc, x, y, w, h, cr, cg, cb, ca);