fix rect clip bug in gl engine - oops.
SVN revision: 47370
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@ -19,6 +19,13 @@ evas_gl_common_rect_draw(Evas_GL_Context *gc, int x, int y, int w, int h)
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cb = (gc->dc->col.col ) & 0xff;
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cb = (gc->dc->col.col ) & 0xff;
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evas_common_draw_context_clip_clip(gc->dc, 0, 0, gc->w, gc->h);
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evas_common_draw_context_clip_clip(gc->dc, 0, 0, gc->w, gc->h);
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/* no cutouts - cut right to the chase */
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/* no cutouts - cut right to the chase */
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if ((gc->dc) && (gc->dc->clip.use))
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{
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RECTS_CLIP_TO_RECT(x, y, w, h,
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gc->dc->clip.x, gc->dc->clip.y,
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gc->dc->clip.w, gc->dc->clip.h);
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}
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if (!gc->dc->cutout.rects)
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if (!gc->dc->cutout.rects)
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{
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{
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evas_gl_common_context_rectangle_push(gc, x, y, w, h, cr, cg, cb, ca);
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evas_gl_common_context_rectangle_push(gc, x, y, w, h, cr, cg, cb, ca);
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