Elementary: elm_animator documentation and example.
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//Compile with:
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//gcc -g `pkg-config --cflags --libs elementary` animator_example_01.c -o animator_example_01
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#include <Elementary.h>
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#include <limits.h>
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static void
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on_done(void *data, Evas_Object *obj, void *event_info)
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{
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elm_exit();
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}
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static void
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_op_cb(void *data, Elm_Animator *animator, double frame)
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{
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evas_object_resize(data, 100 * frame, 100 * frame);
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evas_object_move(data, 50 * frame, 50 * frame);
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evas_object_color_set(data, 255 * frame, 0, 255 * (1 - frame), 255);
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}
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static void
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_end_cb(void *data)
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{
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printf("Wow, you're very patient!\n");
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}
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static void
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_pause_resume(void *data, Evas_Object *obj, void *event_info)
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{
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static Eina_Bool paused = EINA_FALSE;
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if (!paused)
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{
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elm_animator_pause(data);
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elm_button_label_set(obj, "Resume");
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paused = EINA_TRUE;
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}
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else
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{
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elm_animator_resume(data);
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elm_button_label_set(obj, "Pause");
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paused = EINA_FALSE;
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}
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}
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static void
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_stop(void *data, Evas_Object *obj, void *event_info)
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{
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elm_animator_stop(data);
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}
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EAPI int
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elm_main(int argc, char **argv)
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{
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Evas_Object *win, *bg, *button, *rectangle;
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Elm_Animator *animator;
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win = elm_win_add(NULL, "animator", ELM_WIN_BASIC);
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elm_win_title_set(win, "Animator");
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evas_object_smart_callback_add(win, "delete,request", on_done, NULL);
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bg = elm_bg_add(win);
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elm_win_resize_object_add(win, bg);
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evas_object_resize(bg, 200, 200);
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evas_object_show(bg);
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rectangle = evas_object_rectangle_add(evas_object_evas_get(win));
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evas_object_color_set(rectangle, 0, 0, 255, 255);
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evas_object_show(rectangle);
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animator = elm_animator_add(NULL);
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elm_animator_duration_set(animator, 1);
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elm_animator_auto_reverse_set(animator, EINA_TRUE);
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elm_animator_repeat_set(animator, UINT_MAX);
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elm_animator_curve_style_set(animator, ELM_ANIMATOR_CURVE_IN_OUT);
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elm_animator_operation_callback_set(animator, _op_cb, rectangle);
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elm_animator_completion_callback_set(animator, _end_cb, NULL);
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elm_animator_animate(animator);
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button = elm_button_add(win);
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elm_button_label_set(button, "Pause");
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evas_object_resize(button, 50, 30);
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evas_object_move(button, 10, 210);
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evas_object_smart_callback_add(button, "clicked", _pause_resume, animator);
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evas_object_show(button);
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button = elm_button_add(win);
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elm_button_label_set(button, "Stop");
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evas_object_resize(button, 50, 30);
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evas_object_move(button, 70, 210);
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evas_object_smart_callback_add(button, "clicked", _stop, animator);
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evas_object_show(button);
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evas_object_resize(win, 200, 250);
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evas_object_show(win);
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elm_run();
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evas_object_del(rectangle);
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elm_animator_del(animator);
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return 0;
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}
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ELM_MAIN()
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@ -3304,7 +3304,120 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
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* default
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*/
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/* animator */
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/**
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* @page elm_animator_example_page_01 Animator usage
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* @dontinclude animator_example_01.c
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*
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* For this example we will be using a bit of evas, you could animate a
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* elementary widget in much the same way, but to keep things simple we use
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* an evas_object_rectangle.
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*
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* As every other example we start with our include and a simple callback to
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* exit the app when the window is closed:
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* @skipline #include
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* @until }
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*
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* This next callback is the one that actually creates our animation, it
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* changes the size, position and color of a rectangle given to it in @a
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* data:
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* @until }
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*
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* Next we have a callback that prints a string, nothing special:
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* @until }
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*
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* This next callback is a little more interesting, it has a state variable
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* to know if the animation is currently paused or running, and it toogles
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* the state of the animation accordingly:
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* @until }
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* @until }
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* @until }
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*
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* Finally we have a callback to stop the animation:
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* @until }
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*
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* As with every example we need to do a bit of setup before we can actually
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* use an animation, but for the purposes of this example that's not relevant
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* so let's just skip to the good stuff, creating an animator:
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* @skipline animator_add
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* @note Since elm_animator is not a widget we can give it a NULL parent.
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*
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* Now that we have an elm_animator we set it's duration to 1 second:
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* @line duration_set
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*
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* We would also like our animation to be reversible, so:
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* @line reverse_set
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*
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* We also set our animation to repeat as many times as possible, which will
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* mean that _end_cb will only be called after UINT_MAX * 2 seconds(UINT_MAX
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* for the animation running forward and UNIT_MAX for the animation running
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* backwards):
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* @line repeat_set
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*
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* To add some fun to our animation we will use the IN_OUT curve style:
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* @line curve_style
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*
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* To actually animate anything we need an operation callback:
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* @line operation_callback
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*
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* Even though we set our animation to repeat for a very long time we are
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* going to set a end callback to it:
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* @line completion_callback
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* @note Notice that stoping the animation with the stop button will not make
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* _end_cb be called.
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*
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* Now that we have fully set up our animator we can tell it to start
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* animating:
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* @line animate
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*
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* There's a bit more of code that doesn't really matter to use so we skip
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* right down to our last interesting point:
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* @skipline animator_del
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* @note Because we created our animator with no parent we need to delete it
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* ourselves.
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*
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* The full source code for this example can be found @ref
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* animator_example_01_c "here"
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*/
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/**
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* @page animator_example_01_c Animator example 01
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* @include animator_example_01.c
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* @example animator_example_01.c
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*/
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/**
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* @addtogroup Animator Animator
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* @ingroup Elementary
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*
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* @brief Functions to ease creation of animations.
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*
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* elm_animator is designed to provide an easy way to create animations.
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* Creating an animation with elm_animator is as simple as setting a
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* duration, an operating callback and telling it to run the animation.
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* However that is not the full extent of elm_animator's ability, animations
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* can be paused and resumed, reversed and the animation need not be linear.
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*
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* To run an animation you must specify at least a duration and operation
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* callback, not setting any other properties will create a linear animation
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* that runs once and is not reversed.
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*
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* @ref elm_animator_example_page_01 "This" example should make all of that
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* very clear.
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*
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* @warning elm_animator is @b not a widget.
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* @{
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*/
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/**
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* @brief Type of curve desired for animation.
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*
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* The speed in which an animation happens doesn't have to be linear, some
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* animations will look better if they're accelerating or decelerating, so
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* elm_animator provides four options in this regard:
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* @image html elm_animator_curve_style.png
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* As can be seen in the image the speed of the animation will be:
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* @li ELM_ANIMATOR_CURVE_LINEAR constant
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* @li ELM_ANIMATOR_CURVE_IN_OUT start slow, speed up and then slow down
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* @li ELM_ANIMATOR_CURVE_IN start slow and then speed up
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* @li ELM_ANIMATOR_CURVE_OUT start fast and then slow down
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*/
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typedef enum
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{
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ELM_ANIMATOR_CURVE_LINEAR,
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@ -3326,22 +3439,160 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
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*/
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typedef void (*Elm_Animator_Completion_Cb) (void *data);
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/**
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* @brief Create a new animator.
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*
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* @param[in] parent Parent object
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*
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* The @a parent argument can be set to NULL for no parent. If a parent is set
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* there is no need to call elm_animator_del(), when the parent is deleted it
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* will delete the animator.
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*/
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EAPI Elm_Animator* elm_animator_add(Evas_Object *parent);
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/**
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* Deletes the animator freeing any resources it used. If the animator was
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* created with a NULL parent this must be called, otherwise it will be
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* automatically called when the parent is deleted.
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*
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* @param[in] animator Animator object
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*/
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EAPI void elm_animator_del(Elm_Animator *animator) EINA_ARG_NONNULL(1);
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/**
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* Set the duration of the animation.
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*
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* @param[in] animator Animator object
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* @param[in] duration Duration in second
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*/
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EAPI void elm_animator_duration_set(Elm_Animator *animator, double duration) EINA_ARG_NONNULL(1);
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/**
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* @brief Set the callback function for animator operation.
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*
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* @param[in] animator Animator object
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* @param[in] func @ref Elm_Animator_Operation_Cb "Callback" function pointer
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* @param[in] data Callback function user argument
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*
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* The @p func callback will be called with a frame value in range [0, 1] which
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* indicates how far along the animation should be. It is the job of @p func to
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* actually change the state of any object(or objects) that are being animated.
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*/
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EAPI void elm_animator_operation_callback_set(Elm_Animator *animator, Elm_Animator_Operation_Cb func, void *data) EINA_ARG_NONNULL(1);
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/**
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* Set the callback function for the when the animation ends.
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*
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* @param[in] animator Animator object
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* @param[in] func Callback function pointe
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* @param[in] data Callback function user argument
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*
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* @warning @a func will not be executed if elm_animator_stop() is called.
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*/
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EAPI void elm_animator_completion_callback_set(Elm_Animator *animator, Elm_Animator_Completion_Cb func, void *data) EINA_ARG_NONNULL(1);
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/**
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* @brief Stop animator.
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*
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* @param[in] animator Animator object
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*
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* If called before elm_animator_animate() it does nothing. If there is an
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* animation in progress the animation will be stopped(the operation callback
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* will not be executed again) and it can't be restarted using
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* elm_animator_resume().
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*/
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EAPI void elm_animator_stop(Elm_Animator *animator) EINA_ARG_NONNULL(1);
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/**
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* Set the animator repeat count.
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*
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* @param[in] animator Animator object
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* @param[in] repeat_cnt Repeat count
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*/
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EAPI void elm_animator_repeat_set(Elm_Animator *animator, unsigned int repeat_cnt) EINA_ARG_NONNULL(1);
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/**
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* @brief Start animation.
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*
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* @param[in] animator Animator object
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*
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* This function starts the animation if the nescessary properties(duration
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* and operation callback) have been set. Once started the animation will
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* run until complete or elm_animator_stop() is called.
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*/
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EAPI void elm_animator_animate(Elm_Animator *animator) EINA_ARG_NONNULL(1);
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/**
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* Sets the animation @ref Elm_Animator_Curve_Style "acceleration style".
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*
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* @param[in] animator Animator object
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* @param[in] cs Curve style. Default is ELM_ANIMATOR_CURVE_LINEAR
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*/
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EAPI void elm_animator_curve_style_set(Elm_Animator *animator, Elm_Animator_Curve_Style cs) EINA_ARG_NONNULL(1);
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/**
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* Gets the animation @ref Elm_Animator_Curve_Style "acceleration style".
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*
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* @param[in] animator Animator object
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* @param[in] cs Curve style. Default is ELM_ANIMATOR_CURVE_LINEAR
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*/
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EAPI Elm_Animator_Curve_Style elm_animator_curve_style_get(const Elm_Animator *animator); EINA_ARG_NONNULL(1);
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/**
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* @brief Sets wether the animation should be automatically reversed.
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*
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* @param[in] animator Animator object
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* @param[in] reverse Reverse or not
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*
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* This controls wether the animation will be run on reverse imediately after
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* running forward. When this is set together with repetition the animation
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* will run in reverse once for each time it ran forward.@n
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* Runnin an animation in reverse is accomplished by calling the operation
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* callback with a frame value starting at 1 and diminshing until 0.
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*/
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EAPI void elm_animator_auto_reverse_set(Elm_Animator *animator, Eina_Bool reverse) EINA_ARG_NONNULL(1);
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/**
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* Gets wether the animation will automatically reversed
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*
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* @param[in] animator Animator object
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*/
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EAPI Eina_Bool elm_animator_auto_reverse_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1);
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/**
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* Gets the status for the animator operation. The status of the animator @b
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* doesn't take in to account elm_animator_pause() or elm_animator_resume(), it
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* only informs if the animation was started and has not ended(either normally
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* or through elm_animator_stop()).
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*
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* @param[in] animator Animator object
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*/
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EAPI Eina_Bool elm_animator_operating_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1);
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/**
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* Gets how many times the animation will be repeated
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*
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* @param[in] animator Animator object
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*/
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EAPI unsigned int elm_animator_repeat_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1);
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/**
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* Pause the animator.
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*
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* @param[in] animator Animator object
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*
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* This causes the animation to be temporarily stopped(the operation callback
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* will not be called). If the animation is not yet running this is a no-op.
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* Once an animation has been paused with this function it can be resumed
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* using elm_animator_resume().
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*/
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EAPI void elm_animator_pause(Elm_Animator *animator) EINA_ARG_NONNULL(1);
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/**
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* @brief Resumes the animator.
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*
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* @param[in] animator Animator object
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*
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* Resumes an animation that was paused using elm_animator_pause(), after
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* calling this function calls to the operation callback will happen
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* normally. If an animation is stopped by means of elm_animator_stop it
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* @b can't be restarted with this function.@n
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*
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* @warning When an animation is resumed it doesn't start from where it was paused, it
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* will go to where it would have been if it had not been paused. If an
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* animation with a duration of 3 seconds is paused after 1 second for 1 second
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* it will resume as if it had ben animating for 2 seconds, the operating
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* callback will be called with a frame value of aproximately 2/3.
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*/
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EAPI void elm_animator_resume(Elm_Animator *animator) EINA_ARG_NONNULL(1);
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/**
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* @}
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*/
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/* calendar */
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typedef enum
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@ -14,18 +14,6 @@
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} while (0)
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/**
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* @addtogroup Animator Animator
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* @ingroup Elementary
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*
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* elm_animator is designed to provides animation frame.
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* It is somewhat different with any others widgets however elm_animator
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* might useful when your GUIs have animation.
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* Basically, it computes normalized frame value for animation,
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* provides additional functions to adjust this also.
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*
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*/
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struct _Elm_Animator
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{
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#define ELM_ANIMATOR_MAGIC 0x40777770
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|
@ -164,14 +152,6 @@ _animator_parent_del(void *data, Evas *evas __UNUSED__,
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elm_animator_del(data);
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}
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/**
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* Get the value of reverse mode.
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*
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* @param[in] animator Animator object
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* @return EINA_TRUE is reverse mode
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*
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* @ingroup Animator
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*/
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EAPI Eina_Bool
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elm_animator_auto_reverse_get(const Elm_Animator *animator)
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{
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|
@ -179,14 +159,6 @@ elm_animator_auto_reverse_get(const Elm_Animator *animator)
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return animator->auto_reverse;
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}
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/**
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* Get the value of repeat count.
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*
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* @param[in] animator Animator object
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* @return Repeat count
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*
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* @ingroup Animator
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*/
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EAPI unsigned int
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elm_animator_repeat_get(const Elm_Animator *animator)
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{
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|
@ -194,14 +166,6 @@ elm_animator_repeat_get(const Elm_Animator *animator)
|
|||
return animator->repeat_cnt;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the animation acceleration style.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
* @param[in] cs Curve style. Default is ELM_ANIMATOR_CURVE_LINEAR
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI Elm_Animator_Curve_Style
|
||||
elm_animator_curve_style_get(const Elm_Animator *animator)
|
||||
{
|
||||
|
@ -209,14 +173,6 @@ elm_animator_curve_style_get(const Elm_Animator *animator)
|
|||
return animator->curve_style;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set auto reverse function.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
* @param[in] reverse Reverse or not
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_auto_reverse_set(Elm_Animator *animator, Eina_Bool reverse)
|
||||
{
|
||||
|
@ -231,14 +187,6 @@ elm_animator_auto_reverse_set(Elm_Animator *animator, Eina_Bool reverse)
|
|||
_animator_compute_no_reverse_repeat_count(animator->repeat_cnt);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the animation acceleration style.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
* @param[in] cs Curve style. Default is ELM_ANIMATOR_CURVE_LINEAR
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_curve_style_set(Elm_Animator *animator,
|
||||
Elm_Animator_Curve_Style cs)
|
||||
|
@ -246,15 +194,6 @@ elm_animator_curve_style_set(Elm_Animator *animator,
|
|||
ELM_ANIMATOR_CHECK_OR_RETURN(animator);
|
||||
animator->curve_style = cs;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the operation duration.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
* @param[in] duration Duration in second
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_duration_set(Elm_Animator *animator, double duration)
|
||||
{
|
||||
|
@ -263,16 +202,6 @@ elm_animator_duration_set(Elm_Animator *animator, double duration)
|
|||
animator->duration = duration;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the callback function for animator operation.
|
||||
* The range of callback function frame data is to 0 ~ 1
|
||||
* User can refer this frame value for one's animation frame data.
|
||||
* @param[in] animator Animator object
|
||||
* @param[in] func Callback function pointer
|
||||
* @param[in] data Callback function user argument
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_operation_callback_set(Elm_Animator *animator,
|
||||
Elm_Animator_Operation_Cb func,
|
||||
|
@ -284,14 +213,6 @@ elm_animator_operation_callback_set(Elm_Animator *animator,
|
|||
animator->animator_arg = data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add new animator.
|
||||
*
|
||||
* @param[in] parent Parent object
|
||||
* @return animator object
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI Elm_Animator *
|
||||
elm_animator_add(Evas_Object *parent)
|
||||
{
|
||||
|
@ -307,14 +228,6 @@ elm_animator_add(Evas_Object *parent)
|
|||
return animator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the status for the animator operation.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
* @return EINA_TRUE is animator is operating.
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI Eina_Bool
|
||||
elm_animator_operating_get(const Elm_Animator *animator)
|
||||
{
|
||||
|
@ -322,13 +235,6 @@ elm_animator_operating_get(const Elm_Animator *animator)
|
|||
return animator->on_animating;
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete animator.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_del(Elm_Animator *animator)
|
||||
{
|
||||
|
@ -342,15 +248,6 @@ elm_animator_del(Elm_Animator *animator)
|
|||
free(animator);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the callback function for the animator end.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
* @param[in] func Callback function pointe
|
||||
* @param[in] data Callback function user argument
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_completion_callback_set(Elm_Animator *animator,
|
||||
Elm_Animator_Completion_Cb func,
|
||||
|
@ -362,13 +259,6 @@ elm_animator_completion_callback_set(Elm_Animator *animator,
|
|||
animator->completion_arg = data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the animator.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_pause(Elm_Animator *animator)
|
||||
{
|
||||
|
@ -377,13 +267,6 @@ elm_animator_pause(Elm_Animator *animator)
|
|||
ecore_animator_freeze(animator->animator);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resume the animator.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_resume(Elm_Animator *animator)
|
||||
{
|
||||
|
@ -392,13 +275,6 @@ elm_animator_resume(Elm_Animator *animator)
|
|||
ecore_animator_thaw(animator->animator);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop animator.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_stop(Elm_Animator *animator)
|
||||
{
|
||||
|
@ -407,14 +283,6 @@ elm_animator_stop(Elm_Animator *animator)
|
|||
_delete_animator(animator);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the animator repeat count.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
* @param[in] repeat_cnt Repeat count
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_repeat_set(Elm_Animator *animator, unsigned int repeat_cnt)
|
||||
{
|
||||
|
@ -424,13 +292,6 @@ elm_animator_repeat_set(Elm_Animator *animator, unsigned int repeat_cnt)
|
|||
animator->repeat_cnt = _animator_compute_reverse_repeat_count(repeat_cnt);
|
||||
}
|
||||
|
||||
/**
|
||||
* Animate now.
|
||||
*
|
||||
* @param[in] animator Animator object
|
||||
*
|
||||
* @ingroup Animator
|
||||
*/
|
||||
EAPI void
|
||||
elm_animator_animate(Elm_Animator *animator)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue