evas: Restore flag pre_render_done in render_mapped
Some objects don't go through render_pre (unchanged, child of mapped parents), even though they will go through evas_render_mapped. Those were marked as pre_render_done inside evas_render_mapped since it seemed to fix some issues a long time ago. Unfortunately, if those objects are changed their flag may not be reset to false, which means they never go through render_pre, leading to render issues. I believe simply restoring the value of the pre_render_done flag should be good enough. I don't know why it is set to true inside evas_render_mapped but I also don't want to find out :) See9ac13e4aec
(old) See87e5e70a9d
(older) Patch made with @jiin.moon
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@ -1725,6 +1725,7 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj2;
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Eina_Bool clean_them = EINA_FALSE;
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Eina_Bool proxy_src_clip = EINA_TRUE;
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Eina_Bool was_pre_render_done = obj->pre_render_done;
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void *ctx;
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if (!proxy_render_data)
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@ -1876,12 +1877,7 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
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sw = obj->cur->geometry.w;
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sh = obj->cur->geometry.h;
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RD(level, " surf size: %ix%i\n", sw, sh);
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if ((sw <= 0) || (sh <= 0))
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{
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RD(level, "}\n");
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eina_evlog("-render_object", eo_obj, 0.0, NULL);
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return clean_them;
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}
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if ((sw <= 0) || (sh <= 0)) goto end;
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changed = evas_object_map_update(eo_obj, off_x, off_y, sw, sh, sw, sh);
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@ -2298,8 +2294,10 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
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on_empty_clip:
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ENFN->context_free(ENDT, ctx);
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}
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RD(level, "}\n");
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end:
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RD(level, "}\n");
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obj->pre_render_done = was_pre_render_done;
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eina_evlog("-render_object", eo_obj, 0.0, NULL);
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return clean_them;
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}
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