lets not have the getsure layer 3 test us ea timer - bad bad bad style
and jerky anim! :( SVN revision: 74220
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@ -19,7 +19,6 @@
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#define MOMENTUM_FRICTION 1000
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#define ROTATE_MOMENTUM_FRICTION 30
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#define ZOOM_MOMENTUM_FRICTION 8
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#define TIMER_TICK 0.1
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struct _Photo_Object {
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Evas_Object *ic, *shadow;
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@ -28,8 +27,8 @@ struct _Photo_Object {
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/* 3 transit object to implement momentum animation */
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Elm_Transit *zoom_momentum;
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Ecore_Timer *rot_timer;
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Ecore_Timer *mom_timer;
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Ecore_Animator *rot_timer;
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Ecore_Animator *mom_timer;
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double rot_tot_time;
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double rot_progress;
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/* bx, by - current wanted coordinates of the photo object.
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@ -172,7 +171,7 @@ rotate_momentum_animation_operation(void *_po)
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Eina_Bool rc = ECORE_CALLBACK_RENEW;
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int deg_friction = ROTATE_MOMENTUM_FRICTION;
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Photo_Object *po = (Photo_Object *) _po;
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po->rot_progress += TIMER_TICK;
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po->rot_progress += ecore_animator_frametime_get();
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if (po->rot_progress > po->rot_tot_time)
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{
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po->rot_timer = NULL;
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@ -237,7 +236,7 @@ rotate_start(void *_po, void *event_info)
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if (po->rot_timer)
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{
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po->base_rotate = po->rotate;
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ecore_timer_del(po->rot_timer);
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ecore_animator_del(po->rot_timer);
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po->rot_timer = NULL;
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}
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@ -277,7 +276,7 @@ rotate_end(void *_po, void *event_info)
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po->rot_progress = 0.0;
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if (po->rot_momentum)
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{
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po->rot_timer = ecore_timer_add(TIMER_TICK, rotate_momentum_animation_operation, po);
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po->rot_timer = ecore_animator_add(rotate_momentum_animation_operation, po);
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}
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return EVAS_EVENT_FLAG_NONE;
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}
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@ -361,7 +360,7 @@ momentum_start(void *_po, void *event_info)
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/* If there's an active animator, stop it */
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if (po->mom_timer)
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{
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ecore_timer_del(po->mom_timer);
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ecore_animator_del(po->mom_timer);
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po->mom_timer = NULL;
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}
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@ -394,7 +393,7 @@ momentum_animation_operation(void *_po)
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Eina_Bool rc = ECORE_CALLBACK_RENEW;
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Evas_Coord x = po->bx;
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Evas_Coord y = po->by;
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po->mom_tot_time -= TIMER_TICK;
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po->mom_tot_time -= ecore_animator_frametime_get();
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if (po->mom_tot_time <= 0)
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{
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po->mom_timer = NULL;
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@ -434,7 +433,7 @@ momentum_end(void *_po, void *event_info)
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po->mom_y_acc = (p->my) / po->mom_tot_time; /* a = (v-v0) / t */
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po->mom_x_acc /= MOMENTUM_FACTOR;
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po->mom_y_acc /= MOMENTUM_FACTOR;
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po->mom_timer = ecore_timer_add(TIMER_TICK, momentum_animation_operation, po);
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po->mom_timer = ecore_animator_add(momentum_animation_operation, po);
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}
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return EVAS_EVENT_FLAG_NONE;
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