Evas GL generic: Simplify "scaled" images (used for masking)
Invert the meaning of scaled (w,h), so that im->(w,h) corresponds to the final scaled size, and the original size is stored directly in the texture itself. This simplifies code a little bit. Also, lift the limitation on the maximum texture size, as those virtual textures are not limited by GPU texture size.
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@ -619,7 +619,6 @@ struct _Evas_GL_Image
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struct {
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Evas_GL_Image *origin;
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int w, h;
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Eina_Bool smooth : 1;
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} scaled;
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@ -85,19 +85,11 @@ evas_gl_font_texture_draw(void *context, void *surface EINA_UNUSED, void *draw_c
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if (mtex && mtex->pt && mtex->pt->w && mtex->pt->h)
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{
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// canvas coords
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mx = dc->clip.mask_x;
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my = dc->clip.mask_y;
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if (mask->scaled.origin)
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{
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mw = mask->scaled.w;
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mh = mask->scaled.h;
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mask_smooth = mask->scaled.smooth;
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}
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else
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{
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mw = mask->w;
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mh = mask->h;
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}
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mx = gc->dc->clip.mask_x;
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my = gc->dc->clip.mask_y;
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mw = mask->w;
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mh = mask->h;
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mask_smooth = mask->scaled.smooth;
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}
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else mtex = NULL;
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@ -960,24 +960,11 @@ evas_gl_common_image_map_draw(Evas_Engine_GL_Context *gc, Evas_GL_Image *im,
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if (mtex && mtex->pt && mtex->pt->w && mtex->pt->h)
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{
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// canvas coords
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mx = dc->clip.mask_x;
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my = dc->clip.mask_y;
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if (mask->scaled.origin)
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{
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mw = mask->scaled.w;
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mh = mask->scaled.h;
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//scalex = mask->w / (double)mask->scaled.w;
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//scaley = mask->h / (double)mask->scaled.h;
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mask_smooth = mask->scaled.smooth;
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}
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else
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{
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mw = mask->w;
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mh = mask->h;
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}
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//if (c) RECTS_CLIP_TO_RECT(mx, my, mw, mh, cx, cy, cw, ch);
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//mx = mx - dc->clip.mask_x;
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//my = my - dc->clip.mask_y;
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mx = gc->dc->clip.mask_x;
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my = gc->dc->clip.mask_y;
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mw = mask->w;
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mh = mask->h;
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mask_smooth = mask->scaled.smooth;
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}
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else mtex = NULL;
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@ -1016,17 +1003,9 @@ _evas_gl_common_image_push(Evas_Engine_GL_Context *gc, Evas_GL_Image *im,
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// canvas coords
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mx = gc->dc->clip.mask_x;
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my = gc->dc->clip.mask_y;
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if (mask->scaled.origin)
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{
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mw = mask->scaled.w;
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mh = mask->scaled.h;
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mask_smooth = mask->scaled.smooth;
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}
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else
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{
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mw = mask->w;
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mh = mask->h;
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}
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mw = mask->w;
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mh = mask->h;
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mask_smooth = mask->scaled.smooth;
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}
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else mtex = NULL;
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@ -35,17 +35,9 @@ evas_gl_common_rect_draw(Evas_Engine_GL_Context *gc, int x, int y, int w, int h)
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// canvas coords
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mx = gc->dc->clip.mask_x;
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my = gc->dc->clip.mask_y;
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if (mask->scaled.origin)
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{
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mw = mask->scaled.w;
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mh = mask->scaled.h;
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mask_smooth = mask->scaled.smooth;
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}
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else
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{
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mw = mask->w;
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mh = mask->h;
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}
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mw = mask->w;
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mh = mask->h;
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mask_smooth = mask->scaled.smooth;
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}
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else mtex = NULL;
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@ -989,12 +989,8 @@ eng_image_scaled_update(void *data EINA_UNUSED, void *scaled, void *image,
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if (!src) return NULL;
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gc = src->gc;
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if ((dst_w > gc->shared->info.max_texture_size) ||
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(dst_h > gc->shared->info.max_texture_size))
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return NULL;
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if (dst && (dst->scaled.origin == src) &&
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(dst->scaled.w == dst_w) && (dst->scaled.h == dst_h))
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(dst->w == dst_w) && (dst->h == dst_h))
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return dst;
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if (dst)
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@ -1020,16 +1016,14 @@ eng_image_scaled_update(void *data EINA_UNUSED, void *scaled, void *image,
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dst->gc = gc;
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dst->cs.space = src->cs.space;
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dst->alpha = alpha;
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dst->w = src->w;
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dst->h = src->h;
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dst->w = dst_w;
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dst->h = dst_h;
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dst->tex = src->tex;
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dst->tex->references++;
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dst->tex_only = 1;
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if (!reffed) src->references++;
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dst->scaled.origin = src;
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dst->scaled.w = dst_w;
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dst->scaled.h = dst_h;
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dst->scaled.smooth = smooth;
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return dst;
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