Evas GL generic: Simplify "scaled" images (used for masking)

Invert the meaning of scaled (w,h), so that im->(w,h) corresponds
to the final scaled size, and the original size is stored directly
in the texture itself.

This simplifies code a little bit.

Also, lift the limitation on the maximum texture size, as those
virtual textures are not limited by GPU texture size.
This commit is contained in:
Jean-Philippe Andre 2015-04-01 09:58:05 +09:00
parent 32009a0e8c
commit 740995e089
5 changed files with 19 additions and 63 deletions

View File

@ -619,7 +619,6 @@ struct _Evas_GL_Image
struct {
Evas_GL_Image *origin;
int w, h;
Eina_Bool smooth : 1;
} scaled;

View File

@ -85,19 +85,11 @@ evas_gl_font_texture_draw(void *context, void *surface EINA_UNUSED, void *draw_c
if (mtex && mtex->pt && mtex->pt->w && mtex->pt->h)
{
// canvas coords
mx = dc->clip.mask_x;
my = dc->clip.mask_y;
if (mask->scaled.origin)
{
mw = mask->scaled.w;
mh = mask->scaled.h;
mask_smooth = mask->scaled.smooth;
}
else
{
mw = mask->w;
mh = mask->h;
}
mx = gc->dc->clip.mask_x;
my = gc->dc->clip.mask_y;
mw = mask->w;
mh = mask->h;
mask_smooth = mask->scaled.smooth;
}
else mtex = NULL;

View File

@ -960,24 +960,11 @@ evas_gl_common_image_map_draw(Evas_Engine_GL_Context *gc, Evas_GL_Image *im,
if (mtex && mtex->pt && mtex->pt->w && mtex->pt->h)
{
// canvas coords
mx = dc->clip.mask_x;
my = dc->clip.mask_y;
if (mask->scaled.origin)
{
mw = mask->scaled.w;
mh = mask->scaled.h;
//scalex = mask->w / (double)mask->scaled.w;
//scaley = mask->h / (double)mask->scaled.h;
mask_smooth = mask->scaled.smooth;
}
else
{
mw = mask->w;
mh = mask->h;
}
//if (c) RECTS_CLIP_TO_RECT(mx, my, mw, mh, cx, cy, cw, ch);
//mx = mx - dc->clip.mask_x;
//my = my - dc->clip.mask_y;
mx = gc->dc->clip.mask_x;
my = gc->dc->clip.mask_y;
mw = mask->w;
mh = mask->h;
mask_smooth = mask->scaled.smooth;
}
else mtex = NULL;
@ -1016,17 +1003,9 @@ _evas_gl_common_image_push(Evas_Engine_GL_Context *gc, Evas_GL_Image *im,
// canvas coords
mx = gc->dc->clip.mask_x;
my = gc->dc->clip.mask_y;
if (mask->scaled.origin)
{
mw = mask->scaled.w;
mh = mask->scaled.h;
mask_smooth = mask->scaled.smooth;
}
else
{
mw = mask->w;
mh = mask->h;
}
mw = mask->w;
mh = mask->h;
mask_smooth = mask->scaled.smooth;
}
else mtex = NULL;

View File

@ -35,17 +35,9 @@ evas_gl_common_rect_draw(Evas_Engine_GL_Context *gc, int x, int y, int w, int h)
// canvas coords
mx = gc->dc->clip.mask_x;
my = gc->dc->clip.mask_y;
if (mask->scaled.origin)
{
mw = mask->scaled.w;
mh = mask->scaled.h;
mask_smooth = mask->scaled.smooth;
}
else
{
mw = mask->w;
mh = mask->h;
}
mw = mask->w;
mh = mask->h;
mask_smooth = mask->scaled.smooth;
}
else mtex = NULL;

View File

@ -989,12 +989,8 @@ eng_image_scaled_update(void *data EINA_UNUSED, void *scaled, void *image,
if (!src) return NULL;
gc = src->gc;
if ((dst_w > gc->shared->info.max_texture_size) ||
(dst_h > gc->shared->info.max_texture_size))
return NULL;
if (dst && (dst->scaled.origin == src) &&
(dst->scaled.w == dst_w) && (dst->scaled.h == dst_h))
(dst->w == dst_w) && (dst->h == dst_h))
return dst;
if (dst)
@ -1020,16 +1016,14 @@ eng_image_scaled_update(void *data EINA_UNUSED, void *scaled, void *image,
dst->gc = gc;
dst->cs.space = src->cs.space;
dst->alpha = alpha;
dst->w = src->w;
dst->h = src->h;
dst->w = dst_w;
dst->h = dst_h;
dst->tex = src->tex;
dst->tex->references++;
dst->tex_only = 1;
if (!reffed) src->references++;
dst->scaled.origin = src;
dst->scaled.w = dst_w;
dst->scaled.h = dst_h;
dst->scaled.smooth = smooth;
return dst;