Elementary: improving elm engine documentation.
SVN revision: 62314
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@ -1269,18 +1269,35 @@ elm_profile_all_set(const char *profile)
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*
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* These are functions setting and querying which rendering engine
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* Elementary will use for drawing its windows' pixels.
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*
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* The following are the available engines:
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* @li "software_x11"
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* @li "fb"
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* @li "directfb"
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* @li "software_16_x11"
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* @li "software_8_x11"
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* @li "xrender_x11"
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* @li "opengl_x11"
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* @li "software_gdi"
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* @li "software_16_wince_gdi"
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* @li "sdl"
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* @li "software_16_sdl"
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* @li "opengl_sdl"
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* @li "buffer"
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*
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* @{
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*/
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/**
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* Get Elementary's rendering engine in use.
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*
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* This gets the global rendering engine that is applied to all
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* Elementary applications.
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* @brief Get Elementary's rendering engine in use.
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*
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* @return The rendering engine's name
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* @ingroup Engine
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*
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* @note there's no need to free the returned string, here.
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*
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* This gets the global rendering engine that is applied to all Elementary
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* applications.
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*
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* @see elm_engine_set()
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*/
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EAPI const char *
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elm_engine_current_get(void)
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@ -1289,16 +1306,15 @@ elm_engine_current_get(void)
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}
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/**
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* Set Elementary's rendering engine for use.
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*
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* This gets sets global rendering engine that is applied to all
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* Elementary applications. Note that it will take effect only to
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* subsequent Elementary window creations.
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* @brief Set Elementary's rendering engine for use.
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*
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* @param engine The rendering engine's name
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* @ingroup Engine
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*
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* @note there's no need to free the returned string, here.
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* This sets global rendering engine that is applied to all Elementary
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* applications. Note that it will take effect only to Elementary windows
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* created after this is called.
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*
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* @see elm_win_add()
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*/
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EAPI void
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elm_engine_set(const char *engine)
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@ -1307,6 +1323,9 @@ elm_engine_set(const char *engine)
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_elm_config_engine_set(engine);
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}
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/**
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* @}
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*/
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/**
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* @defgroup Fonts Elementary Fonts
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