Clean up efl_ui_XXX eo files.

Summary:
Delete unnecessary interface references.

Delete unnecessary annotations.

Reviewers: Hermet, Jaehyun_Cho, zmike

Reviewed By: Hermet

Subscribers: segfaultxavi, q66, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6945
This commit is contained in:
Woochanlee 2018-09-04 09:37:00 +09:00 committed by Hermet Park
parent fb5431b7bc
commit 7655a0d267
13 changed files with 7 additions and 36 deletions

View File

@ -1,5 +1,5 @@
class Efl.Ui.Button (Efl.Ui.Layout.Object, Efl.Ui.Clickable, Efl.Ui.Autorepeat,
Efl.Text, Efl.Text_Markup, Efl.Content,
Efl.Text, Efl.Content,
Efl.Access.Widget.Action, Efl.Ui.Translatable)
{
[[Push-button widget

View File

@ -305,12 +305,6 @@ _efl_ui_check_selected_set(Eo *obj, Efl_Ui_Check_Data *sd, Eina_Bool value)
efl_ui_nstate_value_set(obj, value);
}
EOLIAN static void
_efl_ui_check_efl_ui_nstate_count_set(Eo *obj EINA_UNUSED, Efl_Ui_Check_Data *pd EINA_UNUSED, int nstate EINA_UNUSED)
{
//NOP;
}
EOLIAN static void
_efl_ui_check_efl_ui_nstate_value_set(Eo *obj, Efl_Ui_Check_Data *pd EINA_UNUSED, int state)
{

View File

@ -25,7 +25,6 @@ class Efl.Ui.Check (Efl.Ui.Nstate, Efl.Access.Widget.Action)
Efl.Ui.Widget.on_access_activate;
Efl.Ui.Widget.theme_apply;
Efl.Ui.Widget.widget_event;
Efl.Ui.Nstate.count { set; }
Efl.Ui.Nstate.value { set; }
Efl.Access.Object.state_set { get; }
Efl.Access.Widget.Action.elm_actions { get; }

View File

@ -1,4 +1,4 @@
mixin Efl.Ui.Focus.Layer (Efl.Interface, Efl.Ui.Widget, Efl.Gfx.Entity, Efl.Ui.Widget_Focus_Manager) {
mixin Efl.Ui.Focus.Layer (Efl.Interface, Efl.Ui.Widget, Efl.Ui.Widget_Focus_Manager) {
[[This defines the inheriting widget as focus layer
A focus layer is the uppermost one which received input and handles all focus related events for as long as it exists and is visible. It's NOT possible to escape this layer with focus movement.

View File

@ -107,7 +107,6 @@ class Efl.Ui.Image (Efl.Ui.Widget, Efl.Ui.Clickable, Efl.Ui.Draggable,
Efl.Layout.Signal.signal_emit;
Efl.Layout.Group.group_size_min { get; }
Efl.Layout.Group.group_size_max { get; }
//Efl.Canvas.Layout_Group.group_data { get; }
Efl.Layout.Calc.calc_size_min;
Efl.Layout.Calc.calc_force;
Efl.Canvas.Object.clip { set; }

View File

@ -2,7 +2,7 @@
struct @extern Elm.Photocam.Error;
struct @extern Elm.Photocam.Progress;
class Efl.Ui.Image_Zoomable (Efl.Ui.Widget, Efl.Ui.Image, Efl.Ui.Zoom,
class Efl.Ui.Image_Zoomable (Efl.Ui.Image, Efl.Ui.Zoom,
Efl.Ui.Scrollable_Interactive,
Efl.Ui.Scrollbar)
{

View File

@ -13,16 +13,4 @@ class Efl.Ui.Image_Zoomable_Pan (Efl.Ui.Pan)
Efl.Ui.Pan.pan_position_min { get; }
Efl.Ui.Pan.pan_position_max { get; }
}
events {
/* FIXME: Nobody is emitting these
load; [[Called when load started]]
loaded; [[Called when load finished]]
load,detail; [[Called when load details started]]
loaded,detail; [[Called when load details finished]]
download,start; [[Called when download started]]
download,progress; [[Called with download progress updates]]
download,done; [[Called when download finished]]
download,error; [[Called when download failed with an error]]
*/
}
}

View File

@ -1,8 +1,7 @@
class Efl.Ui.Scroller (Efl.Ui.Layout.Object,
Efl.Ui.Scrollable_Interactive,
Efl.Ui.Scrollbar,
Efl.Content,
Efl.Ui.Drag)
Efl.Content)
{
[[Efl ui scroller class]]
implements {

View File

@ -4,7 +4,7 @@ enum Efl.Ui.Textpath_Direction {
ccw [[Counter-clockwise]]
}
class Efl.Ui.Textpath (Efl.Ui.Layout.Object, Efl.Object, Efl.Text, Efl.Gfx.Path)
class Efl.Ui.Textpath (Efl.Ui.Layout.Object, Efl.Text, Efl.Gfx.Path)
{
[[Efl Ui Textpath class]]
methods {

View File

@ -1,5 +1,4 @@
class Efl.Ui.Video (Efl.Ui.Layout.Object, Efl.File,
Efl.Player, Efl.Access.Widget.Action)
class Efl.Ui.Video (Efl.Ui.Layout.Object, Efl.Player, Efl.Access.Widget.Action)
{
[[Efl UI video class]]
legacy_prefix: elm_video;

View File

@ -9,10 +9,4 @@ class Efl.Ui.View_List_Pan (Efl.Ui.Pan)
Efl.Ui.Pan.pan_position_max { get; }
Efl.Canvas.Group.group_calculate;
}
events {
/* FIXME: Nobody is emitting these
item,focused: void; [[Called when item is focused.]]
item,unfocused: void; [[Called when item has lost focus.]]
*/
}
}

View File

@ -1,4 +1,4 @@
class Efl.Ui.Widget_Part_Shadow (Efl.Ui.Widget_Part, Efl.Gfx.Entity, Efl.Gfx.Color,
class Efl.Ui.Widget_Part_Shadow (Efl.Ui.Widget_Part, Efl.Gfx.Color,
Efl.Gfx.Blur, Efl.Gfx.Filter)
{
[[A drop-shadow or glow effect around any widget.

View File

@ -812,7 +812,6 @@ class Efl.Ui.Win (Efl.Ui.Widget, Efl.Canvas.Scene, Efl.Canvas.Pointer, Efl.Acces
Efl.Canvas.Scene.object_top_at_xy_get;
Efl.Canvas.Scene.objects_in_rectangle_get;
Efl.Canvas.Scene.object_top_in_rectangle_get;
//Efl.Canvas.seats;
Efl.Canvas.Scene.device { get; }
Efl.Canvas.Scene.seat { get; }
Efl.Content.content { get; set; }