Clean up efl_ui_XXX eo files.
Summary: Delete unnecessary interface references. Delete unnecessary annotations. Reviewers: Hermet, Jaehyun_Cho, zmike Reviewed By: Hermet Subscribers: segfaultxavi, q66, cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D6945
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@ -1,5 +1,5 @@
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class Efl.Ui.Button (Efl.Ui.Layout.Object, Efl.Ui.Clickable, Efl.Ui.Autorepeat,
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Efl.Text, Efl.Text_Markup, Efl.Content,
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Efl.Text, Efl.Content,
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Efl.Access.Widget.Action, Efl.Ui.Translatable)
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{
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[[Push-button widget
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@ -305,12 +305,6 @@ _efl_ui_check_selected_set(Eo *obj, Efl_Ui_Check_Data *sd, Eina_Bool value)
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efl_ui_nstate_value_set(obj, value);
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}
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EOLIAN static void
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_efl_ui_check_efl_ui_nstate_count_set(Eo *obj EINA_UNUSED, Efl_Ui_Check_Data *pd EINA_UNUSED, int nstate EINA_UNUSED)
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{
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//NOP;
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}
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EOLIAN static void
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_efl_ui_check_efl_ui_nstate_value_set(Eo *obj, Efl_Ui_Check_Data *pd EINA_UNUSED, int state)
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{
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@ -25,7 +25,6 @@ class Efl.Ui.Check (Efl.Ui.Nstate, Efl.Access.Widget.Action)
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Efl.Ui.Widget.on_access_activate;
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Efl.Ui.Widget.theme_apply;
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Efl.Ui.Widget.widget_event;
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Efl.Ui.Nstate.count { set; }
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Efl.Ui.Nstate.value { set; }
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Efl.Access.Object.state_set { get; }
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Efl.Access.Widget.Action.elm_actions { get; }
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@ -1,4 +1,4 @@
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mixin Efl.Ui.Focus.Layer (Efl.Interface, Efl.Ui.Widget, Efl.Gfx.Entity, Efl.Ui.Widget_Focus_Manager) {
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mixin Efl.Ui.Focus.Layer (Efl.Interface, Efl.Ui.Widget, Efl.Ui.Widget_Focus_Manager) {
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[[This defines the inheriting widget as focus layer
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A focus layer is the uppermost one which received input and handles all focus related events for as long as it exists and is visible. It's NOT possible to escape this layer with focus movement.
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@ -107,7 +107,6 @@ class Efl.Ui.Image (Efl.Ui.Widget, Efl.Ui.Clickable, Efl.Ui.Draggable,
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Efl.Layout.Signal.signal_emit;
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Efl.Layout.Group.group_size_min { get; }
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Efl.Layout.Group.group_size_max { get; }
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//Efl.Canvas.Layout_Group.group_data { get; }
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Efl.Layout.Calc.calc_size_min;
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Efl.Layout.Calc.calc_force;
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Efl.Canvas.Object.clip { set; }
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@ -2,7 +2,7 @@
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struct @extern Elm.Photocam.Error;
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struct @extern Elm.Photocam.Progress;
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class Efl.Ui.Image_Zoomable (Efl.Ui.Widget, Efl.Ui.Image, Efl.Ui.Zoom,
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class Efl.Ui.Image_Zoomable (Efl.Ui.Image, Efl.Ui.Zoom,
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Efl.Ui.Scrollable_Interactive,
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Efl.Ui.Scrollbar)
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{
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@ -13,16 +13,4 @@ class Efl.Ui.Image_Zoomable_Pan (Efl.Ui.Pan)
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Efl.Ui.Pan.pan_position_min { get; }
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Efl.Ui.Pan.pan_position_max { get; }
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}
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events {
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/* FIXME: Nobody is emitting these
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load; [[Called when load started]]
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loaded; [[Called when load finished]]
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load,detail; [[Called when load details started]]
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loaded,detail; [[Called when load details finished]]
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download,start; [[Called when download started]]
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download,progress; [[Called with download progress updates]]
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download,done; [[Called when download finished]]
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download,error; [[Called when download failed with an error]]
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*/
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}
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}
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@ -1,8 +1,7 @@
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class Efl.Ui.Scroller (Efl.Ui.Layout.Object,
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Efl.Ui.Scrollable_Interactive,
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Efl.Ui.Scrollbar,
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Efl.Content,
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Efl.Ui.Drag)
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Efl.Content)
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{
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[[Efl ui scroller class]]
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implements {
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@ -4,7 +4,7 @@ enum Efl.Ui.Textpath_Direction {
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ccw [[Counter-clockwise]]
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}
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class Efl.Ui.Textpath (Efl.Ui.Layout.Object, Efl.Object, Efl.Text, Efl.Gfx.Path)
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class Efl.Ui.Textpath (Efl.Ui.Layout.Object, Efl.Text, Efl.Gfx.Path)
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{
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[[Efl Ui Textpath class]]
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methods {
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@ -1,5 +1,4 @@
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class Efl.Ui.Video (Efl.Ui.Layout.Object, Efl.File,
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Efl.Player, Efl.Access.Widget.Action)
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class Efl.Ui.Video (Efl.Ui.Layout.Object, Efl.Player, Efl.Access.Widget.Action)
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{
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[[Efl UI video class]]
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legacy_prefix: elm_video;
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@ -9,10 +9,4 @@ class Efl.Ui.View_List_Pan (Efl.Ui.Pan)
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Efl.Ui.Pan.pan_position_max { get; }
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Efl.Canvas.Group.group_calculate;
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}
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events {
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/* FIXME: Nobody is emitting these
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item,focused: void; [[Called when item is focused.]]
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item,unfocused: void; [[Called when item has lost focus.]]
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*/
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}
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}
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@ -1,4 +1,4 @@
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class Efl.Ui.Widget_Part_Shadow (Efl.Ui.Widget_Part, Efl.Gfx.Entity, Efl.Gfx.Color,
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class Efl.Ui.Widget_Part_Shadow (Efl.Ui.Widget_Part, Efl.Gfx.Color,
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Efl.Gfx.Blur, Efl.Gfx.Filter)
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{
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[[A drop-shadow or glow effect around any widget.
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@ -812,7 +812,6 @@ class Efl.Ui.Win (Efl.Ui.Widget, Efl.Canvas.Scene, Efl.Canvas.Pointer, Efl.Acces
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Efl.Canvas.Scene.object_top_at_xy_get;
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Efl.Canvas.Scene.objects_in_rectangle_get;
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Efl.Canvas.Scene.object_top_in_rectangle_get;
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//Efl.Canvas.seats;
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Efl.Canvas.Scene.device { get; }
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Efl.Canvas.Scene.seat { get; }
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Efl.Content.content { get; set; }
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