edje: Edje_Edit - some minor edits
Summary: rename function edje_edit_sound_xxxxx_get in h-file for matching like in c-file. This function has not called anywhere. So it should be no problem. @fix Reviewers: seoz, raster, Hermet, cedric Reviewed By: cedric CC: reutskiy.v.v, cedric Differential Revision: https://phab.enlightenment.org/D1029 Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
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@ -782,7 +782,7 @@ EAPI Eina_Bool edje_edit_external_del(Evas_Object *obj, const char *external);
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*
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* @return List of strings, each being the name for a part in the open group.
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* The return value should be freed with edje_edit_string_list_free().
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*
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*
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* @see edje_edit_string_list_free()
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*/
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EAPI Eina_List * edje_edit_parts_list_get(Evas_Object *obj);
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@ -3614,7 +3614,7 @@ EAPI Eina_Bool edje_edit_state_tween_del(Evas_Object *obj, const char *part, con
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*
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* @return A List containing all sounds samples names found in the edje file.
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*/
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EAPI Eina_List * edje_edit_sounds_samples_get(Evas_Object *obj);
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EAPI Eina_List * edje_edit_sounds_samples_list_get(Evas_Object *obj);
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/** Get the list of all the sounds tones in the given edje.
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* Use edje_edit_string_list_free() when you don't need the list anymore.
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@ -3623,7 +3623,7 @@ EAPI Eina_List * edje_edit_sounds_samples_get(Evas_Object *obj);
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*
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* @return A List containing all sounds tones names found in the edje file.
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*/
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EAPI Eina_List * edje_edit_sounds_tones_get(Evas_Object *obj);
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EAPI Eina_List * edje_edit_sounds_tones_list_get(Evas_Object *obj);
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/** Add new sound sample to samples collection
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*
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@ -3674,7 +3674,7 @@ EAPI Eina_Bool edje_edit_sound_tone_del(Evas_Object *obj, const char* name);
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/** Get the sound quality compression.
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*
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*@param obj Object being edited.
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*@param name The name of the sample.
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*@param sound The name of the sample.
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*
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*@return Quality of the compression of the sample sound.
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*/
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@ -3683,7 +3683,7 @@ EAPI double edje_edit_sound_compression_rate_get(Evas_Object *obj, const char* s
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/* Set the sound quality compression.
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*
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*@param obj Object being edited.
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*@param name The name of the sample.
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*@param sound The name of the sample.
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*@param rate Quality of the compression.
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*
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*@return EINA_TRUE if successful, EINA_FALSE otherwise.
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@ -910,6 +910,42 @@ edje_edit_compiler_get(Evas_Object *obj)
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/* SOUNDS API */
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/****************/
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EAPI Eina_List *
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edje_edit_sounds_samples_list_get(Evas_Object *obj)
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{
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Eina_List *sounds_samples = NULL;
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unsigned int i;
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GET_ED_OR_RETURN(NULL);
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if ((!ed->file) || (!ed->file->sound_dir))
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return NULL;
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for (i = 0; i < ed->file->sound_dir->samples_count; ++i)
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sounds_samples = eina_list_append(sounds_samples,
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eina_stringshare_add(ed->file->sound_dir->samples[i].name));
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return sounds_samples;
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}
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EAPI Eina_List *
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edje_edit_sounds_tones_list_get(Evas_Object *obj)
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{
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Eina_List *sounds_tones = NULL;
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unsigned int i;
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GET_ED_OR_RETURN(NULL);
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if ((!ed->file) || (!ed->file->sound_dir))
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return NULL;
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for (i = 0; i < ed->file->sound_dir->tones_count; ++i)
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sounds_tones = eina_list_append(sounds_tones,
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eina_stringshare_add(ed->file->sound_dir->tones[i].name));
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return sounds_tones;
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}
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static Eina_Bool _edje_edit_collection_save(Eet_File *eetf, Edje_Part_Collection *epc);
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static Eina_Bool
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@ -1038,7 +1074,7 @@ edje_edit_sound_sample_add(Evas_Object *obj, const char* name, const char* snd_s
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sound_sample->id = id;
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sound_sample->mode = 0;
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sound_sample->quality = 0;
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return EINA_TRUE;
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}
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@ -6573,45 +6609,6 @@ edje_edit_state_image_border_fill_set(Evas_Object *obj, const char *part, const
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return EINA_TRUE;
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}
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/****************/
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/* SOUNDS API */
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/****************/
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EAPI Eina_List *
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edje_edit_sounds_samples_list_get(Evas_Object *obj)
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{
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Eina_List *sounds_samples = NULL;
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unsigned int i;
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GET_ED_OR_RETURN(NULL);
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if ((!ed->file) || (!ed->file->sound_dir))
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return NULL;
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for (i = 0; i < ed->file->sound_dir->samples_count; ++i)
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sounds_samples = eina_list_append(sounds_samples,
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eina_stringshare_add(ed->file->sound_dir->samples[i].name));
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return sounds_samples;
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}
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EAPI Eina_List *
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edje_edit_sounds_tones_list_get(Evas_Object *obj)
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{
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Eina_List *sounds_tones = NULL;
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unsigned int i;
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GET_ED_OR_RETURN(NULL);
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if ((!ed->file) || (!ed->file->sound_dir))
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return NULL;
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for (i = 0; i < ed->file->sound_dir->tones_count; ++i)
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sounds_tones = eina_list_append(sounds_tones,
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eina_stringshare_add(ed->file->sound_dir->tones[i].name));
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return sounds_tones;
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}
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/******************/
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/* PROGRAMS API */
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