evas/line - fix the line vertical drawing on gl backened.

SVN revision: 78034
This commit is contained in:
ChunEon Park 2012-10-16 05:31:28 +00:00
parent 68fcefc97b
commit 77e2edbedd
2 changed files with 19 additions and 0 deletions

View File

@ -1099,7 +1099,11 @@
* Fix C code fallback line rendering path in software
2012-10-17 Carsten Haitzler (The Rasterman)
* Like 16bpp engine, 8bpp engine goes the way of the dodo.
2012-10-16 ChunEon Park (Hermet)
* Fix the vertical line drawing on gl backened.

View File

@ -27,6 +27,21 @@ evas_gl_common_line_draw(Evas_Engine_GL_Context *gc, int x1, int y1, int x2, int
cx = gc->dc->clip.x; cy = gc->dc->clip.y;
cw = gc->dc->clip.w; ch = gc->dc->clip.h;
//Increment pixels since the gl line origin position is slightly different
if (x1 == x2)
{
if (gc->rot == 0)
x1++;
}
if (y1 == y2)
{
if ((gc->rot == 90) || (gc->rot == 180))
y1++;
}
x2++; y2++;
evas_gl_common_context_line_push(gc, x1, y1, x2, y2,
c, cx, cy, cw, ch,
r, g, b, a);