test_glview: Refactor glview test layout.

- Display button just vertically.
- Changed button text more descriptive.
- Create glview related buttons only when glview is created correctly.
This commit is contained in:
Daniel Juyung Seo 2014-01-15 12:02:26 +09:00
parent abfdb63ad8
commit 788118afeb
1 changed files with 21 additions and 41 deletions

View File

@ -594,7 +594,7 @@ _mouse_up(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj, void *e
void
test_glview(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
Evas_Object *win, *bx0, *bx, *bt, *gl, *lb;
Evas_Object *win, *bx, *bt, *gl, *lb;
Ecore_Animator *ani;
GLData *gld = NULL;
@ -604,39 +604,13 @@ test_glview(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_in
// new window - do the usual and give it a name, title and delete handler
win = elm_win_util_standard_add("glview", "GLView");
elm_win_autodel_set(win, EINA_TRUE);
bx0 = elm_box_add(win);
elm_box_horizontal_set(bx0, EINA_TRUE);
evas_object_size_hint_weight_set(bx0, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_win_resize_object_add(win, bx0);
evas_object_show(bx0);
/* add an ok button */
bt = elm_button_add(win);
elm_object_text_set(bt, "OK");
evas_object_size_hint_align_set(bt, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(bt, 0.0, EVAS_HINT_EXPAND);
elm_box_pack_end(bx0, bt);
evas_object_show(bt);
evas_object_smart_callback_add(bt, "clicked", _on_done, win);
bx = elm_box_add(win);
evas_object_size_hint_align_set(bx, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_box_pack_end(bx0, bx);
elm_win_resize_object_add(win, bx);
evas_object_show(bx);
/* add an ok button */
bt = elm_button_add(win);
elm_object_text_set(bt, "OK");
evas_object_size_hint_align_set(bt, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(bt, EVAS_HINT_EXPAND, 0.0);
elm_box_pack_end(bx, bt);
evas_object_show(bt);
evas_object_smart_callback_add(bt, "clicked", _on_done, win);
// Add a GLView
gl = elm_glview_add(win);
if (gl)
@ -669,6 +643,22 @@ test_glview(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_in
evas_object_data_set(gl, "ani", ani);
evas_object_data_set(gl, "gld", gld);
evas_object_event_callback_add(gl, EVAS_CALLBACK_DEL, _del, gl);
bt = elm_button_add(win);
elm_object_text_set(bt, "Direct Mode");
evas_object_size_hint_align_set(bt, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(bt, EVAS_HINT_EXPAND, 0.0);
elm_box_pack_end(bx, bt);
evas_object_show(bt);
evas_object_smart_callback_add(bt, "clicked", _on_direct, gl);
bt = elm_button_add(win);
elm_object_text_set(bt, "Indirect Mode");
evas_object_size_hint_align_set(bt, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(bt, EVAS_HINT_EXPAND, 0.0);
elm_box_pack_end(bx, bt);
evas_object_show(bt);
evas_object_smart_callback_add(bt, "clicked", _on_indirect, gl);
}
else
{
@ -678,30 +668,20 @@ test_glview(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_in
" 2. Run elementary_test with engine option or<br/>"
" ex) $ <b>ELM_ENGINE=gl</b> elementary_test<br/>"
" 3. Change your back-end engine from elementary_config.<br/></align>");
evas_object_size_hint_weight_set(lb, 0.0, 0.0);
evas_object_size_hint_weight_set(lb, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(lb, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_box_pack_end(bx, lb);
evas_object_show(lb);
free(gld);
}
/* add an ok button */
bt = elm_button_add(win);
elm_object_text_set(bt, "Direct");
elm_object_text_set(bt, "Close");
evas_object_size_hint_align_set(bt, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(bt, EVAS_HINT_EXPAND, 0.0);
elm_box_pack_end(bx, bt);
evas_object_show(bt);
evas_object_smart_callback_add(bt, "clicked", _on_direct, gl);
/* add an ok button */
bt = elm_button_add(win);
elm_object_text_set(bt, "I");
evas_object_size_hint_align_set(bt, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(bt, 0.0, EVAS_HINT_EXPAND);
elm_box_pack_end(bx0, bt);
evas_object_show(bt);
evas_object_smart_callback_add(bt, "clicked", _on_indirect, gl);
evas_object_smart_callback_add(bt, "clicked", _on_done, win);
evas_object_resize(win, 320, 480);
evas_object_show(win);