fix rgab dest alpha rendering issue

SVN revision: 76188
This commit is contained in:
Carsten Haitzler 2012-09-05 10:11:48 +00:00
parent bffbe552fc
commit 79045b88db
3 changed files with 14 additions and 17 deletions

View File

@ -1024,3 +1024,8 @@
2012-09-05 ChunEon Park (Hermet)
* Added EVAS_CALLBACK_IMAGE_RESIZE. Now user have a notify when image data size of the image object is changed.
2012-09-05 Carsten Haitzler (The Rasterman)
* Fix EGL/GLES bug when setting up rgba dest alpha windows where they
cease to be rendered to. use a shared context and it works.

View File

@ -13,7 +13,9 @@ Improvements:
* Function to rotate an evas map with a quaternion: evas_map_util_quat_rotate().
Fixes:
* Fix segmentation fault with the esvg loader.
* Fix EGL/GLES dest alpha rendering bug (no rendering).
Evas 1.7.0

View File

@ -4,7 +4,6 @@ static Evas_GL_X11_Window *_evas_gl_x11_window = NULL;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
static EGLContext context = EGL_NO_CONTEXT;
static EGLContext rgba_context = EGL_NO_CONTEXT;
#else
// FIXME: this will only work for 1 display connection (glx land can have > 1)
static GLXContext context = 0;
@ -197,26 +196,17 @@ eng_window_new(Display *disp,
eng_window_free(gw);
return NULL;
}
if (gw->alpha)
{
if (rgba_context == EGL_NO_CONTEXT)
rgba_context = eglCreateContext(gw->egl_disp, gw->egl_config, NULL,
context_attrs);
gw->egl_context[0] = rgba_context;
}
else
{
if (context == EGL_NO_CONTEXT)
context = eglCreateContext(gw->egl_disp, gw->egl_config, NULL,
context_attrs);
gw->egl_context[0] = context;
}
gw->egl_context[0] = eglCreateContext
(gw->egl_disp, gw->egl_config, context, context_attrs);
if (gw->egl_context[0] == EGL_NO_CONTEXT)
{
ERR("eglCreateContext() fail. code=%#x", eglGetError());
eng_window_free(gw);
return NULL;
}
if (context == EGL_NO_CONTEXT) context = gw->egl_context[0];
if (eglMakeCurrent(gw->egl_disp,
gw->egl_surface[0],
gw->egl_surface[0],
@ -560,13 +550,13 @@ eng_window_free(Evas_GL_X11_Window *gw)
eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (gw->egl_surface[0] != EGL_NO_SURFACE)
eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
if (gw->egl_context[0] != context)
eglDestroyContext(gw->egl_disp, gw->egl_context[0]);
if (ref == 0)
{
if (context) eglDestroyContext(gw->egl_disp, context);
if (rgba_context) eglDestroyContext(gw->egl_disp, rgba_context);
eglTerminate(gw->egl_disp);
context = EGL_NO_CONTEXT;
rgba_context = EGL_NO_CONTEXT;
}
#else
if (gw->glxwin) glXDestroyWindow(gw->disp, gw->glxwin);