and now complex stuff works..... woot!

SVN revision: 43656
This commit is contained in:
Carsten Haitzler 2009-11-13 08:19:13 +00:00
parent fccd2db126
commit 7999691b9f
1 changed files with 7 additions and 12 deletions

View File

@ -80,10 +80,11 @@ _evas_gl_common_viewport_set(Evas_GL_Context *gc)
h = gc->shader.surface->h;
m = -1;
}
if ((!gc->change.size) ||
((gc->shared->w == w) && (gc->shared->h == gc->h)))
((gc->shared->w == w) && (gc->shared->h == h)))
return;
gc->shared->w = w;
gc->shared->h = h;
gc->change.size = 0;
@ -91,10 +92,8 @@ _evas_gl_common_viewport_set(Evas_GL_Context *gc)
glViewport(0, 0, w, h);
matrix_ident(proj);
if (m == 1)
matrix_ortho(proj, 0, w, 0, h, -1.0, 1.0);
else
matrix_ortho(proj, 0, w, h, 0, -1.0, 1.0);
if (m == 1) matrix_ortho(proj, 0, w, 0, h, -1.0, 1.0);
else matrix_ortho(proj, 0, w, h, 0, -1.0, 1.0);
glUseProgram(gc->shared->shader.rect.prog);
glUniformMatrix4fv(glGetUniformLocation(gc->shared->shader.rect.prog, "mvp"), 1,
@ -307,13 +306,9 @@ evas_gl_common_context_target_surface_set(Evas_GL_Context *gc,
// FIXME: viewport goopies
gc->change.size = 1;
if (gc->shader.surface == gc->def_surface)
{
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
}
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
else
{
glBindFramebuffer(GL_FRAMEBUFFER_EXT, surface->tex->pt->fb);
}
glBindFramebuffer(GL_FRAMEBUFFER_EXT, surface->tex->pt->fb);
_evas_gl_common_viewport_set(gc);
#endif
}