EPhysics: add test for velocity getters

SVN revision: 73183
This commit is contained in:
Bruno Dilly 2012-07-03 02:17:17 +00:00
parent dfd91827ee
commit 7f4fbaf689
4 changed files with 195 additions and 1 deletions

View File

@ -61,6 +61,48 @@
}
}
part {
name: "linear_vel";
type: TEXT;
mouse_events: 0;
description {
state: "default" 0.0;
color: 232 224 215 0;
rel1.relative: 0.08 0.0;
rel2.relative: 0.92 0.04;
text {
font: "Sans";
size: 12;
}
}
description {
state: "visible" 0.0;
inherit: "default" 0.0;
color: 95 56 19 255;
}
}
part {
name: "angular_vel";
type: TEXT;
mouse_events: 0;
description {
state: "default" 0.0;
color: 232 224 215 0;
rel1.relative: 0.08 0.04;
rel2.relative: 0.92 0.08;
text {
font: "Sans";
size: 12;
}
}
description {
state: "visible" 0.0;
inherit: "default" 0.0;
color: 95 56 19 255;
}
}
part {
name: "restart_button";
type: EXTERNAL;
@ -111,6 +153,15 @@
target: "arrows_msg";
}
program {
name: "velocity,show";
source: "ephysics_test";
signal: "velocity,show";
action: STATE_SET "visible" 0.0;
target: "linear_vel";
target: "angular_vel";
}
}
}

View File

@ -23,7 +23,8 @@ test_collision_detection.c \
test_constraint.c \
test_falling_letters.c \
test_jumping_balls.c \
test_rotate.c
test_rotate.c \
test_velocity.c
ephysics_logo_SOURCES = \
ephysics_logo.c

View File

@ -17,6 +17,7 @@ void test_constraint(void *data, Evas_Object *obj, void *event_info);
void test_falling_letters(void *data, Evas_Object *obj, void *event_info);
void test_jumping_balls(void *data, Evas_Object *obj, void *event_info);
void test_rotate(void *data, Evas_Object *obj, void *event_info);
void test_velocity(void *data, Evas_Object *obj, void *event_info);
static void
_win_del(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
@ -153,6 +154,7 @@ _main_win_add(char *autorun __UNUSED__, Eina_Bool test_win_only __UNUSED__)
ADD_TEST("FALLING LETTERS", test_falling_letters);
ADD_TEST("JUMPING BALLS", test_jumping_balls);
ADD_TEST("ROTATE", test_rotate);
ADD_TEST("VELOCITY", test_velocity);
elm_list_go(list);
}

View File

@ -0,0 +1,140 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static Eina_Bool
_on_keydown(void *data, Evas_Object *obj __UNUSED__, Evas_Object *src __UNUSED__, Evas_Callback_Type type, void *event_info)
{
Evas_Event_Key_Down *ev = event_info;
EPhysics_Body *body = data;
if (type != EVAS_CALLBACK_KEY_UP)
return EINA_FALSE;
if (strcmp(ev->keyname, "Up") == 0)
ephysics_body_central_impulse_apply(body, 0, 10);
else if (strcmp(ev->keyname, "Down") == 0)
ephysics_body_central_impulse_apply(body, 0, -10);
else if (strcmp(ev->keyname, "Right") == 0)
ephysics_body_central_impulse_apply(body, 10, 0);
else if (strcmp(ev->keyname, "Left") == 0)
ephysics_body_central_impulse_apply(body, -10, 0);
return EINA_TRUE;
}
static void
_update_vel_cb(void *data, EPhysics_Body *body, void *event_info __UNUSED__)
{
char linear_vel[64], angular_vel[64];
Test_Data *test_data = data;
double vx, vy, vaz;
ephysics_body_linear_velocity_get(body, &vx, &vy);
ephysics_body_angular_velocity_get(body, &vaz);
snprintf(linear_vel, sizeof(linear_vel),
"Linear velocity: x = %.2f, y = %.2f", vx, vy);
snprintf(angular_vel, sizeof(angular_vel),
"Angular velocity: z = %.2f", vaz);
elm_layout_text_set(test_data->layout, "linear_vel", linear_vel);
elm_layout_text_set(test_data->layout, "angular_vel", angular_vel);
}
static void
_world_populate(Test_Data *test_data)
{
Evas_Object *sphere, *shadow;
EPhysics_Body *fall_body;
shadow = elm_layout_add(test_data->win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, WIDTH / 3, FLOOR_Y);
evas_object_resize(shadow, 54, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
sphere = elm_image_add(test_data->win);
elm_image_file_set(
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "red-ball");
evas_object_move(sphere, WIDTH / 3, FLOOR_Y - 54);
evas_object_resize(sphere, 54, 54);
evas_object_show(sphere);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
fall_body = ephysics_body_circle_add(test_data->world);
ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
ephysics_body_restitution_set(fall_body, 0.8);
ephysics_body_friction_set(fall_body, 0.2);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
_update_vel_cb, test_data);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_STOPPED,
_update_vel_cb, test_data);
test_data->bodies = eina_list_append(test_data->bodies, fall_body);
test_data->data = fall_body;
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
DBG("Restart pressed");
elm_object_event_callback_del(test_data->win, _on_keydown, test_data->data);
test_clean(test_data);
_world_populate(test_data);
elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data);
}
void
test_velocity(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
Evas_Object *edje;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Bouncing Ball", EINA_TRUE);
edje = elm_layout_edje_get(test_data->layout);
edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
test_data);
elm_layout_text_set(test_data->layout, "linear_vel",
"Linear velocity: 0, 0");
elm_layout_text_set(test_data->layout, "angular_vel", "Angular velocity: 0");
elm_object_signal_emit(test_data->layout, "arrows,show", "ephysics_test");
elm_object_signal_emit(test_data->layout, "velocity,show", "ephysics_test");
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.65);
ephysics_body_friction_set(boundary, 4);
boundary = ephysics_body_right_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.4);
ephysics_body_friction_set(boundary, 3);
boundary = ephysics_body_left_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.4);
ephysics_body_friction_set(boundary, 3);
ephysics_body_top_boundary_add(test_data->world);
_world_populate(test_data);
elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data);
}