fastpath for map that are... well.. not mapped.
SVN revision: 45574
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44193541f7
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@ -724,12 +724,40 @@ evas_render_mapped(Evas *e, Evas_Object *obj, void *context, void *surface,
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e->engine.func->context_free(e->engine.data.output, ctx);
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}
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RDI(level);
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RDI(level);
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RD(" draw map4\n");
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obj->layer->evas->engine.func->image_map4_draw
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(e->engine.data.output, e->engine.data.context, surface,
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obj->cur.map->surface, pts, obj->cur.map->smooth, 0);
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if ((pts[0].x == pts[3].x) &&
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(pts[1].x == pts[2].x) &&
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(pts[0].y == pts[1].y) &&
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(pts[3].y == pts[2].y) &&
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(pts[0].u == 0) &&
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(pts[0].v == 0) &&
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(pts[1].u == (obj->cur.map->surface_w << FP)) &&
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(pts[1].v == 0) &&
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(pts[2].u == (obj->cur.map->surface_w << FP)) &&
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(pts[2].v == (obj->cur.map->surface_h << FP)) &&
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(pts[3].u == 0) &&
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(pts[3].v == (obj->cur.map->surface_h << FP)))
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{
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int dx, dy, dw, dh;
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dx = pts[0].x >> FP;
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dy = pts[0].y >> FP;
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dw = (pts[2].x >> FP) - dx;
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dh = (pts[2].y >> FP) - dy;
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obj->layer->evas->engine.func->image_draw
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(e->engine.data.output, e->engine.data.context,
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surface, obj->cur.map->surface,
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0, 0, obj->cur.map->surface_w, obj->cur.map->surface_h,
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dx, dy, dw, dh, obj->cur.map->smooth);
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}
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else
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{
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obj->layer->evas->engine.func->image_map4_draw
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(e->engine.data.output, e->engine.data.context, surface,
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obj->cur.map->surface, pts, obj->cur.map->smooth, 0);
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}
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// FIXME: needs to cache these maps and
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// keep them only rendering updates
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// obj->layer->evas->engine.func->image_map_surface_free
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