evas/gl: eeeek. i missed removing one unnecessary checking
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@ -904,12 +904,10 @@ evas_gl_common_texture_render_new(Evas_Engine_GL_Context *gc, unsigned int w, un
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Evas_GL_Texture *tex;
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int lformat;
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lformat = _evas_gl_texture_search_format(alpha, gc->shared->info.bgra, EVAS_COLORSPACE_ARGB8888);
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if (lformat < 0) return NULL;
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tex = evas_gl_common_texture_alloc(gc, w, h, alpha);
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if (!tex) return NULL;
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lformat = _evas_gl_texture_search_format(alpha, gc->shared->info.bgra, EVAS_COLORSPACE_ARGB8888);
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tex->pt = _pool_tex_render_new(gc, w, h,
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*matching_format[lformat].intformat,
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*matching_format[lformat].format);
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