Manually migrate some eo_do for the migration script

The script doesn't handle a few corner cases well. Update the code
manually so it doesn't have to deal with those.
This commit is contained in:
Tom Hacohen 2016-03-02 11:50:51 +00:00
parent daa42878ca
commit 8b45a1dc94
2 changed files with 2 additions and 6 deletions

View File

@ -452,8 +452,6 @@ _init_scene(Evas_Object *img)
evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_projection_perspective_set(globalGraphical.angle / 5, 1.0, 1.0, 1000.0),
/*evas_canvas3d_light_projection_perspective_set(value, ...) =>
evas_canvas3d_light_spot_cutoff_set(~(value / 3))*/
evas_canvas3d_light_spot_cutoff_set(globalGraphical.angle / 15));
globalGraphical.light_node =

View File

@ -67,8 +67,7 @@ static const Elm_Win_Trap *trap = NULL;
{ \
edje_object_signal_emit(cursd->edje, \
"elm,action,hide_blocker", "elm"); \
eo_do(cursd->main_menu, eo_event_callback_call \
(ELM_MENU_EVENT_ELM_ACTION_UNBLOCK_MENU, NULL)); \
eo_event_callback_call(cursd->main_menu, ELM_MENU_EVENT_ELM_ACTION_UNBLOCK_MENU, NULL); \
} \
}
@ -84,8 +83,7 @@ static const Elm_Win_Trap *trap = NULL;
{ \
edje_object_signal_emit(cursd->edje, \
"elm,action,show_blocker", "elm"); \
eo_do(cursd->main_menu, eo_event_callback_call \
(ELM_WIN_EVENT_ELM_ACTION_BLOCK_MENU, NULL)); \
eo_event_callback_call(cursd->main_menu, ELM_WIN_EVENT_ELM_ACTION_BLOCK_MENU, NULL); \
} \
}