Manually migrate some eo_do for the migration script
The script doesn't handle a few corner cases well. Update the code manually so it doesn't have to deal with those.
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@ -452,8 +452,6 @@ _init_scene(Evas_Object *img)
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evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
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evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
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evas_canvas3d_light_projection_perspective_set(globalGraphical.angle / 5, 1.0, 1.0, 1000.0),
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/*evas_canvas3d_light_projection_perspective_set(value, ...) =>
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evas_canvas3d_light_spot_cutoff_set(~(value / 3))*/
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evas_canvas3d_light_spot_cutoff_set(globalGraphical.angle / 15));
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globalGraphical.light_node =
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@ -67,8 +67,7 @@ static const Elm_Win_Trap *trap = NULL;
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{ \
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edje_object_signal_emit(cursd->edje, \
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"elm,action,hide_blocker", "elm"); \
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eo_do(cursd->main_menu, eo_event_callback_call \
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(ELM_MENU_EVENT_ELM_ACTION_UNBLOCK_MENU, NULL)); \
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eo_event_callback_call(cursd->main_menu, ELM_MENU_EVENT_ELM_ACTION_UNBLOCK_MENU, NULL); \
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} \
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}
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@ -84,8 +83,7 @@ static const Elm_Win_Trap *trap = NULL;
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{ \
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edje_object_signal_emit(cursd->edje, \
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"elm,action,show_blocker", "elm"); \
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eo_do(cursd->main_menu, eo_event_callback_call \
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(ELM_WIN_EVENT_ELM_ACTION_BLOCK_MENU, NULL)); \
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eo_event_callback_call(cursd->main_menu, ELM_WIN_EVENT_ELM_ACTION_BLOCK_MENU, NULL); \
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} \
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}
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