Hardcode directfb and sdl to use 4 point maps.

SVN revision: 56828
This commit is contained in:
Brett Nash 2011-02-09 01:07:52 +00:00
parent 0f47e4a0eb
commit 8b90ca9676
2 changed files with 3 additions and 3 deletions

View File

@ -1570,7 +1570,7 @@ evas_engine_dfb_image_map4_draw(void *data __UNUSED__, void *context, void *surf
if (!_dfb_lock_and_sync_image(deie->surface, src, DSLF_READ))
goto error_src;
evas_common_map4_rgba(src, dst, context, p, smooth, level);
evas_common_map_rgba(src, dst, context, 4, p, smooth, level);
evas_common_cpu_end_opt();
screen->Unlock(screen);

View File

@ -641,8 +641,8 @@ evas_engine_sdl_image_map4_draw(void *data __UNUSED__, void *context, void *surf
_SDL_UPDATE_PIXELS(eim);
}
evas_common_map4_rgba((RGBA_Image*) eim->cache_entry.src,
(RGBA_Image*) dst->cache_entry.src, context, p, smooth, level);
evas_common_map_rgba((RGBA_Image*) eim->cache_entry.src,
(RGBA_Image*) dst->cache_entry.src, context, 4, p, smooth, level);
evas_common_cpu_end_opt();
if (mustlock_im)