efl_canvas_animation_group: move from list to iterator
we should not use lists directly, ownership issues etc. etc.. This moves it to iterators Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es> Differential Revision: https://phab.enlightenment.org/D10787
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@ -41,11 +41,11 @@ _efl_canvas_animation_group_animation_del(Eo *eo_obj EINA_UNUSED,
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}
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}
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EOLIAN static Eina_List *
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EOLIAN static Eina_Iterator*
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_efl_canvas_animation_group_animations_get(const Eo *eo_obj EINA_UNUSED,
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Efl_Canvas_Animation_Group_Data *pd)
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{
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return pd->animations;
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return eina_list_iterator_new(pd->animations);
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}
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EOLIAN static void
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@ -23,7 +23,7 @@ abstract @beta Efl.Canvas.Animation_Group extends Efl.Canvas.Animation
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}
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animations_get @const {
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[[Gets the list of animations currently in the animation group.]]
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return: list<Efl.Canvas.Animation>; [[List of animations in the group.]]
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return: iterator<Efl.Canvas.Animation> @move; [[List of animations in the group.]]
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}
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}
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implements {
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@ -13,15 +13,14 @@ _efl_canvas_animation_group_parallel_efl_canvas_animation_animation_apply(Eo *eo
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int anim_repeated_count;
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progress = efl_animation_apply(efl_super(eo_obj, MY_CLASS), progress, target);
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Eina_List *group_anim = efl_animation_group_animations_get(eo_obj);
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Eina_Iterator *group_anim = efl_animation_group_animations_get(eo_obj);
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if (!group_anim) return progress;
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group_length = efl_playable_length_get(eo_obj);
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group_elapsed_time = group_length * progress;
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Eina_List *l;
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Efl_Canvas_Animation *anim;
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EINA_LIST_FOREACH(group_anim, l, anim)
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EINA_ITERATOR_FOREACH(group_anim, anim)
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{
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anim_length = efl_playable_length_get(anim);
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anim_duration = efl_animation_duration_get(anim);
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@ -48,6 +47,7 @@ _efl_canvas_animation_group_parallel_efl_canvas_animation_animation_apply(Eo *eo
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efl_animation_apply(anim, anim_progress, target);
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}
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eina_iterator_free(group_anim);
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return progress;
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}
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@ -58,18 +58,18 @@ _efl_canvas_animation_group_parallel_efl_canvas_animation_duration_get(const Eo
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double child_total_duration;
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double total_duration = 0.0;
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Eina_List *animations = efl_animation_group_animations_get(eo_obj);
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if (!animations) return 0.0;
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Eina_Iterator *group_anim = efl_animation_group_animations_get(eo_obj);
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if (!group_anim) return 0.0;
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Eina_List *l;
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Efl_Canvas_Animation *anim;
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EINA_LIST_FOREACH(animations, l, anim)
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EINA_ITERATOR_FOREACH(group_anim, anim)
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{
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child_total_duration = efl_playable_length_get(anim);
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child_total_duration += efl_animation_start_delay_get(anim);
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if (child_total_duration > total_duration)
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total_duration = child_total_duration;
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}
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eina_iterator_free(group_anim);
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return total_duration;
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}
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@ -15,15 +15,14 @@ _efl_canvas_animation_group_sequential_efl_canvas_animation_animation_apply(Eo *
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int anim_repeated_count;
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progress = efl_animation_apply(efl_super(eo_obj, MY_CLASS), progress, target);
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Eina_List *group_anim = efl_animation_group_animations_get(eo_obj);
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Eina_Iterator *group_anim = efl_animation_group_animations_get(eo_obj);
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if (!group_anim) return progress;
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group_length = efl_playable_length_get(eo_obj);
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group_elapsed_time = group_length * progress;
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Eina_List *l;
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Efl_Canvas_Animation *anim;
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EINA_LIST_FOREACH(group_anim, l, anim)
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EINA_ITERATOR_FOREACH(group_anim, anim)
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{
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anim_start_delay = efl_animation_start_delay_get(anim);
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anim_length = efl_playable_length_get(anim) + anim_start_delay;
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@ -53,6 +52,7 @@ _efl_canvas_animation_group_sequential_efl_canvas_animation_animation_apply(Eo *
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break;
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}
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eina_iterator_free(group_anim);
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return progress;
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}
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@ -63,17 +63,17 @@ _efl_canvas_animation_group_sequential_efl_canvas_animation_duration_get(const E
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double total_duration = 0.0;
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double child_total_duration;
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Eina_List *animations = efl_animation_group_animations_get(eo_obj);
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if (!animations) return 0.0;
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Eina_Iterator *group_anim = efl_animation_group_animations_get(eo_obj);
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if (!group_anim) return 0.0;
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Eina_List *l;
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Efl_Canvas_Animation *anim;
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EINA_LIST_FOREACH(animations, l, anim)
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EINA_ITERATOR_FOREACH(group_anim, anim)
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{
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child_total_duration = efl_playable_length_get(anim);
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child_total_duration += efl_animation_start_delay_get(anim);
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total_duration += child_total_duration;
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}
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eina_iterator_free(group_anim);
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return total_duration;
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}
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