evas gl - shader cache - warn - use bigger buffer to avoid trunc warn

This commit is contained in:
Carsten Haitzler 2018-11-08 15:38:28 +00:00
parent df5702a609
commit 91184f7324
2 changed files with 2 additions and 2 deletions

View File

@ -844,7 +844,7 @@ _surface_cap_cache_save()
int tmpfd = -1;
char cap_dir_path[PATH_MAX];
char cap_file_path[PATH_MAX];
char tmp_file_name[PATH_MAX];
char tmp_file_name[PATH_MAX + PATH_MAX + 128];
Eina_Tmpstr *tmp_file_path = NULL;
/* use eet */

View File

@ -310,7 +310,7 @@ _evas_gl_common_shader_binary_save(Evas_GL_Shared *shared)
{
char bin_dir_path[PATH_MAX];
char bin_file_path[PATH_MAX];
char tmp_file_name[PATH_MAX];
char tmp_file_name[PATH_MAX + PATH_MAX + 128];
int tmpfd = -1, copy;
Eina_Tmpstr *tmp_file_path = NULL;
Eet_File *ef = NULL;